Hotfix
More hull fixes
6DOF gameplay, setting the player free from the floor. Balanced multiplayer maps with stable and well tested netcode. Random Single Player layouts. Windows, Mac, Linux support. THIS IS AN EARLY ACCESS ALPHA ANY OR ALL ASSETS MAY BE REPLACED.
| App ID | 355190 |
|---|---|
| App type | Game |
| Developer | Anarchy Interactive |
| Publisher | Anarchy Interactive |
| Homepage | http://anarchyinteractive.com |
| Release date | 2015-07-31 00:00 UTC · Early Access |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/355190 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | geocore.exe | windows | Launch | |
| 1 | geocore.x86_64 | linux | Launch | |
| 2 | geocore.app | macos | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:37 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 3930184 | 2025-06-12 14:11 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 355191 | windows | 1.46 GB | 319.05 MB | 4914119858784494795 | ||
| 355192 | macos | 2.00 GB | 558.74 MB | 3072186283472685660 | ||
| 355193 | linux | 1.97 GB | 567.95 MB | 5195514109334805398 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 3930184 | public | 2025-06-12 14:11 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
More hull fixes
Still having hull vis issues
Ships were invisible and UI was doubled due to some changes made to the player prefab
Reticle Kill announce Ship invisible, guns and cockpit are showing Tilt is too shaky Thug too fast Spew too violent brute has red glow full time rearview back button missing on lobby powerups not de/respawning properly
Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.
Added SteamApi Shutdown
Fixed cockpit view Fixed indoor fog Fixed volume being insanely loud Fixed boss spew
Players now start in outdoor zone Basic outdoor models added Entrance visibility improved Outdoor speed for afterburner bumped extremely high Indoor models are being adjusted, there are some bugs I am trying to work out. Full game cycle is in place: Find entrance, get 3 keys, kill boss, escape, repeat. Kept infinity powerup for now while powerup/ammo spawning is being implemented in single player.
Music wasn't playing, it is now. Bot spawns should now activate only on sight. Audio occlusion tweaks.
Quick fix for last patch, doors werent going down and keys didnt have the right colored lights.
Full blown culling is now enabled, instead of drawing the whole map the game now only draws the visible rooms. Should be nearly a double framerate increase for single player. VR is enabled but not perfect as I am still figuring out how to lock the camera to the place I want it.
Fixed culling and got it to work on the high detail module set, constant 60+ fps on random maps I can finally move forward with how it was supposed to look!
Discord channel up!
I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback
Minimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effect Removed Sonic Cannon, replaced it with Spread Robots now turn over time instead of instantly Visual improvements to textures etc Multiplayer and Single player should now launch, terminate, and enter/exit lobbies properly without needing a game reset. Reverted to scaling crosshair - firing at something at the distance the dots disappear at is hard with a sprite as it just gets
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/355190/raw.
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