Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-04-05 18:25 UTC · Community Announcements · Convenientbox
Hey everyone, we fixed a few major and minor bugs including : - Style mode music now doesn't suddenly cut out - Uploaded scores are now correct - Minor UI improvements and fixes Huge thanks to Shiny1 on twitch for hilariously finding these bugs. https://www.twitch.tv/theshiny1 Enjoy!
2021-08-22 02:54 UTC · Community Announcements · Convenientbox
Fixed the following bugs : Mines no longer get less effective the longer you play in Arcade and Style. UI Score no longer jumps around.
2021-08-05 00:49 UTC · Community Announcements · Convenientbox
- Fixed a bug where the whip and other visual effects were missing
2021-08-04 00:34 UTC · Community Announcements · Convenientbox
It's here, it's done! We hope you enjoy Shwip. Please join our community on Discord. https://discord.gg/zMtdKrYu9j Again, thanks for all the support from our fans.
2021-07-21 17:00 UTC · Community Announcements · Convenientbox
THAT'S IT FOLKS! WE'RE HERE! What's changed since early access? We've completely redone the input system, allowing for all types of controllers now. We used to only support xbox. Added a new Tutorial mode to help introduce mechanics. Finalized Style mode after all your wonderful feedback. Completely redid how teams work in multiplayer. You can now form even or uneven teams. Implemented various UX improvements for menus and other screens. Rejigged many new under the hood mechanics to make porting to other platforms easier. Balanced and rejigged minefield and arcade modes after player feedback.
2021-07-08 03:16 UTC · Community Announcements · Convenientbox
SHWIP V2.0.5 release notes : - Added a much needed tutorial mode for new players - Fixed a shwipball teams bug - Improved mine explosions and other visual tweaks - Fixed a few audio bugs - More bug fixes surrounding inputs Thank for sticking with us everyone! We'll be out of Early Access in no time :D
2020-10-23 23:34 UTC · Community Announcements · Convenientbox
Thanks to the awesome feedback from the Discord community, we added the following to V2.0.1. Improvements & Additions Mine detonation time has been increased. Adjusted difficulty of Arcade mode. Added new spawn sounds for smaller enemy spawn events. Made Strife (purple) enemies shoot faster and more accurately. Minefield: Checkpoints no longer expire and remain at 1 second at the end of its countdown. Minefield: Checkpoint bonus gives you points instead of time now. Minefield: Increased the checkpoint damage radius. Minefield: Shows indicators for where checkpoints are located outside of playe
2020-09-10 00:37 UTC · Community Announcements · Convenientbox
Wow! It’s been a while… Let’s get right to it. What’s been added? A brand new input system Which means you can use a multitude of older generation controllers. We tested with OG xbox dukes on a mac – so compatibility with your devices should be great.Added new input styles Including inverted stick direction, boost control and others.Added new Style mode This mode gives you a bunch of tasks to complete. When you complete enough, your ship can enter turbo mode where you gain an insane amount of points. Watch yourself though, because you have a limited amount of lives. New enemy behavior We’ve re
2020-04-22 15:46 UTC · Community Announcements · Convenientbox
We’ve showcased Shwip at several events over the years and we’ve come across the same key messages several times. Some players will instantly grasp the control style and gameplay, and some will have trouble – ultimately ending in frustration. We want Shwip to be enjoyed by everyone possible, so we set out to create a series of enhancements to our user experience. Shwip has a pretty complex set of controls to grasp when first getting hold of the controller or keyboard so it’s no surprise that there can be some level of frustration. Early on, we admittedly assumed players would grasp the control
2020-01-10 00:42 UTC · Community Announcements · Convenientbox
Check out a short glimpse into some alpha gameplay for Style mode. Currently we have a task system in place. Completing said tasks will give you a nice boost for your turbo-meter, and once that is full you'll be able to utilize a few new abilities including a shield and slow-motion! Stay tuned for more updates, we'll be posting minor milestones for feedback.
2019-09-13 14:14 UTC · Community Announcements · Convenientbox
Shwip is built with the Unity game engine. It's a fantastic toolset, but one aspect has been subpar for years now - and that's the input system. While we could have spent dollars to buy a third party plugin, we generally like to roll our own solutions rather than rely on third parties. This gives us more flexibility while maintaining support from Unity itself. We recently implemented an version of the new input system, and it's been very promising so far. You'll be able to use a number of supported controllers and keyboards with ease. We are also thinking of adding binding options, but that is
2019-08-26 15:56 UTC · Community Announcements · Convenientbox
We were recently invited to showcase Shwip at an event named Play 2 Practice at the Square One Microsoft store in Mississauga this weekend. The folks over at the Hands Eye Society have put on this event several times now in an attempt to bring local indie game devs into the spotlight. This Sunday was our turn, and we were honoured to be able to showcase our newest version of Shwip to everyone walking around the mall. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8482962/1aa076d27fa4e36d6226d7ee6c49ba8fdf78ed3c.jpg Kids and adults sat down to enjoy some single and multiplay
2019-07-23 17:22 UTC · Community Announcements · Convenientbox
Hey everyone, we posted a small update on Shwip progress. Have a read below. HammerLog 08 - What's going on?
2019-02-05 14:56 UTC · Community Announcements · Convenientbox
Work on style mode is coming along nicely! Our original vision for the mode didn’t translate well towards players initially so we decided to scrap it and start from scratch. The original vision of Style was an upgradable version of Arcade. You had the same slew of enemies, but they were harder to kill. By using combos and “style” points, you could upgrade your ships abilities to better dispatch enemies. Unfortunately, this concept didn’t translate well to players on show floors and in the beta. Ultimately, the mode is called Style, and we want players to do exactly that – play with style. But
2018-12-19 04:11 UTC · Community Announcements · Convenientbox
Hey everyone, Some updates we've been working on the past few weeks since launch. Thanks to Tempest and a few others for pointing out some bugs. Notes Added a small introduction screen to better introduce minefield mechanics Added more music options Purge particles are less annoying now Shwipball mode multiplayer better shows who won and who scored Fixed a minefield bug where one player would fail to actually die Fixed a few spelling mistakes here and there Removed vibration feature in menu Camera improvements Decreased spawn time in minefield when you die Missile fire rate adjusted Floater en
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/349710/raw.
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