2025-10-05 18:29 UTC · Community Announcements · BerntA
Server owners please update your servers! New Maps Hospital - Objective {STEAM_CLAN_IMAGE}/7693129/a84e566a453a44cdcc01deefa2dca248c70b5eae.jpg Halloween 2025 - Arena & Deathmatch {STEAM_CLAN_IMAGE}/7693129/a5eca83f43e4bd98b400da6e356a38ff687fa172.jpg Misc Fixed issues related to func_transition being blocked by physics props. Added bb2_body_blood, which will allow you to disable viewmodel & firstperson body blood. Removed cheat flag on bb2_render_body. Added an achievement for the MP-412 REX. Community Discord https://discord.gg/0TitkvlFlYoBak0V
2024-12-28 16:38 UTC · Community Announcements · BerntA
Server owners please update your servers! Added Fred's Farm as an official map (new achievement as well). Fixed door transition softlock issues in the Evil Manor map. Fixed elevator exploit in Nightclub, zombies can no longer break the map by calling the elevators before the objective to move up starts. Updated FMOD to the latest version. Updated Russian & Brazilian translations. Minor optimizations. Added native propper handling in VBSP, allow mappers to easily convert brushes to models automatically through the func_detail_model entity (used to get around brush limits in the Evil Manor map).
2024-10-30 01:18 UTC · Community Announcements · BerntA
Server owners please update your servers! Ambit - Arena Adjusted bandit respawn times. Added an extra item spawner. Added an extra ammo box. Minigun will be spawned for the chaos round. Removed flamethrower bandits. NPCs will drop their weapons. Added frag grenades. Reduced chaos round from max 8 min to 4 min, on avg in hardcore you couldn't even last 3 min. Reduced last round ambush timer. Added a few more reinforcements. Backyard - Arena Adjusted zombie spawn rates. Mecklenburg - Arena Reduced bandit obj timer. Adjusted bandit spawn times. Removed flamethrower bandits. Added the minigun. Ris
2024-10-26 02:23 UTC · Community Announcements · BerntA
Server owners please update your servers! New Maps Dead City - Objective {STEAM_CLAN_IMAGE}/7693129/a8ccb6c84de76ffd143e90d1cb026ea55c8143fc.jpg Ambit - Arena {STEAM_CLAN_IMAGE}/7693129/6f9e11c6ab6e692652bd8013bd0e7acbec73d333.jpg Rishika - Arena {STEAM_CLAN_IMAGE}/7693129/8e3f0c030b8f9c9fb5165ecd002feeeaa396ef3b.jpg Backyard - Arena {STEAM_CLAN_IMAGE}/7693129/c013b4562de2d60dd281f8250058f537c75a79d8.jpg Mecklenburg - Arena {STEAM_CLAN_IMAGE}/7693129/62728423543d7972326aaf525c15695805901ab8.jpg Evil Manor - Story {STEAM_CLAN_IMAGE}/7693129/73d48e8f0f74b8fdc342ea33b97f1aa3ac6e88f2.jpg Existing
2023-12-23 20:12 UTC · Community Announcements · Sethen
{STEAM_CLAN_IMAGE}/7693129/50fd6b1d9255246002c16a1b0a0a909e19f5d937.png Letter From The Team Another year and another chance to thank our amazing community! A special thanks to those who also contribute content to our workshop, screenshot section, and our community Hub on steam; discussing bugs and related issues. Most importantly, to those who who have reached lv. 500 and been with us since the beginning. We thank you as well. Although the team is busy with life and other projects. We always hold Brainbread 2 in our hearts and look forward to supporting Brainbread 2 for years to come. So, hav
2022-06-11 15:55 UTC · Community Announcements · BerntA
Server owners please update your servers! You can now hold down left or right mouse button to add/remove skill points more quickly. XP Event rate has been changed to 2x. Fixed a bug which prevented workshop addons with multiple maps from allowing global stats. Fixed a rare crash which could occur during the loading screen. Human & Zombie bosses will no longer prioritize human players with objective items, all enemies will be considered equally. Disclaimer! BrainBread 2 is now open source, the code is available here, and for this reason all stats and achievements have been set to "Official GS",
2022-03-31 23:30 UTC · Community Announcements · BerntA
Server owners please update your servers! Zombie Players can no longer get to the elevators in Night Club before the humans reach this level. Reduced damage from acid in Swamp Trouble, this will prevent breaking the map if someone falls into the acid near the raft/bridge with objective items. Added a blocker to the last checkpoint in Swamp Trouble, you may only reach this area after defending the sewers. Fixed Bandits in Swamp Trouble raft area, they should pay more attention to the players now. Increased Blood Rage HP regen rate from 0.615 to 0.815 per point. Extended the XP event to be activ
2022-03-09 19:06 UTC · Community Announcements · BerntA
Back in 2013, BrainBread: Source slowly transitioned into BrainBread 2, thanks to Greenlight we were able to push our game onto Steam. Three more years passed until the game was available in Early Access mode, sadly we never managed to get a sufficient amount of content out due to our lack of team members, but we tried our best to fill every void. Six more years passed and we're here today, lots of content has been pushed into BrainBread 2 over the years, including maps, weapons, characters, gameplay changes and more. New Maps Objective Coltec {STEAM_CLAN_IMAGE}/7693129/8b8e9894d9e17f0ac9e0daf
2022-03-08 15:25 UTC · Community Announcements · BerntA
Server owners please update your servers! Balancing Players Reduced XP event rate from 3.5 to 2.0. Weapons Reverted pickup penalty for the Flamethrower and Minigun from 3 min to 5 min. Reverted pickup penalty for the Propane Tank from 3 min to 4 min. Reverted level requirement for the Minigun and Flamethrower to 25 and 15 respectively. Misc Fixed a Steam Cloud issue which would continuously override your config when starting the game. Fixed NAV issues in Swamp Trouble. Updated Russian translation. Community Discord https://discord.gg/0TitkvlFlYoBak0V
2022-03-05 15:19 UTC · Community Announcements · BerntA
Server owners please update your servers! Maps Fever - Objective Added dbsoldier's new soundtrack for the Pyro fight. Added missing door sounds to the military checkpoint door. Zombie spawners in the farm and white house will be killed when you move to the labs area. Zombies will be teleported to the lab area when the humans get to the lab. You can no longer go back to the topside when you enter the labs. Fixed floating manholes. Added missing glowsticks near the other manhole. Added FAR z to fog controller, this will limit the draw distance in the open part of the map. Optimized area portals.
2022-02-12 14:03 UTC · Community Announcements · BerntA
Server owners please update your servers! Maps Fever: Cybercon's Notorious Lab {STEAM_CLAN_IMAGE}/7693129/f41fe55acbaa055e5450e2f60d01e2a82a68f481.jpg Coltec: Brainobyl Returns (mad laughter) {STEAM_CLAN_IMAGE}/7693129/6391bd1e4a46a5c0b3b7a991b2a86c4e5296efcb.jpg Surgery: Painkiller edition - Thanks to The deadly Cutsman {STEAM_CLAN_IMAGE}/7693129/ad96de75de2c523e0dc228c5280036cd02dd362d.jpg Biohazard: Workshop Map! {STEAM_CLAN_IMAGE}/7693129/4345bd18dfa31115375eb914aa4763a6b66ee3ad.jpg New Achievements Activate Gunslinger. Activate Blood Rage. Activate Zombie Rage. Kill 25 Players as a Zombie
2021-12-28 02:22 UTC · Community Announcements · BerntA
Server owners please update your servers! Code Fixed issues related to leaderboards not uploading properly for PvP. Cleaned up some unused HUD elements. Maps Swamp Trouble - Objective More zombies will spawn during the escape phase. Zombies in earlier stages of the map will stop spawning when you progress further ahead. Misc Updated Arabic & Russian translation. Added Dutch translation. Updated map cfgs, altered the zombie spawn frequencies to be more frequent. Community Discord https://discord.gg/0TitkvlFlYoBak0V Happy Holidays!
2021-12-25 17:32 UTC · Community Announcements · i EN PiNK SToRM
{STEAM_CLAN_IMAGE}/7693129/f56ee9aff1fb05f49e3fa6cde4045baec8c7b0f2.jpg Merry Christmas and Happy New Year! Our Community We at Reperio Studios, wanted to wish the very best to our community, who have supported us throughout the years of development. Without you guys and gals, we would be just another source engine mod. Thank you to our most hardcore and dedicated players who have killed hundreds of bandits, slaughtered thousands of zombies, and possibly smacked around a few times by Farmer Fred. As well as those just joining the fight! We love and appreciate every single one of you guys. Our
2021-12-05 18:59 UTC · Community Announcements · BerntA
Server owners please update your servers! Code Core Added PvP leaderboards! Added support for custom map based loading music again. Moved admins.txt from server to settings. Admin system works in local games again. Increased default objective / story timelimit by 30 min. Extended the admin system, you can now set which 'permissions' each admin has. Players & Skills Fixed firstperson body being disabled when rendering the view in a point_viewcontrol. Fixed a bug which would prematurely end the game when a player joined an empty game, especially in arena hard mode. Activating perks will give you
2021-07-24 18:38 UTC · Community Announcements · BerntA
Server owners please update your servers! Code Core All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, this allows modders to simply add their stuff here without the need to update a manifest file, or override existing files. Improved workshop logic for dedicated servers, improved the verboseness. Removed all AI node crap, from now on only NAV is used. Update your custom maps if you have not yet added NAV! Players & Skills AFK kicker will no longer kick people during end vote screen, if it takes too long. Coldsnap will reduce enemy movement speed
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