Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2023-02-17 20:38 UTC · Community Announcements · Nition
Dear Scraps players Scraps will soon be delisted from the Steam store. Scraps has been selling near zero copies for quite some time, and although I've kept it running for a long while, I can't keep supporting it forever. Apart from keeping the main server running, eventually some OS or hardware update is bound to come out that breaks something in Scraps, and it's running on such an old version of the Unity engine that it'll be impossible to fix without a huge amount of work to upgrade. I don't feel it's fair to continue selling a game that's unsupported. Soon Scraps will no longer be available
2021-02-10 21:09 UTC · Community Announcements · Nition
- AI now only shoots at its target if it has weapon line-of-sight (previously was based only on whether it could see/hear the target.
2021-02-05 07:21 UTC · Community Announcements · Nition
2021-02 - 1.0.2.1 - Fixed the Melee mode timer not pausing when the game is paused, when playing singleplayer - Fixed the end-of-round screen not working correctly if the round ended while a game was paused
2020-12-23 08:41 UTC · Community Announcements · Nition
1.0.2.0 - Increased AI hearing range a bit - Gauntlet vehicle test exit menu is less confusing - Modified post-loop Gauntlet vehicle spawns and costs Bug Fixes: - Fixed not being able to connect to a game with the correct password after previously attemping to connect with an incorrect password
2020-12-19 23:05 UTC · Community Announcements · Nition
- Fixed missing lightmaps for ColdHill walls - Fixed a text fitting bug on the Build screen - Fixed a bug joining LAN games from the demo version - Fixed some Kickstarter content not showing up - Fixed a bug with Kickstarter reward flag animation
2020-12-18 21:11 UTC · Community Announcements · Nition
Well, this has been a long time coming. Scraps is released, finished, done! I'll continue to support major bug fixes or issues if they come up for at least the next six months, as detailed in my previous post here. That post covers everything about this release already, so I'll use this post to look back at some Scraps history. 1.0 Changelog - Added two new Melee mode maps: Desert Road and Cold Hill - Added gold/silver/bronze/spiked Kickstarter reward items - Added icons next to player label for Kickstarter backers at Knight and Master And Commander level - Added free repair time at the build
2020-12-03 20:40 UTC · Community Announcements · Nition
Scraps has been in development for a long time. I started this game in late 2012, working full time. I had originally hoped to get an initial version out by mid-2013. When it took longer than that, I ran a Kickstarter campaign in late 2013. It was relatively successful and kept things going. In late 2014 I had multiplayer working and showed Scraps at PAX Australia. In mid-2015 it released to Early Access on Steam after making it through the Steam Greenlight process (remember that?). In early 2016 things were really taking longer than I had hoped, and since the multiplayer servers were usually
2020-12-01 20:44 UTC · Community Announcements · Nition
Gauntlet mode is complete with all worlds available. There are seven worlds to fight through while upgrading your vehicle to fight increasingly difficult enemy vehicles, turrets and drones. I hope you enjoy it. {STEAM_CLAN_IMAGE}/9077712/ead2f2c61c6f46db93bf2bed23c1604fc57d9756.jpg {STEAM_CLAN_IMAGE}/9077712/9d96e69dfaa38fca167c3548e687caf254c8aea1.jpg Scraps itself is now almost done as well. I'll make another post in the next few days that will detail what's still to come. Much of it is actually already done in a separate branch, so we're not too far off now. {STEAM_CLAN_IMAGE}/9077712/5aa63
2020-08-17 22:55 UTC · Community Announcements · Nition
{STEAM_CLAN_IMAGE}/9077712/2387f1ffa141eb5e49bb87f969785d2bd5840c4d.jpg This update adds a new world to Gauntlet mode, adding three more levels to Gauntlet in total, along with other fixes and improvements. {STEAM_CLAN_IMAGE}/9077712/833a05d5b0755a2956fe2b8ca80458171408919a.jpg {STEAM_CLAN_IMAGE}/9077712/a4d093fd13991eb16eaf579215d9d02ac154e74d.jpg Changelog - Added a new Gauntlet world, bringing the current total to eleven levels over five worlds - Adjustments to existing Gauntlet systems. Earlier worlds are a little easier. - Gauntlet game mode now automatically saves and allows the player t
2020-03-18 03:41 UTC · Community Announcements · Nition
This update brings major CPU performance improvements, a new turreted version of the Medium Laser, manual vehicle flip for if you get really stuck, and more changes listed below. You can expect the next major update to include a new Gauntlet world. Scraps v0.6.1.0: Significantly reduced initial game-start loading time Added a turret version of the Medium Laser Massive improvements to AI performance, greatly reducing CPU time when playing with many AI Can now manually flip your vehicle (max once every 10 seconds) with F. Key assignment can be changed in the game options. Must be grounded and no
2020-01-12 08:37 UTC · Community Announcements · Nition
{STEAM_CLAN_IMAGE}/9077712/037b4cc88226eca8a4510a07d91f168f0b08f509.jpg Scraps was rather kindly invited to participate in a one-week Builder Games Sale which is starting today, with a lot of building games on Steam involved. Scraps is a massive 75% off during this sale, which is the biggest discount it'll have for some time. The full Builder Games Sale page can be found here: https://store.steampowered.com/curator/4/sale/buildersale
2020-01-10 10:26 UTC · Community Announcements · Nition
A minor patch, mainly to fix a round end bug. But there's a little Gauntlet mode adjustment as well. 2020-1 - 0.6.0.1 - Increased Gauntlet mode difficulty a little - Made Gauntlet level lengths (from spawn to evac pad) shorter in general Bug Fixes: - Fixed a bug where the round ending while on the build screen could send the player to the wrong next map
2019-12-20 07:55 UTC · Community Announcements · Nition
Merry Christmas. 0.6.0.0 Added the first four worlds of the in-progress GAUNTLET game mode Completing the current in-dev version of Gauntlet bestows a little crown you can put on your vehicle Singleplayer games (Gauntlet, and Melee with "Allow other players to join" off) are now truly local without a separate server process, improving CPU performance and start time Updated firing modes. Primary mode now fires weapons in a staggered fashion. Secondary fire (mouse 2 by default) fires together Middle mouse button now zooms view (visual effect only doesn't affect accuracy) AI players may appear us
2019-10-13 21:21 UTC · Community Announcements · Nition
The latest release of MacOS has removed support for 32-bit applications. This broke Scraps on Mac as it was previously 32-bit. On Friday I updated the Steam version of Scraps to be 64-bit on Mac, and it should now be fully working again. Meanwhile a preview release of Gauntlet mode is getting close as well. When I went to balance everything, I ended up adding a couple of extra maps and some other changes to get everything working nicely, which has taken a while. Here are a couple of quick preview screenshots from previously-unseen worlds: {STEAM_CLAN_IMAGE}/9077712/d1620715cc516bf3ceffd0bf5472
2018-05-24 11:26 UTC · Community Announcements · Nition
Gauntlet tasks to do before initial release – Get local games fully working – Object for holding game state in Gauntlet mode – Auto-repair system + vehicle swap ability – Gauntlet game flow from menu to end – Score system – Level generation tweaks – Update scrap drop system – Item unlock system – Update How To Play screens – Test and balance gameplay – Music? Updated How To Play screens The Scraps How To Play screens have always been a bit minimal. I wanted to update them to work with the upcoming Gauntlet mode, but also add a bit of a side menu so it wasn't just a slideshow and the reader cou
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/350150/raw.
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