Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-12 00:34 UTC · Community Announcements · g1nk
NEW FEATURE: You can now auto load ammo into magazines using a hotkey as an additional option instead of dragging ammo onto them in the inventory. Magazines will automatically load if you have enough ammo, but while loading you won’t be able to aim, shoot, or run. Automatic loading also takes twice as long as loading magazines through the inventory. The keybind was added to the settings. Enemies now jitter less when moving through doorways. Aiming now takes priority over sprinting. Pressing RMB while sprinting will now make the character enter ADS. Fixed a bug where the "Die 10 Times" achievem
2026-09-10 00:03 UTC · Community Announcements · g1nk
Fixed a bug where completing the game on Hard difficulty would not unlock the unique achievement. Fixed a bug where clearing all progress would not clear the items stored in the stash. Removed the RPG from the Debt Booster. The Debt Booster logic has been changed: it is now impossible to receive an item worth more than 1.5x the recommended value for the selected difficulty. For example, a $30 Healix can no longer be upgraded into a $120 Healix with a 75% success chance. The overall recommended output value in the Debt Booster has been reduced by 5%. Added an option to disable the explosion ear
2026-09-09 01:50 UTC · Community Announcements · g1nk
NEW FEATURE: Added the Salvage Depot to the hub. You can now sell unwanted armor, weapons, healing items, ammo, and grenades for a portion of their original value. NEW FEATURE: Added the Debt Booster to the hub. You can gamble pieces of gear for a chance to turn them into something better. Loading fewer than 5 rounds into a magazine is now faster: 1 round -> 0.12 sec 2 rounds -> 0.24 sec 3 rounds -> 0.36 sec 4 rounds -> 0.48 sec Fixed a bug where resetting all progress would not reset your Reputation level. Fixed a bug where resetting all progress could give you 2 rifles and 2 pistols instead
2026-09-07 16:38 UTC · Community Announcements · g1nk
The selected fire mode for each weapon is now saved permanently. Added an option to disable the ADS vignette. Added an option to disable the blur effect when the player is hit. The inventory and pause menu will now automatically close when buff cards appear, preventing UI overlap and the cursor from disappearing after selecting a card. Minor changes: Moved several loot spawn points in the restroom that were difficult to reach. The doors at the beginning and end of locations was moved so that they stick out less.
2026-09-07 12:57 UTC · Community Announcements · g1nk
Fixed a bug where the "Continue" button would not appear in the main menu despite an existing save file and progress. Fixed a bug where the Slots on the PC in the apartment could disappear. Added a sound effect that plays after successfully disarming a mine. Disarmed mines can now be picked up as loot. Added an "Invert Vertical Look" option to the Controls section in the settings. Players can now walk through loot they have dropped. Minor fixes: Fixed a bug that caused the fan in the hub to teleport when approached. Fixed the collision on the fan in the apartment that could push the player ont
2026-09-06 19:27 UTC · Community Announcements · g1nk
Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: Added the ability to scroll through the item list in the stash. After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that could move the player upward. Adjusted the staircase collision to prevent the player from getting stuck between the stairs and the wall. Added collision to the boxes at the shooting range.
2026-09-06 13:28 UTC · Community Announcements · g1nk
Magazines in the inventory now have a bar on the left showing their current ammo count, making it easier to check at a glance. Fixed night vision goggles not working on the Potato graphics preset. Maximum FOV has been increased from 100 to 130. Loot item tooltips now scale with FOV, so the text displays correctly at higher FOV values. Fixed inconsistencies with the default FOV value. Minimum FOV has been increased from 50 to 65 to prevent the screen from being cropped when interacting with vendors. Fixed camera clipping at the Permanent Upgrade Vending Machine when using low FOV values. Fixed
2026-09-05 18:29 UTC · Community Announcements · g1nk
Fixed VSync: synchronization has been changed from every 2nd refresh to every refresh. Fixed an exploit in Endless Mode involving the "I'm Stuck" button. Fixed a bug where pressing Shift could cause the weapon to move sideways and stay tilted, preventing proper aiming and accurate shooting until sprinting again. Reduced the health of Special Forces enemies. Increased the headshot damage multiplier against Special Forces enemies. Fixed an ATM bug in the prison area. Fixed an item duplication bug involving the stash bag. Fixed the invisible collision of the water cooler. Minor fixes: Removed a t
2026-09-05 14:56 UTC · Community Announcements · g1nk
The flashlight now automatically turns off when you enter the shop(vending) and turns back on when you leave, if it was enabled before. You can no longer buy a magazine for a weapon you don’t own, preventing you from accidentally wasting money. Fixed a bug where the floor 3 boss, Viktor, could fail to spawn. Fixed a bug where the door to the floor 3 boss, Viktor, could be opened repeatedly. The button used to open the door to the Floor 3 boss has been made larger. The glass in the Viktor boss arena has been moved away from the passage. Looting and interacting with the environment no longer can
2026-09-05 01:38 UTC · Community Announcements · g1nk
The chance for a bot to carry a grenade has been reduced from 33% to 20%. Healing items can now be used while running. Grenade explosions are now 40% quieter. Added a Hold/Toggle option for Leaning. Hold/Toggle settings have been regrouped to make the layout less visually confusing. On Easy and Medium difficulties, enemies will no longer shoot at you while you are in the inventory. Added the ability to rebind the Interact key ("F"). Loot item tooltip text has been changed and shortened to make it easier to read. Fixed a bug where the wrong difficulty could be applied from the main menu. Fixed
2026-09-04 21:31 UTC · Community Announcements · g1nk
Hello everyone!I’d like to make an important announcement regarding the release of the game and its current state.First of all, I sincerely want to thank everyone who has supported the project and purchased the game. It means a lot to me. I am a solo developer, and I created this game entirely on my own, without any outside funding or investment.I would also like to apologize to everyone who has been disappointed or frustrated by bugs in the game. It was never my intention to upset anyone or to knowingly sell a product that did not meet your expectations. I did everything I could to create an
2026-09-04 20:08 UTC · Community Announcements · g1nk
Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms. Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict. The overall downtime between waves has been slightly increased. On Easy difficulty, the time before the next wave has been increased by 50%. Slightly fewer enemies now spawn on Easy difficulty. Tutorial signs in the hub are now shown for the first 10 visits instead of 4. Sprinting is now disabl
2026-09-04 17:49 UTC · Community Announcements · g1nk
Removed Weapon Motion Blur from the game to prevent crashes on some GPUs
2026-09-04 16:44 UTC · Community Announcements · g1nk
Fixed black screen bug in the prologue Fixed quests ui being cropped
2026-08-17 17:00 UTC · Community Announcements · g1nk
We’re excited to announce that Fracture Point is taking part in Ukrainian Games Festival 2026!From August 17–24, the festival brings together Ukrainian developers and games of all shapes and sizes on Steam. We’re proud to be part of it and to share Fracture Point with even more players.And there’s more: a brand-new Fracture Point trailer will premiere during UGF Direct 2026!Tune in to get a fresh look at the game before release.Fracture Point is a fast-paced first-person roguelike looter shooter. Fight your way through a heavily guarded skyscraper, collect weapons, armor and valuable loot, upg
Full appinfo as delivered by Steam PICS, changenumber 38809511. Also at /api/app/3560110/raw.
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