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Price history, US store (USD)
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2026-09-11 22:10 UTC
$15.99
$15.99
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public
24724279
2026-08-15 09:18 UTC
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228990
windows
from app 228980 · shared install
355491
windows
844.19 MB
720.87 MB
1330798349328919490
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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24724279
public
2026-08-15 09:18 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 04:09 UTC · Community Announcements · nate
Last night, we pushed a new playtesting build of Stratus to Steam, bringing another major step forward in the game’s development.This latest patch addresses a long-standing issue with workshop and shrine construction. Previously, after placing a workshop or shrine and sending a priest to construct it, the priest could occasionally reach the destination only to find that the structure was no longer able to be constructed. This meant players sometimes had to place a second structure, losing the resources spent on the original.We have now identified the underlying issue within the priest construc
2026-09-06 07:44 UTC · Community Announcements · nate
Stratus Development Update – Bridge System ImprovementsThe past week and this weekend have been busy with bug fixes and improvements across Stratus.On Friday, we pushed a patch that fixed bridge construction from other players’ bridge segments. Players can now only construct directly from their own bridges, while still being able to make valid connections when filling a gap between an existing player-owned bridge and another player’s bridge section.We’re now rolling out two additional bridge system updates:1. Team Colours on Bridges Constructed bridges now correctly display the player’s team c
2026-08-30 03:57 UTC · Community Announcements · nate
Stratus — Stability Patch We have another important stability patch for Stratus, with several key fixes and updates following the latest round of multiplayer play testing.Major Stability Fix — Main Menu DropbacksOver the past few days of play testing, we have been able to track down and fix a major stability issue that was causing some clients to be unexpectedly dropped back to the main menu, both at the start of a game and during active gameplay.After reviewing the server logs, we traced the issue to a buffer overflow occurring during bridge placement. Bridge placement was generating unnecess
2026-08-25 00:14 UTC · Community Announcements · nate
After a week of dealing with the Steam Pipe issue, I’m happy to say it has finally been resolved. As suspected, the issue was on Steam’s end rather than with the Stratus build itself.Today, we’re pleased to announce that a new testing build has been pushed to Steam’s Testing Branch!🌧️ Rain FactionRain Beast Spawn Pool can now be constructed.Rain Beast Spawn Pool now correctly spawns Rain Beasts, which target nearby enemy units.Rain Venom Barricade now correctly constructs and forms its beam, destroying any enemy unit caught within it.Rain Cloud Drifter is now constructable and correctly colle
2026-08-11 06:58 UTC · Community Announcements · nate
Stratus Development Update – Core Mechanics PatchOver the past week, the Stratus Development team has been busy, and today we're rolling out a new patch update with several new core Stratus mechanics now working in-game.1. Sun BarricadesSun Barricades can now correctly spawn Sun Beams between connected barricade units and dynamically update the beams depending on their direction and configuration.The system also correctly handles situations where a new Sun Barricade is placed between two existing barricades that are already producing a beam, updating the connections accordingly.The original Su
2026-07-24 04:16 UTC · Community Announcements · nate
Another major multiplayer milestone has been reached!After an extensive review of the Wind Archer attack system over the last night and into this morning, we've successfully completed the networking overhaul for the unit. The Wind Archer is now fully functional in multiplayer, with its combat behavior correctly synchronized across all connected players.Key ImprovementsEnemy Tracking: Wind Archers now correctly acquire, track, and update enemy targets, seamlessly selecting new targets once an enemy has been destroyed.Expanded Targeting: Targeting has been fully updated to correctly engage:Build
2026-07-15 05:12 UTC · Community Announcements · nate
Stratus Development UpdateOver the past few days, we've implemented a wide range of code improvements and bug fixes that continue to enhance the stability and overall gameplay experience in Stratus.Production Bolt & Navigation ImprovementsWe've completely reworked the production bolt navigation system and updated the navigation mesh generation. This resolves an issue where production bolts could occasionally travel along invalid paths and fall from island edges. Production bolts now navigate reliably across the world, ensuring production bolts reach their destinations correctly.Building Produc
2026-07-11 08:47 UTC · Community Announcements · nate
Over the past week, we have made significant progress implementing and debugging both the air unit spawners and airborne attack units. This marks another major milestone toward completing Stratus' multiplayer combat systems and brings aerial warfare one step closer to its final form.Air Unit Spawner ImprovementsAir unit spawners have now been fully reworked and are functioning reliably in multiplayer.Key improvements include:Air unit spawners now correctly detect and acquire all valid enemy targets within range.When an enemy is destroyed or leaves the detection radius, the spawner automaticall
2026-07-03 11:28 UTC · Community Announcements · nate
Stratus Dev Update – Combat ImplementationOver the past week, we have made major progress debugging the attack code for multiplayer network play and have successfully accomplished the following:Sun Cannon ImprovementsSun Cannons produced from the Sun Workshop now correctly rotate and attack stationary units, buildings, and moving units that enter their attack radius.Sun Cannons now correctly update their target selection. If their current target is destroyed, becomes invalid, or moves out of range, they will automatically search for and engage a new valid enemy.The improvements made to the Sun
2026-06-13 07:56 UTC · Community Announcements · nate
Stratus Patch UpdateOver the past few days, we have continued refining the bridge system and have implemented several important improvements:Bridge System UpdatesBridges can no longer be constructed from another player's bridge network unless the new section is also connected to your own bridge network, allowing players to fill legitimate gaps in existing routes.Bridge construction is now restricted to islands under your ownership. Players can no longer build directly from another player's island unless filling gap from bridge network between island.Mana pools now correctly establish ownership
2026-06-08 09:43 UTC · Community Announcements · nate
Stratus Testing Build Patch UpdateFollowing extensive review and multiplayer playtesting over the past several days, we successfully identified and resolved the remaining bridge erosion replication issues affecting the current testing build.After narrowing down the root cause, we have now deployed a new patch that fully addresses bridge erosion synchronization across the network.Patch Fixes1. Bridge Erosion Timers ReworkedBridge erosion timing has been moved from a shared global timer to individual timers on each bridge segment.The issue stemmed from an early Unreal Engine implementation datin
2026-06-04 02:47 UTC · Community Announcements · nate
Stratus Test Build Update – Bridge Erosion System ImprovementsOver the past several days, development has been focused on further expanding and refining the bridge erosion system. A new patch has now been deployed to the testing build featuring the following improvements:Bridge System Updates1. Erosion Logic ImprovementsBridge erosion now only occurs on unlinked bridge sections.Sections that remain connected to valid island anchors and connection points will no longer be incorrectly targeted by the erosion system.2. Visual Erosion EffectsBridge segments marked for erosion will now progressivel
2026-05-28 16:13 UTC · Community Announcements · nate
Stratus Spot Test Build – Bug Fix Patch UpdateA new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.New Temple Salvage SystemTemples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.Storm Power Refund AdjustmentsTemple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structu
2026-05-27 02:26 UTC · Community Announcements · nate
Stratus Testing Build – Patch NotesThe latest testing build includes several important fixes focused on multiplayer synchronization and construction audio issues.Fixes & ImprovementsBuilding construction timing is now correctly synchronized between host and client, ensuring consistent build completion across multiplayer sessions.Building construction audio now properly plays for both host and connected clients.Fixed an issue where construction audio would continue looping indefinitely on clients after construction had completed. Audio now correctly terminates on both host and client systems.
2026-05-23 03:17 UTC · Community Announcements · nate
Weekend Patch Update – Bug Fixes & ImprovementsThis update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.Fixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or other buildings. • Fixed an issue where selecting another production unit while already in placement mode could leave behind an extra ghost structure. • Fixed an issue where switching from bridge placement to
Full appinfo as delivered by Steam PICS, changenumber 38783045. Also at /api/app/355490/raw.