Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:51 UTC.
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2026-09-04 20:37 UTC · Community Announcements · FromLefcourt
An Overdue GreetingLong time no chat. I've been keeping my head down since the 1.0 launch of Gunlocked 2, staying busy with work, but it's time to reemerge and talk about the state of things now and to come!As I've mentioned before, I've had to shift priorities away from my own games to take on freelance work over the last several months, and I've already announced some of the projects I've worked on, but there's still more! And that brings us to...The First Big News of the DayI'm now working as an artist on Tiny Rogues. You'll see my work when the big 1.0 update lands, and tons of new items,
2026-03-31 20:38 UTC · Community Announcements · FromLefcourt
Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players. Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement. Added some protections to clean up certain targeting objects that can become desynced from their projectiles in rare instances. Note: If you find that targeting objects are accumulating on screen, please share a screenshot of your
2026-03-31 16:50 UTC · Community Announcements · FromLefcourt
This update fixes a few issues related to bombs. Most importantly, a memory leak related to the Shock Bomb weapon. This issue could be quickly exacerbated by the new power scaling in the 1.0 update. Bombs are a slow-to-start build that can become really powerful, and as such, not a lot of players previously tried those builds out prior to 1.0. If you have issues with slowdown, especially late in the game, please take a screenshot of your build inventory and post in the bug reporting sub forum. It's a huge help. There are so many combinations of pilots/skills/masteries, ships, augments, anomali
2026-03-31 04:32 UTC · Community Announcements · FromLefcourt
Fixed an issue that prevented the Backdraft's symbionic from unlocking, related to the recent utility overhaul.
2026-03-30 15:57 UTC · Community Announcements · FromLefcourt
I made substantial changes to upgrades and mouse controls in the 1.0 patch, and I didn’t catch every edge case issue that cropped. There’s still some stuff I’m looking into, but these were the most pressing. Balance Shock Bombs now start with 4 bombs, up from 3. The bombs travel slightly faster. Vulcanorb collisions now reduce the fuse timer by 0.5 seconds. It previously said 1 second, but it wasn’t activating properly. QoL Kinetic upgrades now indicate they recharge with movement, without needing to access the synergy side bar. Bug fixes for Upgrades Shock Bombs will now properly trigger Shra
2026-03-30 03:36 UTC · Community Announcements · FromLefcourt
Couple quick fixes for launch day. Fixed the version numbering so it properly reads 1.00.01 (was literally unplayable) The "Capped Off" anomaly now correctly limits to 4 stacks, and not 2
2026-03-29 20:38 UTC · Community Announcements · FromLefcourt
Patch 1.0 NotesWe Have Liftoff...Today marks the launch of 1.0 for Gunlocked 2. After nearly 2 years of work (off and on), and 1 year from the Kickstarter, it has reached a place that I'm finally happy with. This update is massive, and literally game changing, but before I jump into the notes, I wanted to mention a couple things.Firstly, thank you one final time to everyone that supported the game from the Kickstarter to Early Access. It means the world to this solo dev. I could not have made this game without you. I barely did anyway, haha. From losing early builds to file corruption to other
2026-03-04 17:40 UTC · Community Announcements · FromLefcourt
Fixed a bug that would prevent certain boss attacks from damaging players when using any of the alternate ships.
2026-02-28 21:13 UTC · Community Announcements · FromLefcourt
Just a quick update to fix the "Critical Mass" achievement. It should now properly unlock on the main branch.
2026-02-26 21:40 UTC · Community Announcements · FromLefcourt
IntroIf you’ve been eagerly awaiting new toys to play with, or you’re just struggling to get your 1st victory, this update has something for everyone. But first a note on the current roadmap:There was originally going to be a few more weapons, Symbionics, and utilities in this update. They’re still coming, but I’m going to roll them into the 1.0 update.In fact, I’ll be rolling all remaining updates into a final 1.0 update. There are no changes in planned content, it will just be easier for me to finish everything at once, instead of in staged releases. And I think it will make for a more excit
2026-02-02 19:59 UTC · Community Announcements · FromLefcourt
IntroThis patch took a bit longer than I had hoped, for technical and personal reasons, but progress has been accelerating over the past couple of weeks, and I'm excited to jump right in and begin work on what comes next.This update lets you unlock 5 new ships to play with. The goal with ships was to allow you to curate your playstyle a bit more toward your strengths or weaknesses, and allow you to focus on short or long term goals.Some ships are better for powering through the base game, while others have more potential heading into endless mode. There are some additional upgrades planned in
2026-01-05 23:38 UTC · Community Announcements · FromLefcourt
OverviewSo here we are, on the raggedy edge. This is the final countdown. Where we're going, we don't need roads. Gunlocked 2 is entering its final phase of development, but there's still a lot to come.So what's left, and when will it happen?As of right now, I've divided my internal roadmap into 4 major milestones. I may release updates in smaller pieces, especially on the test branches, as content is finished. As of right now, the roadmap looks like this.The OutlineThe Fleet Update (v 0.70.00): Adds a selection of alternate ships to unlock and use, each with their own unique features and stat
2026-01-02 23:05 UTC · Community Announcements · FromLefcourt
This is a small but significant update. The engine I use has received a major update after a long delay. This has resulted in a few things that needed to be fixed, to be compatible with the new version, but also some small performance gains. If you experience any issues with this build, please let me know in the bug reporting thread pinned in the Steam forums. I've tested several playthroughs and haven't noticed any additional issues since fixing the initial problems. This update also fixes a number of issues with the Cata Pillager boss that could prevent it from taking damage or dying when al
2026-01-01 19:01 UTC · Community Announcements · FromLefcourt
Hope everyone had a nice end of year. I took a bit to recharge, but was still mostly working behind the scenes. I just saw some bug reports, and thought I'd address those, and what else is going on real quick-like. The engine I use recently received a long overdue update that broke some of the features in Gunlocked 2. I had previously implemented workarounds for old problems, but those old problems were fixed, which in turn broke my workarounds. These issues were fixed, but I'm currently testing to make sure no additional problems arose from the engine update.I've been made aware of problems w
2025-12-18 18:13 UTC · Community Announcements · FromLefcourt
Happy holidays everyone! I wanted to make sure I had one more nice thing for you all before the new year.Gunlocked 2 also made it into IndieDB's top 100 indie games of the year! Voting for the top 10 is still going for 2 more days, so if you've been loving the game, feel free to hop over there and vote:https://www.indiedb.com/groups/2025-indie-of-the-year-awards/top100As always, if you're happy with the update and the game, please leave a review. Got quite a few positive reviews this month. The next milestone is 50!FeaturesNew Boss: The Cata PillagerA new, alternate boss fight for the Lepi fac
Full appinfo as delivered by Steam PICS, changenumber 38809511. Also at /api/app/3492830/raw.
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