2026-07-10 15:01 UTC · Community Announcements · Hoobalugalar_X
https://www.youtube.com/watch?v=PY_9yZOD9kc The day has finally come, Operators. After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam and join us on Discord! In making Codename CURE II we wanted to recapture what made the original so fun, but modernise and improve upon pretty much everything. From dynamic gore systems to additional enemy types, cool but limited features present in the first game, such as maps having pre-set branching paths, evolved her
2025-05-29 21:48 UTC · Community Announcements · Jackerino
Welcome Operators! Demo day is here! From now until June 16th, you can play our first demo release of Codename CURE II. It's just in time, too, as marks the 10 year anniversary of Codename CURE's initial Early Access release. Enjoy this anniversary gift, as a treat from us! {STEAM_CLAN_IMAGE}/45256397/3eeb145b8e4e51beb4341c222987bc3bd5cc9813.png This first demo features approximately 20% of what the full game will have to offer; a vertical slice / taster of what the core gameplay loop will be. We're exceptionally proud of what we've made so far, and we're excited to get this demo in your hands
2024-10-31 14:10 UTC · Community Announcements · Hoobalugalar_X
Greetings Operatives; Join us for Codename CURE's 7th birthday event + developer stream (or 9th if you include early access release period). Starting Halloween around 20:00 (UTC) we will be running our annual developer play-through of CURE I, anyone is welcome to drop in/out in-game during but slots are extremely limited (what with being a 5 player game), so we will also be streaming the event here on steam!
2024-10-15 15:13 UTC · Community Announcements · Jackerino
Codename CURE - Industrial Update CURE I Industrial Update! we've added a brand new Survival map. 'csv_industrial'. It is a thorough and detailed remake of a classic custom map that was made before I, (Jackerino), was even an a official developer. The remake of industrial is vast and complex. It features multiple fully detailed areas which open up over time, random encounters, traps, and all sorts of other goodies, including plenty of secrets for players to discover. This new map will likely be the last major update to CURE I as we shift focus to CURE II. We just wanted to make sure CURE I pla
2024-06-24 13:09 UTC · Community Announcements · Hoobalugalar_X
- fixed an exploit on csv_compound
2024-06-16 16:33 UTC · Community Announcements · Jackerino
Hello Operatives; it's been a while since the last news update. Not everything has gone exactly to plan schedule wise, but we at least have something to show for it. These past six months have been busy; we've been up to a lot (including some things we can’t talk about... yet). We've recently updated our other game 'Gemini: Binary Conflict', to feature a new game mode that CURE fans would certainly enjoy; ‘Incursion’ an objective based co-op PvE mode involving infiltrating an enemy base, completing objectives, performing acts of espionage and ultimately escaping. The mode features advanced AI
2024-01-16 15:35 UTC · Community Announcements · Hoobalugalar_X
- added a maximum time check for the new vehicle leave system (40 seconds) to address some legacy maps showing a very inaccurate bomb timer
2024-01-07 17:56 UTC · Community Announcements · Hoobalugalar_X
- Worked around a client assert / crash issue when connecting to some custom servers which post event text in the chat - Addressed a potential softlock issue in PvP modes when only one player remains in a match - Dedicated server 'SetupDefaultServerSettings' script adjustments to also create a writable 'cfg/mapcycle.txt' which wont be overridden when updating a server
2024-01-04 21:57 UTC · Community Announcements · Hoobalugalar_X
- cbe_frostbite map adjustments including: * slightly reworking jump nodes in the draw bridge section to improve bot navigation in that area * some grenade item spawns + a small table of pickups in the first escape section * addressed bot navigation issues on frozen lake sections caused by lack of move friction - zombie spawn tweaks including: * slight increase to minimum spawn distance from players * hull extremes visibility checks to reduce instances of occasionally ‘seeing’ zombies spawn in - fixed a regression with Chinese translation causing a client crash when loading ccs/cpvp maps
2023-12-31 17:02 UTC · Community Announcements · Jackerino
Happy New Year everyone! As a parting gift for the end of 2023, a major update for CURE has arrived. The response to the initial announcement was very overwhelming, and it's great to see how many CURE Operatives are still out there, waiting to come out again. We're so happy to be giving support and getting the old gang back together again. The survival overhaul is here, as well as various balancing changes, adjustments, QoL improvements, and more, and to top it all off, a new bomb escape map has been added to the official roster; cbe_frostbite! {STEAM_CLAN_IMAGE}/9435452/0ca8bd5505d8073fe602a1
2023-12-16 05:14 UTC · Community Announcements · Jackerino
Hello again, CURE Operatives. This news post was supposed to happen earlier in the week, but, the team at HQ got a little carried away. The update isn't ready quite yet, but it's going to be, very soon. Last week, we showed off the new CBE map coming to CURE. This week, however, I'd like to focus on the more substantial gameplay changes that are coming to CURE when the next update drops. First, let's talk about Survival. A proper overhaul of Survival missions are on their way. We've noticed over the years that a lot of people find Survival to be a boring endurance run with no real purpose or e
2023-12-04 01:25 UTC · Community Announcements · Jackerino
{STEAM_CLAN_IMAGE}/9435452/737b6668c87682a7a776745eaa963e29b2f22e43.png {STEAM_CLAN_IMAGE}/9435452/78b1f7b87927dbecdfd24d147b1f4b65e8c3922f.png {STEAM_CLAN_IMAGE}/9435452/6ead715c62b09a22ae5b37c3634a7ce619b003f2.png A severe disturbance was detected at an industrial mining town up north. Lots of snow, and lots of cold. The infected seem completely unaffected by the freezing temperatures, but, that's okay; it's nothing your team can't handle. More changes to your operations will be coming soon, too. Various improvements that'll make your missions easier, better, and, dare I say, "funner", with
2023-06-22 20:51 UTC · Community Announcements · Hoobalugalar_X
We are excited to announce the release of 'Gemini: Binary Conflict' into steam early access! The passion project from the creators of ‘Codename CURE’, Gemini has been a labour of love for a number of years. It's now finally ready for public release and we invite those who would enjoy a good scrap on a hostile alien planet to come and check it out! Sling black holes at each other and slice people in half! Rebound projectiles around the corner and take down snot pelting gunships - or get shoved around by giant robots; to name but a few of the features. {STEAM_CLAN_IMAGE}/9435452/52330cb9fa2dd124
2020-06-15 18:25 UTC · Community Announcements · Hoobalugalar_X
As some of you may already know we have been hard at work on a new game / IP from the ground up since the final release of Codename CURE back in 2017. ‘Gemini: Binary Conflict’; a multiplayer, class based, first person shooter, set in an exotic environment in the midst of an interplanetary war. The game makes use of some unusual gameplay mechanics and a bold colourful visual style to try and make something both aesthetically pleasing and fun to play, and although somewhat removed from CURE, the keen eyed among you may be able to spot some aspects of CURE’s stronger genes running through this n
2017-10-31 12:12 UTC · Community Announcements · Hoobalugalar_X
All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9435452/32c119e2cecee30364f1025700cc39020c273bed.jpg Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for
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