Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 20:59 UTC.
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2026-09-11 19:26 UTC · Community Announcements · aero
FeaturesAdded chests on Earth's surface and in caves, with opening and closing, one-time wood or iron loot, and saved positions and state.Added mineable rocks and loose iron pickups to planet surfaces, and increased rock density in new caves.Bug fixesCompleted missing translations for dialogue, tutorials, controls, rocket objectives, settings, and item names across all supported languages.Fixed missing translations for the "Find the source of the rumbling" objective and "Meteor Impact" mission title in all non-English languages.
2026-09-09 06:37 UTC · Community Announcements · aero
This update brings more meteorites to your space travels, a fresh look for menus, and fixes for drifting rockets and astronauts. What's New More meteorites: Encounter up to six nearby at once while exploring space. New impact sound: Hear a smashing sound when your rocket breaks a meteorite. Refreshed menus: New-game options and save/load slots now feature subtle panels, gold selection highlights, and larger clickable areas. Improved menu sounds: Updated audio when navigating menus and toggling settings on or off. Bug FixesFixed rockets drifting away from planets when the frame rate drops or th
2026-09-07 20:08 UTC · Community Announcements · aero
v0.3.1-beta Bug Fixes Fixed save slot timestamps displaying minutes above 59. Replaced the uneven loading bar with the green progress bar used in-game. In Story Mode, the equipped lantern now moves to the first available inventory slot when leaving the lab for the first time, preserving its battery charge. Decorative trees and arbusts now retain their positions, layers, and appearance when loading saves or revisiting explored areas.
2026-09-05 09:00 UTC · Community Announcements · aero
Features Introduced Game modes: Story Mode, Sandbox (Earth) and Sandbox (Space) Steam cloud saves Increased amount of save slots to 10, with indication of the game mode Bug Fixes Fixed issue when picking up gun from the floor recharing full set of bullets Fixed issue with jumping while running fast that would cause a death jump Game Modes I introduced a game mode variation: Sandbox. By now when you started a new game you would go directly to Story Mode, going through tutorials and lore dialogs. In Sandbox mode all of this is skipped and goes straight to the game. I thought some players may wan
2026-09-03 20:06 UTC · Community Announcements · aero
## v0.2.1 beta ### Bug fixes - Fixed sudden crash that happened sometimes when switching between lantern and gun - Fixed issues when loading game losing state of missions - Fixed main menu issues in monitors with resolution 3840x1440
2026-09-03 18:14 UTC · Community Announcements · aero
Funorbit is officially available in Early Access!After a long time working on the game, I’m very happy to finally make it available for everyone to play.Early Access is only the beginning. The current version includes the core planet and launching experience, and I plan to continue expanding the game with more space gameplay, new places to explore, customization, stations, animals, monsters, additional planets, improvements and plenty of polish.As a solo developer, your feedback is especially valuable. If you play Funorbit and have ideas, encounter a bug, or simply want to tell me what you enj
2026-06-15 16:50 UTC · Community Announcements · aero
Join me for a live look at Funorbit, a 2D physics-based space survival and exploration game where you wake up in an abandoned lab, gather resources, repair technology, and work your way toward launching into orbit.This stream shows the current demo version during Steam Next Fest, including survival systems, crafting, exploration, gravity-based movement, rocket progression, and some of the long-term direction of the game.Funorbit is still in active development, so feedback is very welcome. Try the demo, share what feels good or confusing, and wishlist the game if you want to follow its progress
2026-06-04 20:04 UTC · Community Announcements · aero
Funorbit is still in development, and it will continue to be in development for a long time.This is not a small game for me. The vision behind Funorbit is much bigger than simply releasing a finished version as soon as possible. I want to keep adding the mechanics, features, systems, content, and story that I believe the game deserves.There is a lot I want to build, both on planets and in space, especially in space. Exploration, survival, crafting, vehicles, orbital mechanics, space travel, discoveries, dangers, story moments, and a world that keeps becoming deeper over time are all part of th
2025-10-25 09:56 UTC · Community Announcements · aero
I started to think it may be worth working on a free demo. It make sense.I want people to understand what the game is about, collect some feedback and hopefully get some attention from the community.So in the past 10 months I have been working solely on the game mechanics, completely neglecting the backstory, though I had some ideas in the meantime. So I think it is time for me to start working on it.You wake up in a post-apocalyptic world, are you the sole survivor?
2025-10-18 10:09 UTC · Community Announcements · aero
Must sound counter-intuitive but working on the pixelart graphics, making sure they look as perfect as possible and that animations are well transitioned, is the most time consuming task by far. You could spend 8 consecutive hours improving a spritesheet and the results are diminishing compared to programming new features. But it is always worth polishing.In the last few days besides that polishing (specially on the astronaut spritesheet) I've been working on trees, rocks, sounds and caves, and perhaps the Cave being the most satisfactory progress.
2025-10-11 12:23 UTC · Community Announcements · aero
I've made significant improvements to in-game navigation to enhance situational awareness and control. A new radar system provides clearer, more instantaneous detection of nearby objects, while a predictive curved trajectory line now visualizes your ship's future path, dynamically influenced by both gravitational pulls and player-applied thrust. These adjustments make planning maneuvers more intuitive and reduce surprise encounters during high-speed navigation.Additionally, preliminary work on lunar features is nearing completion; I've integrated the moon's mechanics without revealing upcoming
2025-10-04 07:31 UTC · Community Announcements · aero
I've been spending a lot of time on the Save Game feature. This is because I believe players deserve better, and not being able to store their progress as part of the first release is a failure. Players will spend hours playing it, especially when travelling through planets, so losing your progress would be a waste of time and a disappointment for me and for those who would buy this game. This feature is almost ready, so I'm fixing little details that may improve this experience overall.Related to in-game related changes, I've been rethinking the whole architecture a bit, making changes here a
2025-09-27 13:27 UTC · Community Announcements · aero
So I just published the "Coming Soon" page in Steam, which is a big step for me and Funorbit to start being known in the videogames world and indie community.Nevertheless, there are still things that need to happen in order to go from "Coming Soon" into a release date. Among those are the save game feature, more base building crafting tools and infrastructure, a nice tutorial and perhaps more animals.My goal is to release a stable version with no major bugs that can be played and enjoyed with no limitations, and over time start adding new cool features I have in mind for the game.This is the s
Full appinfo as delivered by Steam PICS, changenumber 38802980. Also at /api/app/3554220/raw.
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