2026-09-11 21:22 UTC · Community Announcements · Konstrush
Update 1.2 — Global PatchAhoy, Captains!In the menu:Global Update 1.2New DLC "Buccaneers"New Game required (Compatible with Beta 1.2.)Disable all old modsImproved character creation windowNew storylines for Main HeroesShips models updateNew island and citiesA huge number of gameplay improvementsNew achievementsWe are excited to present the second major Update 1.2! You can look forward to a large-scale story expansion, new prologues for the Frenchman Michel de Grammont and the Spaniard Emmanuel Pardal, a reworked starting story for Peter Blood, changes to the world map, an updated ship roster,
2026-08-31 22:13 UTC · Community Announcements · Konstrush
Ahoy, Captains!We are releasing an urgent patch for Beta 1.2. Below is a detailed list of changes.Emmanuel Pardal Questline: Fixed critical softlocks with Cotes in La Vega and with Rebecca in the grotto.Fixed flag displays in the "Dressmaker for a Noble Lady" quest. Some NPCs mistakenly displayed a Dutch flag instead of a Spanish one during dialogues.Captain Blood Questline:P.I.R.A.T.E.S. point redistribution moved to the very end of the prologue.After escaping and changing into regular clothes, Blood now receives the ""Rags"" outfit in inventory.Fixed missing animated boat in the cutscene.Acc
2026-08-24 21:29 UTC · Community Announcements · Konstrush
Ahoy, Captains!On the menu:Start of the open beta for global update 1.2Participation is voluntaryAnnouncement of the "Buccaneers" DLCAdding to Wishlist is mandatoryNew Game requiredDisable all modsImproved character creation windowNew heroine and reworked Peter BloodFleet overhaulNew island and citiesA huge number of gameplay improvementsIt is very important to us that you play the beta and share your impressionsWe are thrilled to announce the launch of the open beta test for update 1.2! This patch is one of the largest and most content-rich in the history of the project. A massive new story e
2026-08-04 18:02 UTC · Community Announcements · Konstrush
Greetings, captains!Konstrush here, lead developer at ReCon Team. Today I would like to share with veterans and newcomers alike a piece of the history—and the love—behind the game series that gave rise to “Caribbean Legend” and “Caribbean Legend: Age of Pirates” - “(Sea Dogs)”. This should help both current and future players understand the history, spirit, and philosophy of our project, while also taking a dive into the rich and often difficult story of this remarkable series. Grab a cold drink and some snacks before you settle in for this long read.A quick reminder as well: special “Caribbea
2026-06-24 21:27 UTC · Community Announcements · Konstrush
Changelog:Fixed a critical error causing game crashes when control hints are enabled. Most often, this occurred while loading an autosave before boarding.Fixed a critical error causing a crash after successfully boarding a ship.The update is compatible with current saves and does not require starting a new game.If you continue to experience any difficulties, please let us know!\n🗨 Where to report bugs?Our Discord serverSteam DiscussionsWe will soon release a devlog about our plans for patch 1.2. Thank you for the detailed bug reports and your support!
2026-06-11 16:44 UTC · Community Announcements · Konstrush
Greetings, captains!We continue to polish the game based on your reports and are releasing patch-fix 1.1.2 for the current version of the game.Quests & StoryDLC «Sea Dogs» («The Leper»):Removed redundant dialogue with an ordinary inquisitor. Now Carl can only be handed over strictly to the Grand Inquisitor.Fixed the main character getting stuck in a bench in the Santo Domingo tavern after talking to the boatswain.Fixed a bug where the inquisitor was missing from the execution if the player had previously killed all NPCs inside the Inquisition building.French Questline: The mission to rescue Ro
2026-06-01 18:18 UTC · Community Announcements · Konstrush
Greetings, captains!We continue to polish the game based on your feedback. Patch 1.1.1 is not a major overhaul, but the number of targeted fixes, optimizations, and code adjustments in it is quite impressive. We focused on stability, increasing FPS, and closing bugs you reported.Quest Fixes and DLC "Sea Dogs" "Settled Pirate" DLC:Fixed a critical game crash during the grotto cutscene if the main character had a musket equipped at that moment.Fixed incorrect (too bright) lighting on British fortifications.Added a hint marker to display the progress of the ability to search the pile of gold.Pira
2026-05-25 19:12 UTC · Community Announcements · Konstrush
Greetings, captains!We continue to polish the game based on your reports and are releasing patch-fix 1.1.2 for the current version of the game.Quests & StoryDLC «Sea Dogs» («The Leper»):Removed redundant dialogue with an ordinary inquisitor. Now Carl can only be handed over strictly to the Grand Inquisitor.Fixed the main character getting stuck in a bench in the Santo Domingo tavern after talking to the boatswain.Fixed a bug where the inquisitor was missing from the execution if the player had previously killed all NPCs inside the Inquisition building.French Questline: The mission to rescue Ro
2026-05-19 08:21 UTC · Community Announcements · Konstrush
Update 1.1 — Global PatchGreetings, Captains!We are thrilled to present you with the massive 1.1 update. In this patch, we did extensive work on the game's combat interface and engine, closed many old quest vulnerabilities, reworked the economy and crafting balance, and added a number of pleasant new features.Attention: Due to the abundance of technical fixes, a New Game is required to play with patch 1.1!To stay on update 1.0.3, please switch to the Legacy branchBelow is a detailed list of changes. Main FeaturesDLC «Sea Dogs» We have completely transferred and reimagined 7 cult quests from th
2026-04-28 19:02 UTC · Community Announcements · Konstrush
Changelog:Fixed an issue where the ability to save during sea battles was disabled for all languages except Russian and English.Minor improvements of some ship models.Improved the appearance of Jeremy Pitt when wearing cuirasses.Removed a number of junk files that were not used in the game.New game not required!Stay tuned for further improvements and updates in the 1.1 beta, which will require a new game due to significant changes in certain mechanics.
2026-04-19 20:25 UTC · Community Announcements · Konstrush
Greetings, Corsairs! Today is a historic day for modding in our project. As promised, we are officially opening access to the game's code. We have always believed that the life of this wonderful series is prolonged by a dedicated and unfading modding community. Open ScriptsStarting today, the current version on Steam comes with an open Program folder. This means unlimited modding is available to you: you can change old logic or add completely new content to the game. But here in Age of Pirates, we have some features that differ from our big brother Caribbean Legend:We have only one script fold
2026-03-31 19:45 UTC · Community Announcements · Konstrush
Ahoy!This is Konstrush - head of the ReCon Team.A little over two weeks have passed since the release on March 13, and it's time to sum up the first results. I'll be honest: it was massive. As Joruba from BlackMark Studio noted, the release turned out to be really solid. We have already released a number of prompt patches to polish the rough edges, and we continue to closely monitor your feedback.The number of players is especially pleasing — many newcomers who were previously unfamiliar with the "Corsairs" series have entered the game, and judging by the reviews, they liked the game very much
2026-03-30 22:33 UTC · Community Announcements · Konstrush
Greetings, Captains!We have promptly prepared a small technical update that fixes several errors discovered immediately after the release of patch 1.0.3. The main focus is on fixing "softlocks" in quests.Quests and StorylineThe Stars have aligned:Eliminated the risk of a softlock when searching bodies in the jungle: during the combat phase behind the gates, opening the loot menu is temporarily disabled to avoid interrupting dialogue logic. Looting functionality returns after the phase is completed.Fixed the character getting stuck in the mine. The location is now blocked until Teaser Dan enter
2026-03-27 20:24 UTC · Community Announcements · Konstrush
Greetings, Captains! We continue to polish the game based on your feedback. In update 1.0.3, we have conducted extensive work on the logic of semi-immortal officers, closed several serious quest vulnerabilities and softlocks, and made minor improvements to trade and interface optimization. Officers and BoardersComprehensive fixes for semi-immortal officers:Fixed a bug with model transparency and lack of collision;Fixed incorrect behavior where unconscious officers would jump up when receiving the "follow me" order.Fixed an issue where unconscious officers could be hit by firearms;Fixed an infi
2026-03-24 21:01 UTC · Community Announcements · Konstrush
List of changes:Fixed the dialogue with Master Alexus when the protagonist did not have a ship.Fixed a random bug when taking freight with a special perk.Improved the Chinese localization.Fixed several textual inaccuracies.Other improvements are in the process of being fixed or tested. Thank you for the feedback!
Full appinfo as delivered by Steam PICS, changenumber 38809401. Also at /api/app/3549020/raw.
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