Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-08-12 21:30 UTC · Community Announcements · Tiberius1701
Release 1.77 08.12.17 Independent turret targeting is now the default mode in combat Rebalanced lieutenant difficulty on later missions in USF Campaign Updated in-game instruction manual CP Rewards correctly accumulating during NAN Campaign Corrected handoff between completion of USF Campaign and beginning of NAN Campaign Overlay in NAN Campaign now uses camoflage instead of tiger stripes Astrotanker will now use active avoidance during campaign NAN campaign starting distances adjusted in first three missions Easier to select the AstroTanker The decals on the Rainier are rezzed-up now
2017-08-12 21:30 UTC · Community Announcements · tiberius.1701
Release 1.77 08.12.17 Independent turret targeting is now the default mode in combat Rebalanced lieutenant difficulty on later missions in USF Campaign Updated in-game instruction manual CP Rewards correctly accumulating during NAN Campaign Corrected handoff between completion of USF Campaign and beginning of NAN Campaign Overlay in NAN Campaign now uses camoflage instead of tiger stripes Astrotanker will now use active avoidance during campaign NAN campaign starting distances adjusted in first three missions Easier to select the AstroTanker The decals on the Rainier are rezzed-up now
2017-07-31 17:31 UTC · Community Announcements · Tiberius1701
Raised salvage amount given to player when ship is destroyed in combat Raised decommission amount given to player when ship is returned in SpaceDock Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign Fixed outcome display to show a "DAMAGED" status when just turrets are damaged in combat Fix to ship names in some campaign missions Fixes to ship progression Fixed bugs related to display of icons Updated user manual
2017-07-31 17:31 UTC · Community Announcements · tiberius.1701
Raised salvage amount given to player when ship is destroyed in combat Raised decommission amount given to player when ship is returned in SpaceDock Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign Fixed outcome display to show a "DAMAGED" status when just turrets are damaged in combat Fix to ship names in some campaign missions Fixes to ship progression Fixed bugs related to display of icons Updated user manual
2017-07-10 02:13 UTC · Community Announcements · Tiberius1701
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control
2017-07-10 02:13 UTC · Community Announcements · tiberius.1701
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control
2015-04-26 11:15 UTC · Community Announcements · tiberius.1701
Release 1.12 04.26.2015 Fixed: EMP Sliders now show up when moving backwards through selections EMP target line now shows up correctly (wasn't working under certain circumstances)
2015-04-26 11:15 UTC · Community Announcements · Tiberius1701
Release 1.12 04.26.2015 Fixed: EMP Sliders now show up when moving backwards through selections EMP target line now shows up correctly (wasn't working under certain circumstances)
2015-04-19 21:36 UTC · Community Announcements · tiberius.1701
Release 1.11 04.19.2015 Changed: Turn Progression: Unit restored to default setting Turn Progression: Unit now uses a more advanced turn progression algorithm (i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which would give player B an unfair advantage - Player B would get three turns to player 1's one turn.) Now, the same match turn progression would be A1 B1 A2 A3. Fixed: Stealth Ship Decommission price now calculates correctly
2015-04-19 21:36 UTC · Community Announcements · Tiberius1701
Release 1.11 04.19.2015 Changed: Turn Progression: Unit restored to default setting Turn Progression: Unit now uses a more advanced turn progression algorithm (i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which would give player B an unfair advantage - Player B would get three turns to player 1's one turn.) Now, the same match turn progression would be A1 B1 A2 A3. Fixed: Stealth Ship Decommission price now calculates correctly
2015-04-19 05:03 UTC · Community Announcements · tiberius.1701
Release 1.10 04.18.2015 Fixed: When set to "Turn Method: Side", players now switch properly after ships are destroyed on the opposite side.
2015-04-19 05:03 UTC · Community Announcements · Tiberius1701
Release 1.10 04.18.2015 Fixed: When set to "Turn Method: Side", players now switch properly after ships are destroyed on the opposite side.
2015-04-17 17:56 UTC · Community Announcements · tiberius.1701
Release 1.09 04.17.2015 Implemented: Added new option button: Turn Method Can now switch between Turn Methods: - Side (move whole side before switching players) - Unit (switch player after each ship moves) Default to Turn Method: Side Add Turn Method variable to Savefile
2015-04-17 17:56 UTC · Community Announcements · Tiberius1701
Release 1.09 04.17.2015 Implemented: Added new option button: Turn Method Can now switch between Turn Methods: - Side (move whole side before switching players) - Unit (switch player after each ship moves) Default to Turn Method: Side Add Turn Method variable to Savefile
2015-04-16 15:47 UTC · Community Announcements · tiberius.1701
Release 1.08 04.16.2015 Changed: AI opponents now will adjust speed and move toward enemies, as well as watching for collisions AI unarmed ships will now adjust speed to avoid enemies. Fixed: "Fleet Admiral" Achievement now awarded after completing all campaign missions as Admiral.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/354050/raw.
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