Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2023-11-28 10:32 UTC · Community Announcements · K-Prime
Thank you +R fans for all your support! We will be implementing a patch on December 3rd, 11:00PM PST. Please see below for details on the patch contents: ・ Fixed a crash that could occur during online game play. ・ Fixed ranking progress notification sometimes not appearing after an online Ranked Match. ・ Online TeamVS mode, which had to be cut in the November 2021 stable matchmaking update, is now available again. ・ In the Replay menu, on the list of replays you can now see all characters of a TeamVS match. ・ In the Replay menu, on the list of replays you can now see which matches are a Ranked
2023-06-20 22:34 UTC · Community Announcements · //FIXMESTEVE:
Greetings, Guilty Gear fans! A new update is available for Guilty Gear XX Accent Core Plus R. This time, a few improvements have been implemented to enhance the offline experience a bit, and some bugfixes for online play. Last month, the Guilty Gear franchise and its creators Arc System Works have celebrated their 25th and 35th anniversaries respectively. ASW has opened a special anniversary website, where you can read messages from their staff and vote for your favorite ASW game. You can vote once per day, so I encourage each ASW fan to visit the website daily! Please find the complete list o
2022-10-25 22:22 UTC · PC Gamer · Andy Chalk
Former US president Barack Obama famously received a gift of The Witcher 2: Assassins of Kings from his Polish counterpart, but current US president Joe Biden may be the one who has the real gamer cred. The word on the street says that when he's not busy managing domestic troubles or navigating international crises, the man they call POTUS is out there kicking ass and taking names at Guilty Gear fighting tournaments... Read more.
2022-07-19 14:18 UTC · Community Announcements · //FIXMESTEVE:
We have released a patch for the Steam version "GUILTY GEAR XX ACCENT CORE PLUS R" to resolve a vulnerability in the game system. Both the main branch and the legacy branch have been updated. Please update your game to the latest version.
2021-12-23 04:25 UTC · Community Announcements · [tfc] //FIXMESTEVE:
Fixes: - Fix: In Winner Stays player rooms, removed the AFK skip countdown text to fix a major crash which affected players using the Japanese language setting. - Fix: In Free For All player rooms, fixed incorrect printing for the 'Other challenges pending' notice when the language is set to Japanese.
2021-11-30 06:38 UTC · Community Announcements · [tfc] //FIXMESTEVE:
Greetings, Guilty Gear fans! Almost two years have passed since the beginning of our work on the GGPO rollback netcode update. We are very grateful for your warm reception on each update. Recently, we pushed our final update: a complete rewrite of the matchmaking, to fix unstabilities and bring new features to the online modes. We would like to call upon you one final time, GGXXACPR fans. Steam Awards 2021 are almost over, but there's still time. We hope that you have enjoyed all these updates and that you feel they have improved your game experience. If you think our work on Guilty Gear XX Ac
2021-11-24 18:48 UTC · Community Announcements · [tfc] sat0ri
This update finally brings Matchmaking V2 improvements to the stable branch. Player Room Improvements Player Rooms are now much more stable and resilient. New "Free For All" rotation type that allows multiple matches to take place simultaneously. Player Rooms using the new "Free For All" rotation can host up to 64 people. Player Rooms using the "Winner Stays On" rotation can now host up to 8 people (was 6 before). Player Rooms no longer close when the owner leaves. You can choose between Accent Core and Accent Core +R when creating a room. Both AC and AC+R rooms appear in the search results. N
2021-08-24 21:11 UTC · Community Announcements · [tfc] //FIXMESTEVE:
Hello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation. The test begins right now and will remain open until the implementation is considered stable. After that, it's going to replace the default implementation. We will be waiting for your feedback here: https://steamcommunity.com/app/348550/discussions/1/ How can I participate in the public test? Please follow this procedure to participate in this public test: * Right click the game in your Steam library * Click
2021-05-22 15:53 UTC · Community Announcements · [tfc] sat0ri
Fixes and improvements: * (Netplay) Fixed rare desync when Force Breaks such as Baiken's Baku are used. * (Netplay) Fixed rare desync when players skip intro animations at a specific frame. * (Netplay) Fixed blackbeat indicator displaying incorrect or duplicate number of hits. * (Netplay) Fixed an issue which prevented GGPO from establishing connection in some rare cases. * (Network Mode) Matchmaking menu is no longer cropped on ultrawide monitors. * (Network Mode) Training mode submenus (Extra Menu etc) are now correctly closed when going back to player room. * (Performance) XInput polling pe
2021-05-08 16:40 UTC · Community Announcements · [tfc] sat0ri
Changelog * Improved performance (FPS stability, less rollbacks) when playing in rooms with many players. Restart your Steam client to make sure you receive the update. This update is for "publictest" beta only. See the following announcement for more information on the ongoing public test: https://store.steampowered.com/news/app/348550/view/3105772592523126191 How can I participate in the public test? Please follow this procedure to participate in this public test: * Right click the game in your Steam library * Click "Properties..." * Go to "Betas" and select "publictest - GGPOupdatetest". Pl
2021-05-06 08:25 UTC · Community Announcements · [tfc] //FIXMESTEVE:
Hello GGXXACPR fans, we will soon open the public test branch again to test new changes. We have rewritten Player Rooms in an attempt to fix their stability issues. The test will start on Friday May 7th 2021 00:00, and remain open until Sunday May 9th 23:59 (CEST). There will be more rounds of testing after this one, at later dates. All these changes are still work-in-progress, the UI is not complete yet and some features are missing at the moment. Please give us feedback regarding the stability of the new rooms and their new UI in the public test reporting forum: https://steamcommunity.com/ap
2021-03-27 16:29 UTC · Community Announcements · [tfc] //FIXMESTEVE:
Changes * In the previous update we had forced VSync Off in Network mode, we have reverted this change in this update. * Allowed binding more keyboard keys. * Save new training mode and replay settings to Savedata.dat. Bugfixes * Possible fix for a crash that occurs when the codecs incorrectly identify the opening movie. * Fixed a possible crash when training dummy guard is set to "random". * Fixed a desync caused by I-No's Megalomania. * Fixed P2 dummy not guarding during memory playback for P1 (a pre-existing bug). * Fixed a crash when creating/entering a player room with Korean translation.
2021-03-19 17:57 UTC · Community Announcements · //FIXMESTEVE:
Hello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore. The summarized update log is as follows: Features New (extensive) training dummy options https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8829983/7e2dd06b28aec7a286ba0014207a362fcba4165f.png Multiple recording slots Which slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional pl
2020-12-23 01:01 UTC · Community Announcements · laura
The much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more. The summarized update log is as follows: Added GGPO: * Network mode now uses GGPO for online play! * GGPO input delay can be set between 0 and 4 frames before battle by pressing left/right in a player room. A recommended delay depending on ping is displayed to the user (0-100ms: 0f, 101-180ms: 1f, >180ms: 2f). This setting is saved. * During a network game, ping and jitter information are displayed in the upper-right corner. Added pl
2020-10-29 06:58 UTC · Community Announcements · Shini
We will be conducting the GGPO Public Test from 29th October till 16th November. the release date (TBC). Please follow the following steps to access the public test branch. 1) From the Steam client, select the game, right click, and select "Properties". {STEAM_CLAN_IMAGE}/8829983/17411d4693f12d67a0346e0d42b9807c595b6d6e.png 2) Select the "BETAS" tab. {STEAM_CLAN_IMAGE}/8829983/28c567b1640dfcf7c4ba22e24831dc2fe6c49b64.png 3) From the "Select the beta you would like to opt into" drag down menu, select "publictest". {STEAM_CLAN_IMAGE}/8829983/35199a8dbe423ca49a1ca34fc9a1bd19149eb0ee.png 4) Close
Full appinfo as delivered by Steam PICS, changenumber 37613819. Also at /api/app/348550/raw.
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