Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-08-11 17:11 UTC · Community Announcements · David Maletz
While we've been hard at work on our latest game, Aground, Patrick Jacquemont has been hard at work translating I Can't Escape: Darkness to French! A big thank you to Patrick, and for all of you who've been waiting to play the game in French, now is your time! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9922339/12d767e13bbac907f75786be7aef3b0ebebd7bbe.jpg Howard! Stevens! This is also a good time to look back on I Can't Escape: Darkness, which is still one of our top games! Since this blog post, we've had over 5k sales, and the game still holds up playing now, 3 years la
2017-07-23 19:32 UTC · Community Announcements · David Maletz
I Can't Escape: Darkness is in Billerica's Premiere Bundle for the next 13 days! If you haven't picked it up yet, this is the perfect chance to get it for $4.50 along with four other premium games (like Smugglecraft and Mars 2030), a music album by Noah T, and a $1 groupees coin. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9922339/8acc0b54076fc57fa3c26e95383e669e2f6ad1a4.png
2017-07-23 19:32 UTC · Community Announcements · David Maletz
I Can't Escape: Darkness is in Billerica's Premiere Bundle for the next 13 days! If you haven't picked it up yet, this is the perfect chance to get it for $4.50 along with four other premium games (like Smugglecraft and Mars 2030), a music album by Noah T, and a $1 groupees coin. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9922339/8acc0b54076fc57fa3c26e95383e669e2f6ad1a4.png
2017-01-29 21:52 UTC · Community Announcements · David Maletz
You may have noticed an update a few weeks ago. It was mostly a few minor bugfixes, but I might have added a few extra surprises as well. Perhaps you will notice a few of them if you are lucky, and perhaps changing your date to Halloween might cause weird things to happen. That's all I'll say about this for now. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9922339/083fd26ae80edc84036160a693b4506547fd8b19.png Also, if you haven't gotten I Can't Escape: Darkness yet, it is currently on sale for $3.50 (the lowest price so far) on Chrono.gg! This is a 24 hour only sale, s
2017-01-29 21:52 UTC · Community Announcements · David Maletz
You may have noticed an update a few weeks ago. It was mostly a few minor bugfixes, but I might have added a few extra surprises as well. Perhaps you will notice a few of them if you are lucky, and perhaps changing your date to Halloween might cause weird things to happen. That's all I'll say about this for now. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9922339/083fd26ae80edc84036160a693b4506547fd8b19.png Also, if you haven't gotten I Can't Escape: Darkness yet, it is currently on sale for $3.50 (the lowest price so far) on Chrono.gg! This is a 24 hour only sale, s
2016-02-02 17:34 UTC · Community Announcements · David Maletz
Sound has always been a vital part of I Can't Escape: Darkness, it sets the mood and creates the immersion that makes the game effective. There were a lot of sounds we had originally planned for the game, but couldn't add in time for release, but with this update, all of those sounds have been added. Yes, all of them - I think our composer and sound designer, Chase Bethea, needs a big round of applause for finishing them so quickly! In this update, we have added 146 sound effects for items, weapons and all sorts of interesting events in game. So give it a try, and prepare to be enveloped by al
2016-02-02 17:34 UTC · Community Announcements · David Maletz
Sound has always been a vital part of I Can't Escape: Darkness, it sets the mood and creates the immersion that makes the game effective. There were a lot of sounds we had originally planned for the game, but couldn't add in time for release, but with this update, all of those sounds have been added. Yes, all of them - I think our composer and sound designer, Chase Bethea, needs a big round of applause for finishing them so quickly! In this update, we have added 146 sound effects for items, weapons and all sorts of interesting events in game. So give it a try, and prepare to be enveloped by al
2015-10-29 20:21 UTC · Community Announcements · David Maletz
For this Halloween, I have a special treat for you all - a free update with several new features and additions that will only be visible on October 31st! I don’t want to spoil the surprise, but some of them are very obvious, and some of them are more subtle. http://media.indiedb.com/cache/images/games/1/36/35132/thumb_620x2000/halloween.png None of the Halloween-only features can help you escape, so don’t feel like you’re at a disadvantage if you’re not playing on Halloween, but several of them are pretty cool, and now that there are date-sensitive events, the game will really seem different o
2015-10-29 20:21 UTC · Community Announcements · David Maletz
For this Halloween, I have a special treat for you all - a free update with several new features and additions that will only be visible on October 31st! I don’t want to spoil the surprise, but some of them are very obvious, and some of them are more subtle. http://media.indiedb.com/cache/images/games/1/36/35132/thumb_620x2000/halloween.png None of the Halloween-only features can help you escape, so don’t feel like you’re at a disadvantage if you’re not playing on Halloween, but several of them are pretty cool, and now that there are date-sensitive events, the game will really seem different o
2015-10-20 18:04 UTC · Community Announcements · David Maletz
I Can't Escape: Darkness v1.1 is out, and the dungeon is now even more alive! This is our first major update, and it includes a lot of changes, from improvements to combat to new secrets and traps. Even those who have already escaped and think they know all the secrets will be quite surprised. Here's the changelog: Many new tricks, traps and secrets (won't spoil them here). Combat is improved, with enemy stunning and damage direction indicators (so you know what side you're being attacked from). http://media.indiedb.com/cache/images/games/1/36/35132/thumb_620x2000/combat.1.png New abilities an
2015-10-20 18:04 UTC · Community Announcements · David Maletz
I Can't Escape: Darkness v1.1 is out, and the dungeon is now even more alive! This is our first major update, and it includes a lot of changes, from improvements to combat to new secrets and traps. Even those who have already escaped and think they know all the secrets will be quite surprised. Here's the changelog: Many new tricks, traps and secrets (won't spoil them here). Combat is improved, with enemy stunning and damage direction indicators (so you know what side you're being attacked from). http://media.indiedb.com/cache/images/games/1/36/35132/thumb_620x2000/combat.1.png New abilities an
2015-09-26 01:40 UTC · Community Announcements · David Maletz
I just released update 1.0.40! The change log is as follows: Improved Dead-Zone handling (controllers) Added Cursor Sensitivity option (controllers) Added Dead-Zone size option (controllers) Added play tutorial prompt for new players Allowed multiple events per cell (bugfix) Killed events on touch heart (bugfix) Other minor bugfixes So, for those of you who have been having trouble playing with a controller and switched to keyboard/mouse, I'd give the controller another try and change the cursor sensitivity and dead zone settings as appropriate for your controller. Also, if you haven't, play t
2015-09-26 01:40 UTC · Community Announcements · David Maletz
I just released update 1.0.40! The change log is as follows: Improved Dead-Zone handling (controllers) Added Cursor Sensitivity option (controllers) Added Dead-Zone size option (controllers) Added play tutorial prompt for new players Allowed multiple events per cell (bugfix) Killed events on touch heart (bugfix) Other minor bugfixes So, for those of you who have been having trouble playing with a controller and switched to keyboard/mouse, I'd give the controller another try and change the cursor sensitivity and dead zone settings as appropriate for your controller. Also, if you haven't, play t
Full appinfo as delivered by Steam PICS, changenumber 34829285. Also at /api/app/346090/raw.
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