Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-08-13 17:45 UTC · Community Announcements · triplebtitles
Here's what's new in Popup Dungeon's 1.04 patch! New logic available for abilities. Summon Character Action: Like the Summon Action, but it uses Character Data instead of Enemy Data for its summons. Transform Into Character Action: Like the Transform Action, but it uses Character Data instead of Enemy Data for its transformation. Flavor Text: Allows you to place custom text that will appear in the ability’s logic text area. Two new search modes Popular: Sort by most likes all time. Recently Updated: Sort by last update time. Game Added option to clear the save progress for a given game. This c
2022-07-07 20:58 UTC · Community Announcements · triplebtitles
It's been a while, but a new patch for Popup is now live! It features quality of life improvements, new modifications for game development, and tons of fixes. Here's the patch notes: Workshop Search Improvements Added “Liked” query type which allows searching through all content you have previously liked. Search text now handles creator names and mature content flags. “Liked Creators” query type now uses your actual Steam data instead of local data to retrieve creators you have liked. Added option to view content from creators you have previously disliked. Game Creation Added 2 new modificatio
2021-03-24 23:28 UTC · Community Announcements · triplebtitles
Since Popup Dungeon's release last year, users have shared over 64,000 items on the workshop, which you can download and use in your own adventures through the in-game interface. There's over 1,000 playable characters spanning every genre, thousands of enemies and pieces of equipment, and dozens of games. Download them, modify them, make them your own! Unleash your creativity with Popup Dungeon, currently on sale 52% off!
2020-12-02 18:42 UTC · Community Announcements · triplebtitles
Gruß vom Krampus! Krampus is coming to town to make sure that all the little cardboys and girls are properly laden by a holiday lump of coal. And if you happen to have made the naughty list this year, he'll sack you away to somewhere hot and unpleasant... and we're not talkin' Florida! In this update: New Campaign - Can you survive the 12 challenges of Krampus? Better write your list to Santy Claus and hope he'll carpet bomb you with some helpful presents. (*Spoiler Alert* He will.) New Character - The Crowd: a powerful superhero that can reproduce with a single punch! New Tile Set - It's a sn
2020-10-29 20:01 UTC · Community Announcements · GTB79
Content New system: Characters can now define a cosmetic Hat to wear. Added several hats to choose from. As well as one Kickstarter backer-exclusive hat. (We will be sending out DLC keys to unlock it.) Added Kickstarter backer-exclusive charms. (We will be sending out DLC keys to unlock them.) Added Kickstarter backer-exclusive tabletop visual replacement option. Can be found in the Game tab of the Options Menu. (We will be sending out DLC keys to unlock it.) Game Creation Added warning context tip to dialogue event graphs that combine dialogue nodes and combat fx nodes with game mechanic acti
2020-10-24 18:19 UTC · Community Announcements · triplebtitles
Popup Dungeon has recently released a free Halloween expansion with a new campaign, characters, enemies, equipment, and music by rad 80s rock band, Thor! https://ksr-ugc.imgix.net/assets/031/105/746/21b3ceb88f1d25573e617c6c3e2e0544_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1603315312&auto=format&frame=1&lossless=true&s=6a3b66972335d221b5867154159a979d Join the developer, Enrique, as he trick-or-treats through the neighborhood using an old-school, Might-and-Magic-style navigation system unique to this new campaign (Go North, East, South, West). Will he survive Samhain's curse that's turned tr
2020-10-21 11:56 UTC · Community Announcements · GTB79
Greetings, Popup Adventurers! It is time for Popup Dungeon’s Free Halloween Expansion! Content New Halloween themed campaign. New Halloween themed characters, enemies, equipment, and media. New unique charm rewarded for completing Halloween campaign. Game Creation Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc. AbilityActivationTrigger: Can now use affected targets as event targets. Game Graph Editor can now scale up to 2x AbilityActivationTrigger & AbilityActionActedTrigger: Can now rest
2020-10-20 21:30 UTC · Community Announcements · GTB79
Greetings, Popup Adventurers! It is time for Popup Dungeon’s Free Halloween Expansion! You find yourself on the far end of your neighborhood on a cursed night in which trick-or-treaters’ costumes have become reality. You must find your way home and discover the source of the evil. Play through a new unique campaign complete with the following: New Characters: Rob the Zombie Ortho the Bone Doctor (Skeleton) New Enemies Samhain, Pumpkin-Mimic, Treant, Mushgloom, Merman, and more… New Gear Varied New Campaign (Unlocked by default) The players find themselves on the far end of their neighborhood o
2020-10-05 20:58 UTC · Community Announcements · GTB79
Game Creation Adjust Party Members Modification: Can now target by party slot. Random Node: Fixed bug with no repeat logic. Added additional settings for no repeat logic. Node text should no longer be able to spill outside of the description area on the game table. Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games. Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings. Remove Entity combat fx can now be used during the deployment phase. Added optio
2020-10-05 18:00 UTC · Community Announcements · GTB79
Hail, Popup Adventurers! We are very excited to announce that Popup Dungeon has been picked to participate at Game Development World Championship Weekly Vote! To vote for the game, just go on GDWC’s website (https://thegdwc.com) and vote for Popup Dungeon. No registration needed, just click vote and, presto, you’re done! We are looking forward to sharing an announcement of Popup Dungeon winning Week 20 all through our community’s support by sharing this news with your friends! We thank you all in advance and happy Monday! {STEAM_CLAN_IMAGE}/31791200/5cf5f61b7bd010af2c308e5baa87d90ce0055441.png
2020-09-25 19:07 UTC · Community Announcements · GTB79
Greetings, Adventurers! Welcome to the Popup Dungeon Game Jam! To enter your team, please fill out this form below. You may begin the creation of your game right away! This event is thanks to community members Edrobot and rabbit of indifference! If you do not know what a Game Jam is, you and up to 2 friends must work together to create a Popup Dungeon game from start to finish within a week's time. Entry form: https://forms.gle/LTDptKA88Cd1BQYJA The guidelines for the contest will be as follows: No sexually explicit content. You can join at any time this week but your deadline will be the same
2020-09-19 21:55 UTC · Community Announcements · GTB79
Balance Tweaked balance of Aim vs Cover and Focus vs Reflexes to curb chances of a target becoming nearly invulnerable. The stats no longer completely cancel each other out, instead the proportion of the two determines the result. Increased cost of hostile transformations to be in line with recent hostile status cost increase. Improvements Improved steam workshop searches to not reset queries as often in response to search text changes or install status changes. Search text now uses fuzzy matching. Bug Fixes Fixed bug which could cause failure to launch back into a run when a invalid buff was
2020-09-16 20:22 UTC · Community Announcements · GTB79
Features Show Image node subtitles can now use parsed text. Added equipment rank punish type to punishment node. Added prop destruction event trigger for event dialogue graphs. Balance Changes Armor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses. Increased cost of armor penetration slightly Increased cost of hostile status effects. Increased cost of burden (transfer damage). Very Sudden Death now gives party members a critical chance buff. Bug Fixes Fixed bug where a launch and
2020-09-14 02:24 UTC · Community Announcements · GTB79
Balance Party’s starting equipment rank is now based on Charm Necklace level. Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary Critical Chance and Evasion multipliers now have diminishing returns for values over 100% Extremely high values are the most affected. Increased cost of imbue damage slightly. Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity) Extremely high values are the most affected. Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly. Reduced evasion amount for high e
2020-09-08 21:46 UTC · Community Announcements · GTB79
Features Added Save Profiles Up to 50 profiles Each profile has its own User Generated Content folder Can set login and logout passwords per profile via security questions Can switch profiles via the Options Menu in the new Profiles tab Can switch profiles during a run or from main menu Improved backup save system to further reduce chance of corrupted saves Added now global parsed variables for game creation. {g:difficulty} (Parsed to the name of current difficulty) {g:difficulty#} (Parsed to the number of current difficulty) Balance Base health increased from 100 to 200 Increased cost of Kill
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/349730/raw.
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