2026-07-23 09:30 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.15 for the demo for Legends of Azamar! Firstly, I’d just like to give a big thank you to everyone who checked out my game during the Next Fest and thank you to everyone who provided feedback and bug reports! This patch involves a lot of changes as I prepare the game for the Early Access release. This patch features a major rework to the skill tree system and dungeon map system, as well as many other various changes. So with that said, let’s get into the patch notes:Dungeon MapThe dungeon map system has received a major overhaul to reinforce the feel
2026-06-18 14:15 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here. So, I hope everyone has been enjoying the Next Fest so far and thank you to everyone who has checked out Legends of Azamar and thank you to everyone who has been sharing their thoughts and providing feedback! So this is just a short and sweet hotfixBug Fixes:Fixed a bug that caused rooms to be incorrectly loaded and unloadedThat's all for now, and if you encounter any bugs or issues, please feel free to let me know! Cheers!
2026-06-15 16:51 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.14 for the demo of Legends of Azamar for the Steam Next Fest! So this patch includes the new Mage class as well as many other improvements and bug fixes. So let’s get into the patch notesNew Mage Class: The Mage is now available when creating a new character. The Mage is a ranged character who focuses on dealing elemental damage and using magic and Energy Shield as a defensive layer. The Mage has all new abilities and has access to new item types such as Wands, Staves and Robes. Additionally, the Mage has access to Energy Shield and hybrid Energy Sh
2026-05-07 05:41 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.13 for the demo of Legends of Azamar! So, this patch features improvements to dungeon generation, improved game feel, and various UI improvements.Dungeon GenerationRooms spawned within dungeons can now be rotated instead of being spawned at a fixed rotation. The intent is that each dungeon run should be a lot more varied, as you can experience all the same dungeon rooms but at different orientations. Additionally, one new room type has been added to Floor One.Game FeelPlayers and humanoid enemies have a new animation setEnemies now ragdoll when kill
2026-03-15 05:39 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with a small update to the demo for Legends of Azamar! Mainly just to fix a bug, but it also includes some minor changes I’ve been working on.BalanceDual Wield Attack Speed Bonus: 30% -> 20%.Quality of LifeCore and Signature Abilities no longer interrupt each other on cast (Basic abilities can still be interrupted).Item tooltips for gold on the ground no longer prevent attacks. MiscellaneousRenamed many equipment items to have more consistent naming. For example, all Strength Chest armours are now called “Plate”, and all Strength/Intelligence Boots are called “Gre
2026-03-01 04:52 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.11 for the demo for Legends of Azamar. This patch includes a new type of ability called Signature abilities, and it also has various reworks and balance changes.AbilitiesAbility growth per level: 5% -> 3%Signature AbilitiesAt level 5, you no longer unlock Empower abilities. Instead, you unlock Signature abilities. Signature abilities are powerful attacks on a short cooldown (8 seconds). The idea is that Signature abilities provide burst damage and improve the flow of damage. Warrior and Rogue have 3 new Signature abilities.As a consequence, Empower
2026-02-04 06:56 UTC · Community Announcements · Gronkins
Hello everyone! Gronkins here with patch 0.0.10 for the demo of Legends of Azamar! This patch includes the new Rogue class, new gender options, and various balance changes and bug fixes. So, with that out of the way, let’s get into the patch notes!New Character Class: RogueWhen creating a new character, you’ll now be able to select the Rogue class. The Rogue is a dexterity-based melee fighter, focusing on fast attacks and avoiding hits. The Rogue has unique Core, Empower and Defensive Abilities which you can select from. Additionally, the Rogue has access to the following armour types:Dexterit
2026-01-15 06:05 UTC · Community Announcements · Gronkins
Hello everyone! Gronkins here with patch 0.0.9 for the demo of Legends of Azamar! This patch includes some changes to critical strikes, balance changes, quality of life improvements, various adjustments and bug fixes. With that out of the way, let’s get into the patch notes! AttributesThe core attributes: Strength, Dexterity and Intelligence have been reworked to be more useful at lower levels.Strength no longer grants 0.2% increased Physical Attack Damage per point. Instead, it now grants +2 to Maximum Health.Dexterity no longer grants 0.2% increased Attack Speed per point. Instead, it now gr
2026-01-02 07:30 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.8 for the Legends of Azamar demo! This patch includes a lot of changes, such as an entire rework of Act 1, with entirely new tilesets and enemies (and revamped lore and dialogue). Additionally, there have been reworks to the ability system, balance changes, many bug fixes, general UI and gameplay improvements, and even a new tier of socketable items. So with all that out of the way, let’s get into the patch notes!New Act 1In patch 0.0.8, you will no longer start in the dwarven mining town of Tag Lodahn. Instead, you will be directly chasing the lege
2025-11-16 05:38 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes! ItemsAxes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with HitsNew tiers of Warhammers can now be found, so they now match Greatswords Weapon Attack SpeedI felt like the base attack speed of all weapons was too fast. The issue was
2025-11-01 02:40 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar! This patch focuses on reworking the Core abilities so they feel more impactful and have a better flow without adjusting the balance of the gameAbilitiesCore abilities have received a rework. Core abilities now interrupt Basic abilities and put Basic abilities on cooldown when used. Such as, Core and Basic abilities can no longer stack or hit in quick succession. To compensate for these changes, all Core Abilities have been heavily buffed:RendBase Damage: 30% -> 65%Damage per level: 3% -> 6.5%CleaveBase Damage: 40
2025-10-27 06:31 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with patch 0.0.5 of the demo for Legends of Azamar. This patch continues the trend of slowly bringing the game's visuals to a higher standard. This particular patch is focused on overhauling a lot of the UI, bug fixes and some dungeon adjustmentsUser Interface ImprovementsUpdated Tooltip UIUpdated Inventory UIUpdated Dungeon Map UIUpdated Target UIUpdated Player Stun Bar UIUpdated Shop UIUpdated Class Selection MenuMoved the positions of player effects (Buffs and Debuffs) to be above the XP bar for easier viewing instead of being in the top leftDungeonsAdded two n
2025-10-22 04:28 UTC · Community Announcements · Gronkins
Hello everyone, Gronkins here with the first patch for the demo of Legends of Azamar. Firstly, thank you to everyone who has played the demo so far! With that said, here are the patch notes for 0.0.4: Enemies:A new type of enemy called Cave Bats can now spawn in Act 1. Cave Bats are fast attackers who have a small amount of lifestealGoblin Sappers now have 100% of their Physical Damage converted into FireAbilities:Steelskin: Percent Barrier has been reduced from 30% to 25%. Barrier growth per level has been reduced from 3% to 2.5%Ultimate abilities now require level 24 to unlock, up from 15 (U
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