Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-15 15:26 UTC · Community Announcements · Smoodlez
A few improvements to gamepad functionality and some smaller general fixes Patch Notes: Controller sensitivity setting is now loaded correctly Weapons with hold attack behaviours now function properly on controller Improved input detection when switching between controller and keyboard Added a smart aim for grapple targets when playing on gamepad Cursor is no longer displayed when gamepad aim is neutral Changed gamepad keybind for taking half item stacks/dropping singles to Right Trigger to avoid keybind conflicts Candle hat no longer hides character hair Undiscovered items in the codex now di
2025-09-29 14:50 UTC · Community Announcements · Smoodlez
Added controller support, using a twin stick movement layout, with a menu cursor. All other controller keybinds can be remapped in the settingsControls:Sticks - Move and aim RT - Attack LT - Use item A - Dash B - Codex X - Interact/quick equip or transfer item in inventory Y - Inventory Back - Map Start - Pause Bumpers - Switch hotbar slotDpad Up - Travel to shipDpad Down - Quick stack Dpad Left - Quick mana Dpad Right - Quick heal L3 - Quick torchI'll continue to iterate on the layout and add any additional features where needed.Previous unlisted patch notes (1.0.5)Frost herb now regrows in s
2025-08-09 15:51 UTC · Community Announcements · Smoodlez
Added all primary supported display resolutions as optionsAdded missing drop sources for some itemsFixed an issue with warding totems not preventing spawns after loading a worldRemoved dev strings from the alchemy and cooking crafting screenAdded a "Tool" tag to fishing rodsAnimals now move slightly faster while leashed"Open Inventory" now closes existing menusFixed an issue with the wizard library entrance being blockedI'm also working on changes based on general game feedback, but they'll be included in a larger update. Controller support is also quite highly requested and I'm working on get
2025-07-26 18:31 UTC · Community Announcements · Smoodlez
Fixed a few more minor bugsBiorite armour set no longer damages friendly creaturesCorrected item name for Cinderbloom seeds to match it's grown counterpart (was Blazebloom)Cinderbloom seeds now start at the correct stage when planted, and require tilled groundAdded a new item to the Goblin MerchantWebbed bow now consumes arrows, and inherits ammo propertiesFixed certain head armours not hiding hair sprites when equipped in the cosmetic slotAdded a resolution option for 5120 x 1440 (will add all supported monitor resolutions in a coming update)Clay can now be placed in holes. Added an alternati
2025-07-21 16:03 UTC · Community Announcements · Smoodlez
The player will now be moved to a free tile if they get stuck in a wallI'll upload a more robust patch down the line to prevent world generation leading to such circumstances
2025-07-21 13:18 UTC · Community Announcements · Smoodlez
Void meteors and void biomes can no longer destroy ladders and doors between levelsReplaced any wizard tower doors that were previously destroyed by meteorsCorrupted floor now places the correct tile
2025-07-18 14:59 UTC · Community Announcements · Smoodlez
After many years of updates, content additions, changes, bug fixes, and community requested changes (thanks for the feedback!), and a few hiccups along the way. Forsaken isle is now officially out of early access! New ZonesThis update adds a new fiery zone to the initial island, with unique biomes, creatures, and bosses.A new void themed biome which spreads over time. New CharactersMeet new NPCs. A goblin merchant has setup shop in the cavern layer, selling early game accessories, and a smith to help forge end game armour and weapons.World ImprovementsAdditional updates to existing biomes, inc
2025-06-23 18:18 UTC · Community Announcements · Smoodlez
This patch contains most of the core changes for the upcoming 1.0 update.Patch NotesLatest changes (0.13.2) are in boldADDEDAdded a new spreading void biomeAdded a new lava cavern level to the starting island with new biomes and a boss. Accessible after the Wizard TowerAdded 180+ new items, including weapons, accessories, 3 new tool tiers, and moreAdded new crafting recipesAdded new item stats:Life on killMana on killEnemy aggression rangeAdded a crafting material tooltip description to items used in crafting recipesAdded a fishing item source to items in the codexCertain resources can now be
2025-05-27 13:41 UTC · Community Announcements · Smoodlez
This update brings some quality of life and improvements to crafting, and item collection and recipe menus. Patch Notes Added a search bar for items and recipes in the codex All undiscovered items and recipes in the codex now show as hidden to better track progress Added completion rates to the item and recipe tabs in the codex Added items categories to the crafting menu Furnace screens now display stats for accepted fuel items Crafting screens now display all nearby workbenches Added a crafting screen toggle to display partial recipes(on by default) Added additional sorting options for invent
2025-04-16 16:00 UTC · Community Announcements · Smoodlez
This update brings new biomes, revamps to some existing biomes, as well as some minor map generation tweaks for underground layers. {STEAM_CLAN_IMAGE}/7803178/aedf1562575bb58c368b03b7c77ad41b5d728943.png Revamped spider biome Patch Notes Items 40+ new items New type of item able to summon specific creatures Now able to capture and move animals using a creature cage(pigs, sheep, chicken, piglet, lamb, chick) New armour stand item New bridge item. Can be placed over deep holes New tier of magic gem, emerald. Found in deeper caves Added additional ways to acquire Boots Added a player notification
2025-03-10 16:23 UTC · Community Announcements · Smoodlez
This update is mainly focused on improvements, bug fixes, and community requested features. Patch Notes Added a captain's quarter level to the ship with an interactable world map(works with existing saves) Updated the ship deck and hull level art Food and potion items will now add to the remaining timer if that buff is already active Normal damage no longer harms animals(weapon and accessories will note when animal damage is enabled) Adjusted animal hitboxes to match their sprites Farm animals now check for closest trough Gave sheep and lambs a makeover Fixed a performance issue related to ent
2025-02-21 10:29 UTC · Community Announcements · Smoodlez
This new update includes the final boss for the wizard tower zone, along with some new items (to both new and existing biomes), and a few minor changes and improvements. New Added the final boss to the wizard tower zone Added new items and crafting recipes Added new music to the wizard tower zone Added missing art for the wizard tower zone Added a new effect for the squire armour set bonus Changes and Fixes Improved the boss health bar visuals and introduction screens Improved some mob hitboxes to better align with their sprites The legendary sword Shadowblight now has an initial melee hit Reb
2025-02-12 15:33 UTC · Community Announcements · Smoodlez
This new unstable patch includes the final boss for the wizard tower zone, along with some new items (to both new and existing biomes), a long with a few minor changes and improvements. New Added the final boss to the wizard tower zone Added new items and crafting recipes Added new music to the wizard tower zone Added missing art for the wizard tower zone Added a new effect for the squire armour set bonus Changes and Fixes Improved the boss health bar visuals and introduction screens Improved some mob hitboxes to better align with their sprites The legendary sword Shadowblight now as an initia
2024-10-11 13:22 UTC · Community Announcements · Smoodlez
Slightly reduced the aggro range of enemies Added missing loot tables
2024-10-08 15:30 UTC · Community Announcements · Smoodlez
The latest 0.12 update adds a new island to explore, with unique biomes, enemies, and items. Full notes New island! The wizard tower can be accessed after defeating the tundra boss New unique biomes, each with their own enemies, items, and artifacts New NPC with their own item collection and rewards New mini boss Added a new warding totem item. These will prevent enemies from spawning in a certain radius when placed. Can currently be bought from the witch doctor, found in the starting island swamp biome Improved performance when rendering a large amount of hole tiles Reduced the frequency of c
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/347940/raw.
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