Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-01-21 15:39 UTC · Community Announcements · ุ
{STEAM_CLAN_IMAGE}/27833176/d3d2d75e0d857ab9f6ca012bd7f5963f6f165260.png Just what everyone and their bakers had been clamoring for! Chester & The Bad Guy is a limited comic series setting up the completely sensical events of Chester One. Chapter 1 is available now, with a Chapter 2 to presumably follow at some point. Chapter 1: The Crystal Cupcake - Read Online(imgur) / PDF ːCupcakeYellowː Enjoy! ːCupcakeBlackː
2020-12-24 02:42 UTC · Community Announcements · ุ
Just a heads up to anyone looking to purchase the game that it will be becoming permanently free in the near future, pending approval. A larger announcement about a small Chester side project is on the way, so stay tuned. ːCupcakeRainbowː
2020-01-25 17:29 UTC · Community Announcements · .
{STEAM_CLAN_IMAGE}/27833176/72c5cd09a2592aeb194cfedad9b1de7218753f78.png Chester Classic is now Free on Itch! Chester Classic will be staying at version 2.2, before any radical gameplay changes took place. If you want to go WAY back you can also grab v1.1.5, right about when the game first came to PC! I'll also be doing some old hard-drive diving soon to hopefully dig up some early alpha demos. The Future of Chester One A new version of the game is back in development; aiming for a release by Summer 2099 pending any delays.
2018-07-07 02:31 UTC · Community Announcements · blueG
After sorting through and rescanning what felt like a few thousand pages the next patch is just about ready! 2.6 'Please Rescan' is the first of a group of updates that will just about completely replace all of the art in the game with higher res sharper recreations. This update contains the recreated environmental art. Characters, baddies, and more will be coming in future updates. These new sprites do a good job of showing off how much the last few patches have changed the rendering system of the game. :CupcakeRed:To access the alpha build right click Chester One on your Steam Inventory->Pro
2018-06-17 07:13 UTC · Community Announcements · blueG
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27833176/5b6bb83995dbaf42b0a070dbc9a34aa224830e8b.png Chester One: a love letter to classic platforming action and 90’s animation oddness that is almost 10 years into development is receiving its largest update yet: 2.5 - Candy Coated! Get ready to eat some all new reality-altering candies as you make your way through the game’s 40 levels unlocking new Chesters, hunting down secret secrets, and reclaiming your cupcakes! The game now features over 10 different swappable artstyles ranging from hand drawn storybooks to classic gam
2018-06-06 20:14 UTC · Community Announcements · blueG
:CupcakeRed:To access the alpha build right click Chester One on your Steam Inventory->Properties->Beta->enter code "chesteralpha" You might need to restart Steam to trigger the update.:CupcakeRed: The next patch is chugging along and it's about to the point of needing some user testing! This patch is all about updating the visuals and revamping some core gameplay mechanics that either weren't getting used much (style switching) or just weren't fun/exciting (charging your special.) Here is a quick overlook on what is in this update :CupcakeRainbow: Merged in the unused art from Chester United
2018-04-18 07:44 UTC · Community Announcements · blueG
Patch 2.4.5 is out now and includes a few small changes and bug fixes. :CupcakeGreen: The shop item to unlock a random 'Other' bestiary page should now function correctly. :CupcakeRainbow: The odds of getting a new bestiary enemy page when buying them has been increased. :CupcakeBlue: Achievements that could potentially have been skipped are checked on load. :CupcakeBlack: Cleaned up the progress-chain achievements. Went from 236 to 96 total without really losing any achievements! If you encounter any bugs please report them here. :CupcakeYellow: Enjoy! :CupcakeYellow: 2.5 is still on the way
2018-04-14 21:22 UTC · Community Announcements · blueG
Nothing major in this update, adds in better tracking for pacifist/untouched and hopefully fixes the bug where they weren't registering correctly. Sorry for any lost progress due to this bug. Updates -Restart Level option added to the pause menu -View your current pacifist/untouched status on the pause menu -View the pacifist/untouched status of current level on the map BugFixes -Fixed a bug where pacifist/untouched achievements were not correctly registering -More accurate enemy bullet collision detection -Fixed bugged ship piece on the level Cotton Forrest -Fixed a bug with the font on the d
2018-04-06 17:02 UTC · Community Announcements · blueG
The Most Important News Since the Last Thing You Read! Update 2.4 "Gettin' HD With It" is now live. To celebrate such a monumental and reality altering moment :CupcakeYellow:Chester One will be 33% off:CupcakeYellow: for the next week! Update 2.4 Notes :CupcakeRainbow: Improved HD Support - Sharper visuals and unlocked resolution settings. :CupcakeCottonCandy: Camera Zoom - Zoom in and out using the +/- keys or your shoulder buttons. :CupcakeOrange: UI Updates - While a future patch will focus on the UI a few small changes and placeholder elements snuck into this update. You can scale the leve
2018-04-06 17:02 UTC · Community Announcements ·
The Most Important News Since the Last Thing You Read! Update 2.4 "Gettin' HD With It" is now live. To celebrate such a monumental and reality altering moment ːCupcakeYellowːChester One will be 33% offːCupcakeYellowː for the next week! Update 2.4 Notes ːCupcakeRainbowː Improved HD Support - Sharper visuals and unlocked resolution settings. ːCupcakeCottonCandyː Camera Zoom - Zoom in and out using the +/- keys or your shoulder buttons. ːCupcakeOrangeː UI Updates - While the next patch will focus on the UI a few small changes and placeholder elements snuck into this update. You can scale the leve
2018-04-05 14:15 UTC · Community Announcements · blueG
The main highlight of this update is better support for HD displays (party like it’s 2006!) Until now the game was rendered to 1280x720 and scaled, resulting in wasted space and visuals less sharp than they could be. This update unlocks the display ratio and allows you to enter your own resolution. Due to limits with XNA the current cap per dimension is 2048 at which point it will be scaled up. You can now zoom in and out using the shoulder buttons or +/- keys and some UI elements can be scaled up and down by clicking your thumbsticks or the F1 and F2 keys. These bindings and the new resolutio
2018-04-05 14:15 UTC · Community Announcements ·
The main highlight of this update is better support for HD displays (party like it’s 2006!) Until now the game was rendered to 1280x720 and scaled, resulting in wasted space and visuals less sharp than they could be. This update unlocks the display ratio and allows you to enter your own resolution. Due to limits with XNA the current cap per dimension is 2048 at which point it will be scaled up. You can now zoom in and out using the shoulder buttons or +/- keys and some UI elements can be scaled up and down by clicking your thumbsticks or the F1 and F2 keys. These bindings and the new resolutio
2018-03-27 06:25 UTC · Community Announcements · blueG
Patch 2.3 - 'New Resolutions' is now up on the default branch. This patch adds a new Borderless-Fullscreen mode and fixes a few bugs. Patch 2.4 - 'Gettin HD With It' now replaces 2.3 on the Beta Branch! 2.4 brings a few changes to how the game is rendered, finally breaking away from the old method of rendering the game at 1280x720 and scaling to the screen. The game will now render to your chosen resolution (capped at 2048 per dimension) providing sharper visuals and showing more of the world on the screen. (Warning: While in beta there may be some strange visual glitches with this one.) Thank
2018-03-27 06:25 UTC · Community Announcements ·
Patch 2.3 - 'New Resolutions' is now up on the default branch. This patch adds a new Borderless-Fullscreen mode and fixes a few bugs. Patch 2.4 - 'Gettin HD With It' now replaces 2.3 on the Beta Branch! 2.4 brings a few changes to how the game is rendered, finally breaking away from the old method of rendering the game at 1280x720 and scaling to the screen. The game will now render to your chosen resolution (capped at 2048 per dimension) providing sharper visuals and showing more of the world on the screen. (Warning: While in beta there may be some strange visual glitches with this one.) Thank
2018-03-25 21:42 UTC · Community Announcements · blueG
A new beta is available for Chester One that (hopefully) addresses some full-screen scaling issues as well as adds in a new Borderless-Fullscreen mode. If you're still having the issue where fullscreen mode is squished try out the Borderless mode to see if that solves the problem. (You may still have black bars on the top and bottom of your screen to keep everything at the correct aspect ratio. Those are normal for now!) This patch is the first part of an HD-ifying set of updates that I'm working on, with the next adding in scaling options and removing the forced aspect ratio. :CupcakeYellow:T
Full appinfo as delivered by Steam PICS, changenumber 38563326. Also at /api/app/348800/raw.
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