2026-09-11 18:32 UTC · Community Announcements · Capashin
With Station Command releasing into Early Access on Tuesday, we're excited to show you what we plan to bring to you over the next few months. TimeLet's start with the big one: months, not years. The game is in very good shape, and the remaining content is very far along. Releasing in Early Access gives us a chance to hear early feedback and make any pivots we need to, but outside of something truly catastrophic you can expect the full campaign to be available at the start of next year. New ChaptersEvery major update we plan to deliver will bring with it an additional chapter in the story alon
2026-09-09 19:01 UTC · Community Announcements · Capashin
Combat is the core of our game. Whether you're fighting pirates, a corrupt manager, rival mining corps, , or even , most of our gameplay is combat. If you've played our demo, you've seen how our combat works at a basic level. The mix of turn based strategy and auto-battler we think is pretty unique, but it's also relatively simple. And that's a good thing! That's an intentional thing. It's important we don't overload you with systems and options right up front so you can ease into the role of Commander. But it does leave the question of what more there will be. New OptionsLet's get the first a
2026-07-31 18:15 UTC · Community Announcements · Capashin
Let's talk about choices. As better designers than me have pointed out, they're the core of what makes up any game. We've already talked about a lot of mechanical choices you'll be making in previous diaries. Today I want to focus on the narrative choices you'll be making.Some of these are what you would expect. Characters offer you a clear choice, you pick one. Good and bad things happen based on your choices. Nice and simple. Others are more gradual. How many times have you said something that annoys someone? Or something they disagree with? Many of your choices will slowly raise or lower ch
2026-06-15 17:00 UTC · Community Announcements · Capashin
Dev Diary #3 – Engineering Last time we talked about Science and all the different unlocks it can give you. Chief among them are equipment upgrades and ship retrofits. So, what are those and how do you use them? Welcome to Engineering. In the new story flow for chapter 1 you'll unlock Engineering very early. Here is where you'll get to customize your equipment and ships. Let's start with equipment. You'll have a small number of equipment upgrade options available to you automatically. Most equipment can be upgraded twice, each time gaining a new affix from the options you've unlocked via story
2026-05-29 17:00 UTC · Community Announcements · Capashin
Let's talk about customization. One of the design goals of Station Command is that your fleet should feel like it's yours. You're on the edge of explored space facing an impossible situation. You're surviving by scavenging whatever you can to find clever solutions that defy the odds. Narratively, your ships should be unexpected and unique. Right now, in the demo, that's somewhat true. Your fleet will likely be a mix of ships from multiple factions, and their equipment will be the same. That's where the personalization ends though. There's no way to really make a ship something unique to you.
2026-05-15 17:00 UTC · Community Announcements · Capashin
Hi everyone, I'm Daniel. I'm the Studio Lead here at Respite Games. Welcome to the first of our bi-weekly Dev Diaries!Before we get started, I want to thank everyone who has played the demo so far. It's been an absolute joy seeing people really connect with both the gameplay and story. If you want to participate more in discussion around the game, we have a discord server. You'll find the link below.Now let's talk about upgradesUpgrades have gone through a lot of iterations since we started working on Station Command. Initially they were planned to be a more traditional talent tree system, but
2026-04-02 13:46 UTC · Community Announcements · Capashin
We're excited to announce that the Station Command demo is now available to download and play! The demo will drop you into the role of the new Commander of Watchpoint station as you play through the first chapter of the game. As you scramble to defend your new home from pirates, you'll rebuild your fleet from the salvaged parts of your enemies, navigate the politics of the region through a branching story, and ultimately take the fight straight to the pirate leader.We've put a lot of care and effort into this, and are excited to share it with you. Let us know your thoughts and stories of victo
2026-03-19 14:47 UTC · Community Announcements · Capashin
We're excited to announce that a demo for Station Command will be available soon on April 2nd! The demo will be the entire first chapter of the game where you will take command of Watchpoint Station and face the pirates that have made the system their new home. Starting with just a pair of surviving star fighters, rebuild your station's fleet and take the battle straight to the pirate's leader.But pirates aren't the only problem you'll be facing. Tensions are building between the system's miners and management. Rogue mercenary groups are taking advantage of the chaos. Your crew, while skilled,
2025-05-29 17:09 UTC · Community Announcements · Capashin
Respite Games is proud to announce our first game: Station Command! In a far future corporate dystopia, you’ve been assigned as the new Commander of Watchpoint Station. Your job is simple: restore order to the system and ensure nearby mining operations go unhindered. Just watch out for pirates, rival corporations, unionizing workers, rouge VIs, and worst of all, performance reviews. Design Your Ships: As Commander, you’ll decide what ships to bring to every mission. Equip them with a wide variety of equipment or create your own custom items that perfectly match your strategy. Just make sure yo
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