2026-09-10 15:46 UTC · Community Announcements · Resummon Studios LLC
Forsworn is out now. After years of solo development, Forsworn is live on Steam. $15.99 USD (regionally adjusted) — 20% off through 9/24, bringing it to $12.79. Thank you Before anything else, I want to give a huge thank you to everyone that made this possible. Forsworn was solo developed, but not made alone. Every bug report, every playtest run, and every criticism and suggestion has shaped the game to what it is today. You caught an endless amount of things I would never have been able to see myself, and it's because of you that Forsworn was able to make it to the finish line. Two ways to pl
2026-08-21 11:02 UTC · GamingOnLinux
Built around party-building, tough tactical battles, and run-based progression - Forsworn is definitely one you need to keep an eye on. Read the full article here: https://www.gamingonlinux.com/2026/08/forsworn-looks-great-for-fans-of-repeatable-tactical-rpgs-arriving-september-10/
2026-08-20 12:00 UTC · Community Announcements · Resummon Studios LLC
Hello adventurers!Forsworn’s Sept. 10 official launch is closing in, and I’m happy to announce that Forsworn fully supports Steam Deck!It may take some time to acquire official Steam Deck verification from Steam, but you’ll be pleased to know that Forsworn supports:running a native Linux buildfull controller supportenlarged text60fps performance, with lower graphics options for 80fps and long lasting battery life.Steam Cloud Saves are also supported, so you can play on your PC and pick it up later from where you left off on your Steam Deck.- Dat, Resummon Studios
2026-06-15 16:30 UTC · Community Announcements · Resummon Studios LLC
Hello fellow adventurers!Forsworn is officially part of Steam Next Fest, which means from June 15 to June 22 there's an updated and free demo waiting for you, and I'd love nothing more than for you to annihilate enemies with your broken builds.Catching up on ForswornIf you're new here: Forsworn is a solo or co-op roguelite turn-based tactical RPG, built around the feeling you get when a run finally comes together and you realize the combo you’ve been building is game unstoppable. Experiment with 7 hero classes with their own subclasses, turn-based combat inspired from BG3 and Divinity Original
2026-03-20 20:41 UTC · Community Announcements · Resummon Studios LLC
Check out the Official Reveal Trailer!Hello fellow heroes! We've been hard at work creating our official reveal trailer and are thrilled to finally reveal it! We're even more excited that IGN's GameTrailer's YouTube has decided to feature it!Check out here, and hope you enjoy the trailer!
2026-03-04 23:27 UTC · Community Announcements · Resummon Studios LLC
Get ready for #TurnBasedThursdayFest!We're thrilled to be taking part of #TurnBasedThursdayFest 2026, starting this Monday March 9th. Be sure to check out all the great games during this weeklong festival showcasing and celebrating turn-based games.In anticipation of the upcoming event, we've made huge improvements to the game - bug fixes, QoL improvements, and new content. Most notably:45 new items to push your builds even further2 new Soul Shard Bonuses to strengthen your heroesImproved UI to better asses enemies and threatsAdded the much requested Auto-loot optionFaster game speed, which ca
2025-12-12 18:57 UTC · Community Announcements · Resummon Studios LLC
Our focus for Q1 will be polishing Act 2, adding a ton of new content, exploring new mechanics, addressing balancing issues, and improving quality of life in numerous areas.At a rough glance, Q2’s focus will be building out Act 3 content and finalizing all the roguelite elements to complete the core game loop. The full 1.0 release is planned for early Q3 2026.Act 2The next Act will be available to playtest mid-January. This will include 20 new encounters to face and over 50 new enemies to vanquish.Along with Act 2, we’re introducing a new experimental Draft game mode. Inspired by deck builders
2025-12-05 19:45 UTC · Community Announcements · Resummon Studios LLC
💬 Developer NotesThank you for the continued feedback and bug reports! There’s a recurring bug that causes your character to get stuck, forcing you to end your turn. It’s hard for us to reproduce this to find a fix, but we think we found the issue and hope this fix works. Let us know if you still encounter character freezes! 🧰 Quality of Life ImprovementsWhen applying more than 1 stack of a debuff from an ability or item, the popup text now shows ‘x2’ (or more) to show how much players just appliedThe Paladin’s aura now faintly pulses a range indicator. This should help players visualize the
2025-12-03 17:01 UTC · Community Announcements · Resummon Studios LLC
Released on 12/3/2025"Small multiplayer fixes and other bug squashing."💬 Developer NotesWe hope you’ve been enjoying your adventure through Act 1 and we want to give a HUGE thank you to everyone who’s checked out the demo so far! This is our first game ever, so hitting that release button has been equally exciting and nerve wrecking but we’re keeping an eye on the bug reports and working hard to squash them all. 🧰 Quality of Life ImprovementsAdded the hero’s name while learning Blessings. This should help clear some confusion on who the blessing selection is currently for 🐛 Bug FixesFixed a
2025-12-01 18:43 UTC · Community Announcements · Resummon Studios LLC
The Demo is officially LIVE!After 2 years of passionate development, you can now assemble your party, craft your builds, and take on the tactical battles that await.Here's what you can expect from the demo:First Act, entirely playable solo or co-op with over 20 possible combat encounters to face.70+ items and 150+ unique hero abilities to build your party differently every run.Artifact and item unlocks through in-game achievements for conquering certain feats of strength.Normal and Hard difficulties for re-playability with optional hero leveling.Join the community!Join the community on Discord
2025-11-19 23:35 UTC · Community Announcements · Resummon Studios LLC
We want to extend a huge thank you to everyone who participated in the recent playtest and shared their invaluable feedback. Thanks to your input, we’ve squashed bugs, smoothed out pain points, and added a long list of quality-of-life improvements, new features, and even several community-inspired items to the game!As we push through the final polish phase, we’re excited to announce the official Forsworn Demo launches on December 1st! To celebrate, we’ve also released our official gameplay trailer.We’re incredibly excited for you to finally experience a first look at Forsworn after two years o
2025-11-11 16:32 UTC · Community Announcements · Resummon Studios LLC
As we prepare to launch the public Demo later this month, we've now concluded the open playtest. We want to give a huge thank you to everyone who participated and for all the incredible feedback we received. Your suggestions are all been being actively worked on for the upcoming Demo release which we're excited to share at the end of November.Join our Discord to follow development and participate in internal playtests of future content!
2025-10-07 17:27 UTC · Community Announcements · Resummon Studios LLC
As we gear up to launch our public demo later this month, we're looking for play testers to try out the game EARLIER!.As a Play Tester, you'll get early access to Act 1 now, and Acts 2 + 3 as they became available in our Playtest Realm later this year.If you want to get your hands Forsworn now, join the Official Discord and request a Steam Playtest Key - join the fight, leave feedback, and hangout with other adventurers!See you soon champions,Resummon Studios
2025-03-05 01:33 UTC · Community Announcements · Resummon Studios LLC
After 1 year of solo developing this game, Forsworn is making it's initial appearance on Steam with a public Playtest demo! With the demo focused on gameplay and combat, assemble your party from 5 playable heroes and fight your way through the first Act of the game. There's still a long road ahead but here are some priorities that are actively in development: Co-op Multiplayer Act 2 content (new enemies, new zones, new bosses) Revamping the UI Thank you to everyone for your support, and please leave any feedback from your playtest experience to help make this the best game possible.
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