Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2018-01-11 14:10 UTC · Community Announcements · fisj
Unfortunately, I've decided to halt development on Deadhold. I've put in a ticket to remove Deadhold from the Steam store, and the servers will remain live for 3 months. We've let our community and players down, and this is clearly not what we had in mind when we started Deadhold four years ago. Thank you everyone for the enormous amount of support and trust you gave us these last 4 years, and for the vision we had, I'm sorry we let you down. :( Why we're ceasing development of Deadhold Plain and simple, we can't afford to continue development. The cost for ongoing development exceeds revenue
2018-01-11 14:10 UTC · Community Announcements · fisj
Unfortunately, I've decided to halt development on Deadhold. I've put in a ticket to remove Deadhold from the Steam store, and the servers will remain live for 3 months. We've let our community and players down, and this is clearly not what we had in mind when we started Deadhold four years ago. Thank you everyone for the enormous amount of support and trust you gave us these last 4 years, and for the vision we had, I'm sorry we let you down. :( Why we're ceasing development of Deadhold Plain and simple, we can't afford to continue development. The cost for ongoing development exceeds revenue
2017-10-14 17:56 UTC · Community Announcements · captainpickle
Sorry everyone we're still working on the next campaign map. We also have a new horde map in the works and some bug fixes. This first update has taken longer than we would like, a few of us have had some things going on that got in the way. The next release is gonna be in a couple of weeks I think, we're starting testing soon on the new content with our QA/moderator groups.
2017-10-14 17:56 UTC · Community Announcements · captainpickle
Sorry everyone we're still working on the next campaign map. We also have a new horde map in the works and some bug fixes. This first update has taken longer than we would like, a few of us have had some things going on that got in the way. The next release is gonna be in a couple of weeks I think, we're starting testing soon on the new content with our QA/moderator groups.
2017-10-06 13:20 UTC · Community Announcements · fisj
Want to know how a Deadhold map is made? Come watch me paint one of our upcoming maps. I'll be on discord, and watching twitch for any questions. PS. Quick note that there could _potentially_ be spoilers for future content in Deadhold, so be warned. https://www.twitch.tv/drfisj https://discord.gg/0Vgtcx5Fx6Nbp1H6 Hope to see you there! - fisj
2017-10-06 13:20 UTC · Community Announcements · fisj
Want to know how a Deadhold map is made? Come watch me paint one of our upcoming maps. I'll be on discord, and watching twitch for any questions. PS. Quick note that there could _potentially_ be spoilers for future content in Deadhold, so be warned. https://www.twitch.tv/drfisj https://discord.gg/0Vgtcx5Fx6Nbp1H6 Hope to see you there! - fisj
2017-08-31 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Welcome back to Unknown Pleasures, our weekly deep dive into the deep, dark waters of Steam new releases. These are the games that we most liked from the past seven days (with the exclusion of those we’ve already wittered about in detail). This week, we have Inner Space: The FPS, globular cats, rollerskate simulation, platforming goldfish and a spiritual Myth sequel. (more…)
2017-08-30 02:17 UTC · Community Announcements · captainpickle
Come join the Devs every friday night from 8-10PM EST in Deadhold for some Coop and Multiplayer games! For those that can't make it several of us will stream the games live on twitch. https://www.twitch.tv/cowman1211 https://www.twitch.tv/drfisj https://www.twitch.tv/kelstek https://www.twitch.tv/jon_god
2017-08-30 02:17 UTC · Community Announcements · captainpickle
Come join the Devs every friday night from 8-10PM EST in Deadhold for some Coop and Multiplayer games! For those that can't make it several of us will stream the games live on twitch. https://www.twitch.tv/cowman1211 https://www.twitch.tv/drfisj https://www.twitch.tv/kelstek https://www.twitch.tv/jon_god
2017-08-25 14:03 UTC · Community Announcements · captainpickle
Even though today is technically our launch day on Steam, we are already working on what’s coming next, so I’d like to take this opportunity to tell you what that is and also what you can expect from us going forward. First and foremost we are serious about making Deadhold a great game. Not an average game, a great one. We aren’t working with a publisher and we aren’t finance guys pouring over spreadsheets. Over the last several years all of us put in our time at day jobs and came home and worked on Deadhold. We want to connect with people who share our passion and want to help us make a great
2017-08-25 14:03 UTC · Community Announcements · captainpickle
Even though today is technically our launch day on Steam, we are already working on what’s coming next, so I’d like to take this opportunity to tell you what that is and also what you can expect from us going forward. First and foremost we are serious about making Deadhold a great game. Not an average game, a great one. We aren’t working with a publisher and we aren’t finance guys pouring over spreadsheets. Over the last several years all of us put in our time at day jobs and came home and worked on Deadhold. We want to connect with people who share our passion and want to help us make a great
2017-07-15 19:44 UTC · Community Announcements · captainpickle
(Come hang out with us on discord: https://discord.gg/0Vgtcx5Fx6Nbp1H6) We’ve done a ton in the last two months. It took me longer than I expected but I finally finished all of the game code needed for the new deity spell system, item inventory (including the persistent framework), item generation, drop tables, progression and leveling. It was a big chunk of work. Shortly after that was completed Fisj was able to finally sit down and implement the deity spell trees and progression (WIP IMAGE): http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27517784/712e5702482753402a0c2
2017-07-15 19:44 UTC · Community Announcements · captainpickle
(Come hang out with us on discord: https://discord.gg/0Vgtcx5Fx6Nbp1H6) We’ve done a ton in the last two months. It took me longer than I expected but I finally finished all of the game code needed for the new deity spell system, item inventory (including the persistent framework), item generation, drop tables, progression and leveling. It was a big chunk of work. Shortly after that was completed Fisj was able to finally sit down and implement the deity spell trees and progression (WIP IMAGE): http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27517784/712e5702482753402a0c2
2017-05-08 17:07 UTC · Community Announcements · captainpickle
Check out the Deadhold teaser trailer on steam or youtube: https://www.youtube.com/watch?v=QIv8FiZvJzI
2017-05-08 17:07 UTC · Community Announcements · captainpickle
Check out the Deadhold teaser trailer on steam or youtube: https://www.youtube.com/watch?v=QIv8FiZvJzI
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/346930/raw.
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