Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-21 09:29 UTC · Community Announcements · Tim Fortress
Hello again, I've been hard at work making the new awesome content. The game is good, maybe too good. This is a problem and I have the solution: BRAINPOOLZ. It's bad and you will hate it so good. Die in the poison swamp with a smile on your face. Love that movement? Falling into the swamp takes away all speed and joy. How to not: don't fall into the sludge Best of all? I made the level mandatory for getting the blade, so you can't even cheese it. Unless you are a true BAIONGAMER and you have a save file with the blade already unlocked. Speaking of save files, I added save slots, a long request
2026-05-28 07:13 UTC · Community Announcements · Tim Fortress
- Added a new optional and very difficult area to Neurotech, between the hallway connecting Hiekkalaatikko ANR and Fossil vault. Enjoy. - JUBILEUM spear knockback buffed, getting hit now has consequences - Reduced RAM usage by 40%
2026-05-23 16:14 UTC · Community Announcements · Tim Fortress
-Added SCREAM ECHOLOCATE Find levels and sectors by screaming -Added Photo Mode as reward for collecting all discs -Minor Bugfixes
2026-05-22 12:55 UTC · Community Announcements · Tim Fortress
-fixed door to Needle of Galgalim not requiring 4 levels completed -Genetic discs now have verbal instructions when opened -Added more decorations to the place leading up to needle -Added Different ambient soundtrack for each half of prototech -Serum is now bigger, does more damage, has more range, shoots slower and won't respawn -Added more genetic discs
2026-05-19 18:43 UTC · Community Announcements · Tim Fortress
It took slightly longer than I hoped for, but the update aptly named in tribute to one of the greatest games of all time, is now here and ready to move you to tears with how good it is.I basically finished the entire game. But I'm not done yet, as I find myself coursing with power... Here's the key points of what has changed. -EverythingThanks for reading! LEVELS:Entire game has been overhauled and tons of content has been addedEvery level is reworked both art and gameplay wiseLevels now follow the theme of the sector more closelyThe world and the levels are more intuitive to explore and find
2026-02-20 09:21 UTC · Community Announcements · Tim Fortress
Hi! I've been working hard on a brand new update that's going to overhaul a lot of of the levels and overall level structure. Currently it's too easy to get lost and some of the levels don't feel substantial enough, so I've been working on a major level rework and a content patch. Goal is to make the level order more freeform and encourage exploration. I'm also working on adding new weapons and enemies, but the level structure has the priority for now! You can expect the biggest update so far to hit the game sometime next month. If you want to see what I'm cooking, join the discord!
2025-11-13 21:40 UTC · Community Announcements · Tim Fortress
Added difficulty mode: EUROPEAN EXTREME -Unlock by clearing any challenge course -Activate from the start menu EUROPEAN EXTREME mirrors the world, reduces player HP significantly, increases gravity, changes player physics, color schemes and makes pits deadly All in all, extreme difficult enjoyment for any underground gamer -Removed keycard requirement from several secret areas -Polished the secret area containing THE HOLE
2025-10-26 22:49 UTC · Community Announcements · Tim Fortress
A case of vsync turning on in certain rooms has been fixed! -Updated hot floor material -Hot floors now damage through i-frames -Added heat distortion to baleen array and heat processing -Player view direction now resets on death -Airstrafing acceleration maximum increased to 1200 -Disabled framerate smoothing -Made the text on tutorial orbs smaller -Added a secret WIP preview location to logistics sector
2025-10-12 15:07 UTC · Community Announcements · Tim Fortress
-Grenades are now easier to reflect with the blade-Grenades have a larger hitbox against enemies-Going fast no longer grants free grenade crits-Increased damage reflected grenades do to 300-Simplified the layout near the fossil vault in logistics sector
2025-10-10 17:37 UTC · Community Announcements · Tim Fortress
-blade cooldown reduced to 0.6 from 0.8 seconds-landing a blade hit while in the air pushes enemies equal to your speed-enemy collision now disables as soon as their health hits 0-blade base damage incrased to 270 from 150-blade no longer knocks player back when attacking enemies-grenade base speed increased to 10k from 6k-canisters shut down less frequently-added tutorial for perfect jumpHotfix: Fixed canisters not dealing damage (oops)
2025-10-06 13:51 UTC · Community Announcements · Tim Fortress
-Improved level layout to prevent players getting lost -Blade swing delay reduced by 75% -New blade sounds and impact FX when blade jumping and skiing -New fancy arrows to point where to go
2025-09-28 10:42 UTC · Community Announcements · Tim Fortress
-Improvements in level layout to prevent players getting lost -Canisters take extra blade damage during their flight -Gated player access to the armory with the blade -Made skipping jump_blade harder -Added one-way door to the butterfly chamber entrance -Lowered the threshold for a crit effect -The one that approaches has once again returned -Added a needle on top of the needle
2025-09-26 10:29 UTC · Community Announcements · Tim Fortress
Hotfix 0.41: -Made finding certain levels easier -Improved level structure of the hub worlds -Added more hints and tips -Fixed some typos
2025-09-22 19:11 UTC · Community Announcements · Tim Fortress
Hi! Been hard at work improving the game based on your feedback! This update focuses on adding content and improving the pacing of the game. There's also a new movement ability which is really fun to use in combat and platforming. This is the biggest update to date, so bear with me if there's any issues or bugs! I'll make sure to provide fixes ASAP. -Hub worlds added-Overhauled level progression-New movement ability-New levels and cutscenes-Enemies have new behaviour-Combat has been upgraded to be more fast paced-Significant performance upgrades-Visual upgrades of some of the old levelsJoin th
2025-08-31 18:50 UTC · Community Announcements · Tim Fortress
So, I've been hard at work making a model for the main character, I'm pretty happy with it and I made a little cutscene at the start of the game to show off a bit! Expect to see many more characters and cutscenes in the future! I've been holding off on making chapter 3 because it requires some character interactions to make more sense, so characters have been a high priority. As always, join the discord if you want to know exactly what is going on, with almost daily updates! -Reduced navigation mesh accuracy, should improve performance-Grenades no longer affect navigation-Rotating pillar remov
Full appinfo as delivered by Steam PICS, changenumber 38440035. Also at /api/app/3509160/raw.
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