Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2026-06-16 14:35 UTC · Community Announcements · Triangle Studios
What's up Rockhounds?Oh man, gamedev can be rough sometimes... We've released the Demo just over a week ago, and we're already rolling out an update with a LOT of fixes, tweaks and improvements.The problem is: Becoming successful on Steam is increasingly about momentum, and we simply don't have enough of it to justify participating in Next Fest, so we've decided to opt-out of the event.We've set our goals high with Rockhounds. We want this game to be enjoyable over extended playtime, and that means that we've built a lot of mechanics, but we've not spent enough time getting them all to be bala
2026-06-04 11:20 UTC · Community Announcements · Triangle Studios
What's up, Rockhounds!The wait is over: The Rockhounds Demo is officially live and available for everyone to play right now!To our dedicated Playtest group: a massive thank you for diving in and sharing your feedback. You will notice a ton of major changes and improvements in this build. For a comprehensive breakdown of everything that has changed since the playtest, check out our Previous Update Article.🚀 Getting Ready for Steam Next FestIn less than two weeks, we will be participating in the Steam Summer Next Fest!We want to welcome as many new players as possible, and we need your help to
2026-06-01 11:18 UTC · Community Announcements · Triangle Studios
Hey Rockhounds!Time flies when you’re having fun, and we’ve been having fun working on a massive update. Our main goal right now is participating in Steam Next Fest this June, which means the official Rockhounds Demo is dropping very soon!But before we get to that, let’s talk about the recent Playtest.Playtest retrospectiveOver the past couple of months, thousands of you tried out the very first playable build of Rockhounds. Your feedback was incredible, and the data showed something fascinating: your initial play sessions are long and engaging, but we have a retention problem. Players aren't
2026-04-08 15:10 UTC · Community Announcements · Triangle Studios
What's up, Rockhounds!We’re back with our fifth playtest update! We’ve heard your feedback: diving into high-stakes contracts solo can be a steep challenge. To give you a smoother start before you bring in a crew, this update introduces a brand-new mission type designed for a more gradual onboarding and better gameplay variety.This is just the beginning: Expect even more mission types over the coming weeks. If you haven't dropped in lately, now is the perfect time to see how Rockhounds is evolving. We’ve also packed in numerous quality-of-life changes to make your experience smoother.Highlight
2026-03-19 13:54 UTC · Community Announcements · Triangle Studios
What's up, Rockhounds!It’s been a busy couple of weeks! We’ve just returned from GDC in San Francisco, where we pitched Rockhounds to potential partners to help us scale toward release. We’re currently following up with everyone. You might even run into some of them in-game, as they’ll be reviewing the same build as you!The biggest news, however, is that we’ve just released a "Monster" update to the Playtest. This is our largest and most fundamental update yet, implementing many of the suggestions you’ve shared. We really hope you love this new version.To keep the momentum going, we’ll soon be
2026-03-02 12:40 UTC · Community Announcements · Triangle Studios
Greetings, Rockhound!Another week, another update, and it’s a good one! Huge thanks for playing and sharing your feedback; it’s truly helping us improve Rockhounds.We’ve noticed you’re playing longer and more often, which we love to see! However, new playtest sign-ups have slowed down. Help us spread the word so we can get a fresh wave of players in for the next update!Highlights for this updateFixed a bug causing characters to become invisible after joining a game or respawningFixed a bug where switching classes would mess up your loadoutFixed a bug where flashlights wouldn't turn off automat
2026-02-18 16:17 UTC · Community Announcements · Triangle Studios
What's up, Rockhounds!Time flies, and the second week of Playtests has already concluded. We've received a ton of very valuable feedback, and while we still have a lot of work ahead of us, we also have implemented some nice improvements that we wanted to share with you in this update.Highlights for this updateChanged the size and position of mission-banners to prevent obstructing the action too muchImproved objective indicatorsIndicators don't move behind other UI anymoreChanged the indicator design to better show the directionAdded Megacorp messages during missionsFixed a bug where the shockw
2026-02-11 16:53 UTC · Community Announcements · Triangle Studios
Hey Rockhounds!We’ve hit the one-week mark! A massive thank you to everyone who has jumped in so far. Your feedback is already helping us prioritize our next moves and clean up the rougher edges. Today’s update is the first of many, focusing on the bugs and balance issues you’ve identified this week.Highlights for this updateBug Fixes & UX Enhancements: Multiple bugs have been resolved, and overall user experience has been refined.Improved mouse cursors (shapes and sizes)Changed yield bonuses which should help with (high risk) missions taking too longResource-related sidequests now appear earl
2026-02-05 15:55 UTC · Community Announcements · Triangle Studios
Welcome, Rockhound!You're here early, in fact you're one of the very first to discover Rockhounds! We've launched the Steam page last week, and we're still figuring out how everything works. I think a quick introduction is in order. We are Triangle Studios. We love co-op multiplayer games and you may know us from our most recent game From Space (which was already a couple of years ago, time flies ...).We haven't done any real marketing yet so if you've stumbled across Rockhounds and you're interested in this game, it tells you that the Algorithm is doing its job!Rockhounds Playtest is now live
Full appinfo as delivered by Steam PICS, changenumber 38806116. Also at /api/app/3563060/raw.
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