Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-12-11 13:55 UTC · Community Announcements · vidiludi
It breaks my heart to write this, but I have to stop the support for Immune. I tried a lot of different ways to cover at least the server costs, but I failed. I am sorry. The servers will stay up for just a few more weeks before Immune goes out of business. Thanks to everyone, that supported and played the game. It was an awesome experience nonetheless to develop this moonshot of a crazy game. :) If you want to stay in touch, feel free to jump on our Newsletter, Discord, Twitter or what ever you fancy: https://vidiludi.com/#contact Thanks & Cheers, Gabriel
2018-07-23 09:42 UTC · Community Announcements · vidiludi
Hello, We want to give you a chance in hosting and administrating your own Linux Immune server, to open your region up for other Immune players. (Hello to all the new Brazil players from the last days!) If you have a spare Linux Ubuntu server or vserver with at least 1 GB of RAM and if you are interested in hosting your own Immune server, please write to servers@immunegame.com with a short text about yourself. We will give you the Immune Linux Server application and our official script to keep it running 24/7. Installing an Immune server only takes a few minutes. Thanks & Cheers Gabriel
2018-01-02 11:24 UTC · Community Announcements · vidiludi
Today's update changed the decay time for the following buildings: - Wooden Door: 4 days instead of 2 - Metal Door: 12 days instead of 6 - Stone Wall: 12 days instead of 6 - Bed: 12 days instead of 6 - Loot Box: 12 days instead of 6 - Tesla Coil: 12 days instead of 6 TLDR: Most buildings will now last twice as long as before. Have fun and happy new year! Gabriel
2017-08-14 11:52 UTC · Community Announcements · vidiludi
What's new in Immune: Medkits now heal over a short period of time instead of instantly. Medkits now heal 30% of health instead of 25%. Fixed bug where passengers were able to repair the car while driving. Tried to fix a rare bug where you could duplicate items. Have fun playing. :)
2017-01-16 10:53 UTC · Community Announcements · vidiludi
Today I tried to get rid of the server problems we experienced in the last 3 days. If you still run into problems playing on the official servers, please report the server here in the comments. Thanks! I also fixed a bug, where you were able to repair your car while driving. ;) Have lots of fun, Gabriel PS: Sorry for the server restarts and hickups in the last 2 hours. I hope I don't have to mess with the servers anymore. EDIT: January 17: The cause for the server problems has been found and fixed on the server side. Thanks for your help!
2017-01-15 19:21 UTC · Community Announcements · vidiludi
The last update causes the servers to fail sometimes. If you connect to a server and you just see a NPC town with nights and days going by quite fast, then you connected to a dead server. You can report it here in the comments and I will restart it. I will try to fix this by Monday (tomorrow).
2017-01-13 11:26 UTC · Community Announcements · vidiludi
What's new in Immune: Added new party system (see communicator ingame). You can now share your tesla coils and doors with party members. You can now pick up items from containers with double click. Fixed "ghost car" bug, where you were able to repair an exploded car to make it reappear in a bugged state. Fixed bug where the "Rank Up" effect would spawn randomly near Hometown. http://vidiludi.com/gfx/immune_true_survival_party_system.jpg Have fun playing! Gabriel
2016-11-29 13:02 UTC · Community Announcements · vidiludi
What's new in Immune 0.9.5: Removed singleplayer option for now, because it didn't work under some circumstances You repair any building (= buildings of your friends!) by attacking it with a hammer now (instead of pressing E) Vehicles can now be repaired with a hammer, too Increased hammer spawns (in shops and boxes) Added positive health indicators for repairing/healing Made explosives drops more rare Have fun playing! Gabriel
2016-11-22 16:02 UTC · Community Announcements · vidiludi
What's new in Immune 0.9.4: Opened the whole map (new areas! yay!) You can now mute players in the "players online" overview There is a new button for playing singleplayer New "Building Repaired" message New players will start with 100% karma as "spawn protection" now Improved tutorial Fixed bug where some achievements didn't unlock properly Fixed bug where some houses didn't have colliders in the walls Please let me know if you run into any issues with the new singleplayer mode! Playing singleplayer basically runs a local server on your machine that you automatically connect to. New players l
2016-10-06 20:50 UTC · Community Announcements · vidiludi
Hey guys, At the moment I am working on a small contract work side project, which was too tempting to turn down. That's why Immune development is very slow at the moment. This will probably change in the next few weeks, so I can finish Immune's map. Immune will also leave Early Access soon, which of course does NOT mean that we are finished developing it. We just hope that we can reach more players with that. :) Thanks for your support and have fun playing! Gabriel
2016-08-21 18:13 UTC · Community Announcements · vidiludi
To fix the loot box bugs we need to wipe the items in them, so make sure you save your items in your inventory or by burying them in the ground. Let's hope that tomorrow's server fix will finally fix this king of all bugs! It looks good so far. :) Cheers Gabriel
2016-08-19 15:01 UTC · Community Announcements · vidiludi
Here are today's changes: Tried to fix bugs where the daily server restart would delete loot box items and/or buildings. Please let me know if tomorrow's server restart would still delete your stuff. Fixed broken dogs/wolves. You can now tame them again, making them your pets. Saints lose their saint status for attacking bandits (=skull named players/players with low karma) now. Have fun playing! Gabriel
2016-08-16 15:15 UTC · Community Announcements · vidiludi
Since the last server update didn't fix the problem, where items disappeared from loot boxes after server restarts, I gave it another go. It seems this problem only occurs on busy servers, so it's hard to debug. Please let me know if items still disappear after today. Today's changes: You will lose karma for attacking cars with players inside now. You will lose your saint status if you use "Explosives" now. Tried to fix the "disappearing items in loot boxes" problem again. Please let me know if it still happens after today. Have fun! Gabriel
2016-08-14 15:09 UTC · Community Announcements · vidiludi
EDIT 15.AUG: PROBLEM STILL PERSISTS. Sorry this is a nasty bug. Will do more testing over the next few days. Today I updated the servers with a new version of Immune to fix the bug, that caused items to disappear from your loot boxes after server restarts. Please let me know if you still experience disappearing items (please make sure no one looted them). Have fun playing! Gabriel
2016-08-02 13:46 UTC · Community Announcements · vidiludi
What's new in Immune 0.9.3: Opened new part of the map. Camera is a bit higher now, so you can see more of your surroundings. Increased Tesla Coil damage from 12 to 20 and made it more damage resistant. Increased decay time of bed, metal door, stone wall, loot box and tesla coil from 4 to 6 days. Reduced damage and radius of explosives. Rebalanced drops. Improved melee attacking distance. Improved tutorial. Improved Steam Inventory item drop GUI. The chat sound effect only plays on the first unread message. Fixed bug where building health indicators (hearts) weren't visible sometimes. Fixed bu
Full appinfo as delivered by Steam PICS, changenumber 38275991. Also at /api/app/348670/raw.
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