Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-28 02:41 UTC · Community Announcements · c-route_blrights
\A new mode, “THIRD Mode”, has been added to “THREAT -SCREAM AND ESCAPE-”.\Unlike the regular story mode, the new “THIRD Mode” offers a survival-style gameplay experience where players must endure against waves of monsters appearing one after another within a confined map.Players can collect items scattered throughout the map to strengthen themselves, use their “screams” as a weapon to stun or defeat monsters, and aim to survive as long as possible.①Objective: Survive against relentless waves of attacking monsters.②Mechanic: Collect items to power up your abilities.\ THIRD is a next-generation
2025-05-18 08:20 UTC · Community Announcements · c-route_blrights
【Gameplay Improvements】 To enhance the gameplay experience, we have implemented the following updates: Added language support for Traditional Chinese and Korean. Adjusted the behavior of some enemies to enhance the horror atmosphere. 【Planned Future Updates】 Based on feedback from players and live streamers, we plan to address the following: Overall game content volume Some players have expressed that the experience from start to finish feels too short. We are considering the addition of new modes and new mechanics. A major update is planned in the near future—please stay tuned! Microphone iss
2025-04-10 08:43 UTC · Community Announcements · c-route_blrights
We have implemented the following updates to improve the gameplay experience: Fixed an issue where the screen would automatically switch to fullscreen mode when selecting “Settings.” Fixed certain bugs related to enemy behavior. Based on player feedback and livestream observations, we plan to address the following issues in future updates: Lack of overall game volume Some players have noted that the experience from start to finish feels too short. We are currently considering adding new modes and gameplay mechanics. We aim to announce more details within April. Microphone not responding in cer
2025-04-09 13:38 UTC · Community Announcements · c-route_blrights
【Gameplay Improvements】 We have implemented the following update to improve the overall gameplay experience: - Calibration has been improved during game launch and the tutorial. This addresses issues where a "scream" could be triggered unintentionally during normal gameplay, and where the microphone may not appear to respond when caught by an enemy. 【Bug Fixes】 - Minor bugs have been fixed. 【Planned Updates】 Based on player feedback and gameplay streams, we are planning the following updates: - Game content volume Some players have expressed that the experience from start to finish feels too s
2025-04-05 13:33 UTC · Community Announcements · c-route_blrights
【Update Plans Going Forward】 Through your feedback and livestream playthroughs, we've identified several areas that need improvement. Here are some of the key issues: Insufficient overall game volume We've received comments that the experience from start to finish is too short and feels lacking. We are currently working on adding longer gameplay modes and new scream-based mechanics to enhance playtime, aiming for release within this month. Microphone input not working properly In some environments, we've confirmed that microphone input is not functioning correctly, preventing gameplay. If you
2025-04-04 11:44 UTC · Community Announcements · c-route_blrights
We have implemented the following updates to enhance the overall gameplay experience: Revised the behavior of the “white circle” that appears when caught by an enemy. It will now slowly fill up if even a small amount of voice is detected, but will require a loud scream to fill quickly. This allows players to better distinguish between when no sound is being picked up and when their voice is simply too quiet. Previously, the "scream" effect was unintentionally effective in all directions, making it possible to clear the game by simply shouting constantly, which led to a monotonous experience. W
2025-04-03 15:06 UTC · Community Announcements · c-route_blrights
We have implemented fixes for the following issues: Fixed a bug where the "white circle"—which responds to microphone input—would sometimes stop functioning when the player was caught by the enemy. Additionally, in cases where the microphone is detecting sound but the scream volume is insufficient to trigger a response, a message will now appear indicating that the volume is too low. Fixed an issue where the retry function would not work on the retry screen. Specifically, we addressed a bug where the mouse cursor would not appear, preventing players from selecting the retry button. Thanks to y
2025-04-03 06:40 UTC · Community Announcements · c-route_blrights
"THREAT -SCREAM AND ESCAPE-" Now Available on Steam®! We’re thrilled to announce the release of "THREAT -SCREAM AND ESCAPE-" on Steam® starting Thursday, April 3, 2025! The difficulty of this horror game depends on how loud you scream. If the game feels too difficult, try increasing your microphone sensitivity. If it feels too easy—or you're just in the mood to scream—turn the mic sensitivity down! ■ Launch Sale To celebrate the release, we’re offering a 10% launch discount for one week starting April 3 (Thu)! Don’t miss this chance to grab the game at a special price. ■ New Highest Difficulty
Full appinfo as delivered by Steam PICS, changenumber 37468798. Also at /api/app/3493610/raw.
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