Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2015-11-23 12:43 UTC · Community Announcements · nerial
The last version of Devouring Stars changes a lot of things. * Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked) * I changed a couple of things to render nicer backgrounds, with more vivid colors. * The UI for unit selection and movement is more clear and (I hope) prettier. * The game is now available in three more languages! Spanish, Italian and German. * I removed (hopefully) the last remaining bugs. That includes a new way to handle resolution, which should remove the previous bugs encountered (please tell me if you still have is
2015-11-23 12:43 UTC · Community Announcements · nerial
The last version of Devouring Stars changes a lot of things. * Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked) * I changed a couple of things to render nicer backgrounds, with more vivid colors. * The UI for unit selection and movement is more clear and (I hope) prettier. * The game is now available in three more languages! Spanish, Italian and German. * I removed (hopefully) the last remaining bugs. That includes a new way to handle resolution, which should remove the previous bugs encountered (please tell me if you still have is
2015-08-11 09:31 UTC · Community Announcements · nerial
Devouring Stars reaches 1.1, with a couple of corrections. The main one is about the difficulty curve. The game was a bit unfair for many people out there : you build your small armada and find yourself in a tough run that just destroy your tribe (every tribe has a different set of behaviors and some are especially difficult - like fighting Dardanians at the end of a run or Molossians in middle game). That mechanic was intended, because it's a good way to try to build a new set of entities and explore possibilities. But starting fresh every time can leave you dangerously out of options, especi
2015-08-11 09:31 UTC · Community Announcements · nerial
Devouring Stars reaches 1.1, with a couple of corrections. The main one is about the difficulty curve. The game was a bit unfair for many people out there : you build your small armada and find yourself in a tough run that just destroy your tribe (every tribe has a different set of behaviors and some are especially difficult - like fighting Dardanians at the end of a run or Molossians in middle game). That mechanic was intended, because it's a good way to try to build a new set of entities and explore possibilities. But starting fresh every time can leave you dangerously out of options, especi
2015-07-13 16:57 UTC · Community Announcements · nerial
Hi there! It seems some people encountered different bugs involving the Steam overlay (when a notice appears, it "hides" some elements in the game like the stars, which could be an issue :-). Hopefully this should be solved in the updated build. Enjoy!
2015-07-13 16:57 UTC · Community Announcements · nerial
Hi there! It seems some people encountered different bugs involving the Steam overlay (when a notice appears, it "hides" some elements in the game like the stars, which could be an issue :-). Hopefully this should be solved in the updated build. Enjoy!
2015-07-09 14:47 UTC · Community Announcements · nerial
Following the first feedbacks on the MP, here is a list of improvements: - Better synchronization: you won't find yourself in a situation where both players can win the match (although it's an interesting idea :-). - Improved Lamia's behaviour ("vamp" the other units) in MP. She should work fine now. - Removed a bug that was randomly destroying units at start (really frustrating one). - Added a full tree so you can decide which units to select during the draft selection and the game. - The game won't exit too violently if you press "esc" or press the exit button, it will ask you nicely if you
2015-07-09 14:47 UTC · Community Announcements · nerial
Following the first feedbacks on the MP, here is a list of improvements: - Better synchronization: you won't find yourself in a situation where both players can win the match (although it's an interesting idea :-). - Improved Lamia's behaviour ("vamp" the other units) in MP. She should work fine now. - Removed a bug that was randomly destroying units at start (really frustrating one). - Added a full tree so you can decide which units to select during the draft selection and the game. - The game won't exit too violently if you press "esc" or press the exit button, it will ask you nicely if you
2015-07-08 15:39 UTC · Community Announcements · nerial
This is a small update following the feedbacks I received after the launch. - Chaos maximum attraction power will not be achieved as quickly as before. Chaos is still a very powerful unit, but at least is shouldn't be totally unstoppable :-). Note that a large Briareos can beat even a very large Chaos. - You can now switch between the languages (for now, English and French), in the options. - It seems like a couple of players have resolutions issues on Mac. If that happens to you (black screen or flickering screen), try to press "R", "E" and "S" at the same time. This will force the Window mod
2015-07-08 15:39 UTC · Community Announcements · nerial
This is a small update following the feedbacks I received after the launch. - Chaos maximum attraction power will not be achieved as quickly as before. Chaos is still a very powerful unit, but at least is shouldn't be totally unstoppable :-). Note that a large Briareos can beat even a very large Chaos. - You can now switch between the languages (for now, English and French), in the options. - It seems like a couple of players have resolutions issues on Mac. If that happens to you (black screen or flickering screen), try to press "R", "E" and "S" at the same time. This will force the Window mod
2015-07-03 20:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
I’m not massively into war, if I’m honest. War’s quite bad, isn’t it? Still, shooting men’s faces off in video games is pretty fun. However, if you’re stirring up a fictional war for a video game, I’d be far more interested in unknowable celestial entities weaponising the very cosmos, devouring and merging stars to create colossal murdertools. If we’re going to die, let us be wiped out by something so vast it doesn’t even know we exist. Aye, that’s a nice premise all right, and the one behind Devouring Stars . After a stretch on Steam
2015-07-03 16:12 UTC · Community Announcements · nerial
This is it. After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regularly. This 1.0 version adds a very long list of final tweaks and corrections I won't list exhaustively. Here are the main new changes: New option to better differentiate the enemies. If you had difficulties differentiating enemies from your units, an option can now be selected to clarify the action. Final review of the s
2015-07-03 16:12 UTC · Community Announcements · nerial
This is it. After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regularly. This 1.0 version adds a very long list of final tweaks and corrections I won't list exhaustively. Here are the main new changes: New option to better differentiate the enemies. If you had difficulties differentiating enemies from your units, an option can now be selected to clarify the action. Final review of the s
2015-06-16 16:26 UTC · Community Announcements · nerial
As the release is a lot closer now, updates are happening more often. Let's hope the game (and its dev :-) won't break. This version includes : - Single: renewed tutorial to reflect the last improvements to the control scheme. Also, the tutorial is shorter and less messy towards the end. - Single: correction of sound levels. - Single: new music for Ulysse, Curbas (dance) and Hephaestos levels. If you don't want to play the game again to see curbas, here is what it looks like (spoiler!!) https://www.youtube.com/watch?v=Rfz60ZHj870 - Single: small corrections on the "How to play" page. - Single:
2015-06-16 16:26 UTC · Community Announcements · nerial
As the release is a lot closer now, updates are happening more often. Let's hope the game (and its dev :-) won't break. This version includes : - Single: renewed tutorial to reflect the last improvements to the control scheme. Also, the tutorial is shorter and less messy towards the end. - Single: correction of sound levels. - Single: new music for Ulysse, Curbas (dance) and Hephaestos levels. If you don't want to play the game again to see curbas, here is what it looks like (spoiler!!) https://www.youtube.com/watch?v=Rfz60ZHj870 - Single: small corrections on the "How to play" page. - Single:
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/354230/raw.
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