Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-07 02:53 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.5.0) This update improves multithreading performance and thread prioritization. It also fixes a few online multiplayer bugs. Full details are below:Improved thread parallelism in many areas of the gameImproves performance for processing all enemies, item drops, player bullets, and enemy bulletsAlso improves performance when processing all objects on the client side in an online multiplayer gameReduces processing times of affected areas by up to 25% when there are many enemies/bullets on screenImproved thread prioritization in several area
2026-07-03 19:48 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.4.0) This update greatly improves motion fluidity by improving internal thread timing, and improved frame time consistency. This update also adds a new “MT Sound Cycle Rate” option that allows for selecting between several cycle rates for the sound system. Higher cycle rates reduce sound effect latency, but at a slight cost to CPU power. Full details are below: Converted the "Sound Multithreading" advanced option to "MT Sound Cycle Rate"Allows for setting the sound system cycle rate to 60hz, 120hz, 240hz, or syncedHigher sound cycle rates
2026-05-11 13:13 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.3.0) This update improves the cave environment shaders, keyboard and mouse latency, and compressed texture memory consumption and loading times on game startup. Full details are below:Big improvements to all the cave environment shadersImproves lighting quality of the cave backgroundsImproves shader performance of the cave environment by about 30%Improved keyboard and mouse player control latency and rapid action handling when using update rates higher than the frame rateGamepad input already takes advantage of this and didn't need to be
2026-04-06 21:46 UTC · Community Announcements · EagleEye
A hotfix update has been released for v1.38.2.0 of BlastZone 2.Improved how data is managed between game threads, also improving multithreading efficiencyUpdated many shaders for the OpenGL 3.0 and 4.6 renderers to fix potential graphics driver compatibility issues
2026-03-19 17:42 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new format, and updates a few libraries. Full details are below:Reworked much of the gamepad input handling codeImproved data locality to slightly improve performanceImproved general code design to prevent potential bugsFixed missing expanding sphere for the exploder shot for the demo versionUpgraded config file data parsingThere are now discrete field names for all config parametersCo
2025-12-18 21:48 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.1.1) This update makes improvements to muzzle flashes, particles, loading bars, and optimizes a few systems. Full details are below:Added gradient effects to the startup loading bar and the leaderboard score submission progress barAdded muzzle light flares for Normal Bolt and Flurry Shot player weaponsOptimized all particle vertex generation, reducing CPU usage for particle system updatesOptimized charge particle creation for all player charging effects, and wave intermission booster charging effectFixed command console misalignment when
2025-10-22 13:52 UTC · Community Announcements · EagleEye
Announcing my new game project, Axial Rift! This game uses the groundbreaking voxel rifting mechanic to combine isometric adventure with side scrolling platforming in the same game world! Slice the world at any point, in any direction into sidescrolling sections; creating entirely new ways to solve puzzles, discover secrets, engage in agile melee combat and platforming, and outsmart bosses!The Steam page is up, wishlist now!
2025-09-29 01:18 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.1.0) This update improves player weapon firing rates across all frame rates. Previously, low frame rates would have slow or irregular player weapon firing rates. The issue was most noticeable around 20-30 fps, but also had a subtle effect for the 30-59fps range. Now, all frame rates have precisely the same, consistent player weapon firing rate.Here are the full release notes for v1.38.1.0:Greatly improved player weapon firing rate consistency across all frame ratesPreviously, running at a low frame rate (20-30fps) would fire player weapon
2025-06-28 03:08 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v.1.38.0.0) This update improves motion fluidity for all objects in the game, including the player, enemies, bosses, projectiles, terrain, and more! This also makes the game feel more snappy and responsive while the frame rate is fluctuating.The purpose of motion smoothing is to even out position deltas of objects between frames, because when a frame hitch occurs, the larger gap in object positions after the hitch is more noticeable than the frame hitch itself. Now, the drawbacks of doing this are completely gone!The time distortion issue of mot
2025-06-07 03:02 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v1.37.2.1) This update fixes a potential crash bug for CPUs that support the FMA3 optimized code path, as well as an optimization for that code path that results in a ~1% gain in overall performance. This update also prioritizes high performance discrete graphics hardware for laptops using a hybrid graphics setup. Previously, some laptops would erroneously use the slower iGPU, which would greatly reduce game performance. A broken install issue has been resolved for some users who purchased Steam keys from outside Steam. The 64bit binaries are no
2025-05-02 22:33 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v1.37.2.0) This significantly improves vertex transfer performance for several areas of the game. This includes all particles, bullets, HUD elements, menus, text, clouds, water, beams, and more. This results in better overall performance, and reduced hitching, especially on older or slower hardware.Here are the full release notes for v1.37.2.0:Improved the performance of vertex data streamingReduces hitching and slightly improves overall performanceHas a more noticeable effect on older, slower systemsAffects several systems and effects, includin
2024-12-13 20:05 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v1.37.1.0) This upgrades the particle system to support a 2-pass approach to particle rendering. What this means is, most particle effects now share a unified alpha channel, and separate the alpha render pass from the color render pass. This allows most particle effects, such as enemy explosions, to maintain their ‘melding together’ effect of adjacent particles, while also being more prominent from the background. The previous additive-only particles would sometimes get blown out or lost in bright backgrounds, or colors closely matching the colo
2024-06-19 15:29 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v1.37.0.0) Substantial upgrades have been made to the OpenAL sound system for this update. This includes 3D positional sound sources, tracking object movement for attached sounds, and remastered sound assets that are compatible with the new system. Also, surround sound speaker support has been added, but all the action is in front of the camera. Sound source velocity and doppler effect support has been added to the sound system as well, but are not utilized yet. This update also dramatically cuts down on disk space usage, bringing the maximum in
2024-03-08 04:35 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2. (v1.36.3.0) This update adds high frequency update support! This means, even if the game is running at 60fps, the game input and simulation could be running at up to 200hz. This allows for the responsiveness of a high refresh rate display without the need for one. This is similar to other low latency technologies, such as Reflex or Anti-Lag, but this is a single solution effective across all graphics vendors. Other game engines require synchronizing input and simulation updates with the render frame rate, but the BlastZone 2 game engine has been
2023-12-20 15:20 UTC · Community Announcements · EagleEye
A new update has been released for BlastZone 2! (v1.36.2.0) This update focuses on multithreading improvements, and a few performance improvements. This includes reduced frame hitches, up to 10-25% particle system performance gains from improved memory bandwidth efficiency, and a general 10% performance gain from adding support for SIMD FMA cpu instructions. Here are the full release notes for v.1.36.2.0: Most of the advanced multithreading options can now be applied without restarting the game -This includes the following options: --Game Update Multithreading --Particle Multithreading --Auxil
Full appinfo as delivered by Steam PICS, changenumber 38805977. Also at /api/app/349260/raw.
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