Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-04 18:06 UTC · Community Announcements · Svitak
Hi! I’ve just released an update that adds local co-op to the game. You can enable it before starting a new game or when continuing. Co-op is available only in stage battles, where the second player controls a clone of the first player. The difficulty in co-op mode is significantly increased, so expect more of a challenge. Thanks!Adam
2025-05-18 11:25 UTC · Community Announcements · Svitak
Hi everyone! I've just released an update that adds localization support to the game. This is something I’ve wanted to include for a while, and I’m happy to finally make it available. Added support for the following languages: - Polish - French - German - Italian - Spanish - Portuguese - Brazilian Portuguese - Turkish - Japanese - Korean - Simplified Chinese - Traditional Chinese Language can now be changed in the settings menu. I’ve also fixed a variety of minor issues. Thanks for playing and for all the support. Adam
2025-04-11 13:18 UTC · Community Announcements · Svitak
Hello! The first update since full release has just dropped on Steam! I’ve decided to add difficulty settings to the game: Easy and Normal! Normal is the standard experience you're already familiar with. Easy gives you double soul health, giving you more time to learn how to play efficiently and use abilities at the right moments. Enemy speed is also reduced by 10%—a small tweak, but it really helps! You can choose your difficulty at the start of a new game or change it anytime from the pause menu under Settings. Just keep in mind that you’ll need to restart your run for the change to take eff
2025-04-02 14:42 UTC · Community Announcements · Svitak
Death Kid is Out NOW! Hope you like it!
2025-04-01 20:03 UTC · Community Announcements · Svitak
Demo Update 1.0.4 fixed getting stuck in range mode when unpausing the game now pauses when the Steam overlay is open or when a gamepad disconnects fixed dash getting stuck when dashing briefly after charging pin kick now has an additional hitbox at the very start of the animation spin kick is now easier to control enemies are harder to push away from feeding on the souls (higher distance) fixed pixel shimmering on the middle pillar adjusted dialogue text I also released update 1.0.3 a couple of weeks ago, but I didn’t create an event for it, so now I don’t remember exactly what I changed. Pro
2025-02-11 15:34 UTC · Community Announcements · Svitak
Hi! A little update for the demo so you won't break the game as easily. fixed audio bug when pausing after screen fades to load next stage fixed spider enemy being briefly hittable after being destroyed by a scorpion enemy fixed shadows not disabling after enemy kill fixed bug where mashing the charge button on start of the stage prevented it from starting audio and sfx minor update Thank you for playing the demo!
2025-02-05 16:00 UTC · Community Announcements · Svitak
Hi! I’ve updated the demo with some small fixes and adjustments: fixed dash effects layer sorting fixed charging enabling after quitting the pause screen on gamepad fixed angry face sprite (was ugly) fixed sound settings for the nightmare cutscene (audio now plays even if music is set to 0) fixed enemy shadows sometimes not appearing removed red color indicator for death form readiness increased base energy ball damage changed white flash in the title screen to be gentler on the eyes set shorter wait time in the tutorial to trigger the 3-minute cutscene sooner title screen animation now reacts
2025-01-29 16:08 UTC · Community Announcements · Svitak
Demo Available Now! I'm thrilled to announce that the demo for Death Kid is now live on Steam. The demo covers the very beginning of the game, about half an hour of gameplay. You can play couple of runs, unlock some abilities and reach the third level. Demo will end with... a strange encounter. Progress made in the demo can be carried over to the full game via your save file. For any feedback, please feel free to leave a review, take a survey, or join the discussion on the Steam forums. Thank you for your support and remember to wishlist on the main page!
Full appinfo as delivered by Steam PICS, changenumber 34958763. Also at /api/app/3456970/raw.
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