Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:44 UTC.
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2019-05-04 22:30 UTC · Community Announcements · msb
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/071dc8580e62e632689bc0699720a02020424b8f.png TL/DR - Join the multiplayer beta via the Discord server: https://discord.gg/334GgVq Hi all, msb here! It's here! It's unfinished! It's probably a /little/ broken. (I've tried my best) I've been crunching for a few months on the design of a working multiplayer system, and the beginnings of it are finally something I'm comfortable showing people. I've learned so much from the process, and I'm hoping the results are enjoyable for everyone. Beta? My ability to test the system is
2018-09-13 12:30 UTC · Community Announcements · bionicbenbo
Hey all! Some quick patch notes, and then instructions for folks who'd like to opt in to our beta branch on Steam. Resolved Issues: Resolution options reset/do not keep. Shops do not show items properly Doubling effect on party menu sprites Added: Interaction effects on ability buttons. Now for those beta branch instructions! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/e736d3973f382f3819f543f788282b5b7e00d56c.png Right click FLAMBERGE in your Steam library -> Click properties. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/a477d391a83f
2018-08-29 11:58 UTC · Community Announcements · bionicbenbo
Hey y'all! Small patch today; here are the latest notes. New Features: Vulneraries can now be used to heal others, as well as its owner. Resolved Issues: Obtaining party members causes the party menu to bug out and lose the new character. Nochwood guy who gives you money resets on each visit ESC menu accessible on skip tutorial screen Interceptor attacks don’t cross gaps during aiming Some abilities show 0 damage on promotion Chosen party members reset to the first 5 available at the start of every battle Execute button available during aiming confirmation Thank you so much for your continued
2018-08-22 18:25 UTC · Community Announcements · bionicbenbo
Hope you like your elbows protected, 'cause it's time for some patches! Michael's got the deets for you below; thanks again for all your feedback! ~Ben ------------------------------------------------------------------------------------------------------------------------- Hi all! Michael here. I’ve prioritized some of the higher-priority bugs for this patch. I’ll be continuing on to the lower-priority bug fixes and other general improvements in the next patch. Resolved Issues: Currency/skill point overlay shows up in places it shouldn’t. Mouse goes beneath currency/skill point overlay. Cannot
2018-08-19 17:05 UTC · Community Announcements · bionicbenbo
Hello everyone! It's been just five days since pushing FLAMBERGE's latest build, and we've been thrilled with your reception so far! Feedback and Forums We're very pleased that y'all have taken our in-game feedback forms so seriously; we've received over 70 submissions that are helping us to nail down problems and create a much smoother gaming experience overall. Some players have even written in multiple times to give us updates on their playthroughs. To those of you who have been submitting feedback, thank you so very much! ALSO, a huge shoutout to the great folks on the forums, who I will b
2018-08-14 20:29 UTC · Community Announcements · bionicbenbo
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/d405eed564fcec96f25a3878eb0e0e716b0222aa.png It's time, everyone. Chapter 3 is officially live! We've got tons of revamped features coming your way. Michael's detailed the scope of the update below; read on to learn about our latest build from the man himself. ~Ben --------------------------------------------------------------------------------------------------------------------------- Hey all! Michael here. I'm proud to present our newest version of Flamberge! Thanks for the wait- we're back in business! ~msb This upd
2018-07-01 14:30 UTC · Community Announcements · bionicbenbo
Hey y'all! Lots of new stuff coming your way, so it's time for another community update! We're nearing completion of Chapter 3, and have decided to push it as a standalone update rather than paired with Chapter 4; I think we're all tired of waiting! As mentioned in the last community update, Chapter 3 is more story than gameplay driven, but this upcoming build is still chock full of new features. Here's a breakdown of some of the changes you'll be seeing. New Features & Updates First off, we've revamped the entire UI, and the whole thing is more functional and much more readable. Here's the ne
2018-05-13 21:10 UTC · Community Announcements · bionicbenbo
Hello, all! We've been getting very helpful feedback from the community when it comes to keeping everyone up-to-date with progress on the game. Since we can't push full game updates as often as we'd like to, we have decided to pull back the curtain and show off some of the new features currently in development for our next build! For those wishing to avoid spoilers, we've hidden all story information within this post; however, some of the included screenshots and gifs may still reveal slivers of info. Players who would rather remain completely spoiler-free, ye have been warned. Story and Campa
2018-01-06 12:29 UTC · Community Announcements · bionicbenbo
*originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our wor
2018-01-06 12:29 UTC · Community Announcements · bionicbenbo
*originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our wor
2017-02-18 19:15 UTC · Community Announcements · msb
Disclaimer: If anyone encounters a game breaking bug, please email me ASAP (contact@hydezeke.com) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features. Note - challenges are stored as .flch files and can be shared like any other file. Major
2017-02-18 19:15 UTC · Community Announcements · msb @ hydezeke
Disclaimer: If anyone encounters a game breaking bug, please email me ASAP (contact@hydezeke.com) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features. Note - challenges are stored as .flch files and can be shared like any other file. Major
2017-01-22 06:15 UTC · Community Announcements · msb
Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial... -msb @hydezeke
2017-01-22 06:15 UTC · Community Announcements · msb @ hydezeke
Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial... -msb @hydezeke
2017-01-10 05:04 UTC · Community Announcements · bionicbenbo
Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up to our second boss battle! Included in this update is our brand new party management system, as well as reworked back-end RPG statistics, items (both consumable and equipable), shops, optional cutscenes, and optional recruitable characters. We appreciate and understand the concerns you have voiced about our transparency
Full appinfo as delivered by Steam PICS, changenumber 34829540. Also at /api/app/355420/raw.
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