Build 854
Build 854 includes updates required for Steam deck compatibility.
Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game.
| App ID | 355680 |
|---|---|
| App type | Game |
| Developer | Finji |
| Publisher | Finji |
| Homepage | http://overland-game.com/ |
| Release date | 2019-09-19 17:01 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/355680 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Overland.exe | windows | Launch | |
| 1 | Overland.app | macos | Launch | |
| 2 | Overland.x86 | linux | Launch | |
| 3 | Overland.x86_64 | linux | Launch | |
| 4 | Overland.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:12 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19250604 | 2025-07-28 17:58 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 355681 | windows · 32 | 1.25 GB | 554.70 MB | 5265196218758781087 | ||
| 355682 | macos | 1.27 GB | 562.65 MB | 8875518485967465468 | ||
| 355683 | linux | 1.30 GB | 570.71 MB | 6937135211305515285 | ||
| 355684 | windows · 64 | 1.26 GB | 556.76 MB | 25979974972784476 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19250604 | public | 2025-07-28 17:58 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Build 854 includes updates required for Steam deck compatibility.
Adam Saltsman (Overland Director) joins a panel of experts to discuss life, death, rebirth, and how it all plays in to narrative. Watch on the LudoNarraCon official feed.
Howdy folks! Just summarizing a bunch of small quality of life changes that have come through in the last few patches: fixed a rare issue with music in the second intro level fixed an issue with save file upgrades "relaxing" characters get access to basic Organize and Inspect abilities fixed a Steam Achievement issue with the pickups badge some pugs were Too Large, it Wasn't Healthy fixed an issue where the "relax" action sometimes wasn't available when it should have been fixed a terrain offset fixed a campfire offset fixed a AI issue where they sometimes would just... leave the level for no
Despite being very, very bad at its turn-based tactical survival, I quite enjoy Overland. I always welcome a reason to jump back in and utterly fail at surviving an apocalyptic road trip across the country. Finji have given me another fantastic reason to get back behind the wheel. In its newest update, Overland adds an “all dogs” setting that guarantees your squad will only be made up of furry friends. Also there are pugs now. (more…)
Possibly one of the most stylish turn-based strategy games around and one that's also rather difficult, Overland just had a big 1.2 update released with some funny new additions. Read the full article here: https://www.gamingonlinux.com/2020/09/post-apocalyptic-road-trip-strategy-overland-has-a-big-12-update-with-an-all-dogs-mode
Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expert settings. You can browse records from your past trips and check out updated badge and stats displays. Overland v1.2 also includes dialog, item and environment updates to make Overland even better. Pugs! They're very cute I promise Rest stops! Take a breather halfway through each biome (if you need one). New introduc
Adam and Rebekah Saltsman and the Overland Dev Team show off live gameplay from Overland's massive upcoming update. Watch live here or at http://www.twitch.tv/FinjiCo
Adam and Rebekah Saltsman take your questions on the process of running a game studio, game development, and more. Watch live on this page or on http://www.twitch.tv/FinjiCo
Sound designers Lena Raine, Gordon McGladdery, Kevin Regamey, & Eli Rainsberry chat about what it takes to make the music and sound effects that bring our favorite games to life. Watch live on this page or at http://www.twitch.tv/FinjiCo
Adam and Rebekah Saltsman welcome you to the Finji Virtual Booth, tour the demos, and answer your questions! Watch live on this page or on http://www.twitch.tv/FinjiCo
Since the last patch notes, we've added a bunch of little things to improve the overall feel of the game, including: Hint outlines to help new players find good scavenging spots Organize window can support Large UI mode Improved vista rendering performance Streamlined some campfire/map transitions Fixed some glitches in the vehicle animations Fixed some mouse UI stuff And a handful of fiddly other bits. I think this is the last v1.1 patch - we're already working on v1.2, so it's gonna be a while before another update drops here. I'm really excited about the stuff we're adding, but localizing i
We have these new signs. That's it. Honestly they usually don't even face the camera. They have accurate stop names and distances on them though!!
Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes include: new quicksand crater visuals changed inspect and organize to have full black backgrounds added 0.1s show/hide fades to a lot of the level UI elements adjusted the timing of title screen and level exit fades boatloads of overdue audio fixes I know I keep saying this is the last one before we buckle down to star
This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch: Re-skinned the Inspect view to match the Organize view! Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice) Added new end-of-level audio cues that change depending on failure/victory/etc Increased survivor movement speed by almost 10%. Feels nice! Fixed some long-standing bugs with audio and lighting Various balance + difficulty changes We've got one more small, mostly-audio patch coming early next week and
Hey folks, new gameplay and UI cleanups headed your way! New creature! First sighted in the grasslands... New mid-level event! First sighted in the mountains. Trap-hole update - these mountain/desert hazards are more interesting now. UI update - improved the move-range visuals. Graphics update - improved the crater/burrow visuals. Audio updates! More UI and audio updates coming soon...
Full appinfo as delivered by Steam PICS, changenumber 37526746. Also at /api/app/355680/raw.
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