The Doll House OST released!
The Original Soundtrack for the Doll House is now included in the Spooky's OST. You can get it there or at Bandcamp Thanks to everyone for a great October!
Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you. They long to finally meet you and show you how flexible your skin can be after it has soaked in blood. Will you brave this journey, will you set to beat the impossible, the insane, and the incorporeal?
| App ID | 356670 |
|---|---|
| App type | Game |
| Developer | Lag Studios |
| Publisher | Lag Studios |
| Homepage | http://lagstudios.webs.com/ |
| Release date | 2015-07-28 12:42 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Free app | Yes |
| DLC list (appinfo) | 414150,1390840 |
| Store page | store.steampowered.com/app/356670 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SPOOKY.exe | windows | Launch Base Game | |
| 1 | Karamari_Hospital\KH.exe | windows | Karamari Hospital | |
| 2 | The_Doll_House\SDH.exe | windows | The Doll House |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:02 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6491371 | 2021-04-05 15:36 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 356671 | 308.44 MB | 305.82 MB | 6521514599624300849 | |||
| 414150 | 92.36 MB | 89.49 MB | 5167949335558929791 | DLC 414150 | ||
| 1390840 | 264.71 MB | 264.36 MB | 4640745885252768082 | DLC 1390840 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6491371 | public | 2021-04-05 15:36 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The Original Soundtrack for the Doll House is now included in the Spooky's OST. You can get it there or at Bandcamp Thanks to everyone for a great October!
The release Spooky's Doll House is being delayed from 10/1/2020 until 10/2/2020 this Friday due to illness. Any further news will posted here.
View the DLC store page here: LINK https://steamcdn-a.akamaihd.net/steam/apps/1390840/ss_8b47f5c07531835829029af148da9062ed5a4e36.600x338.jpg Spooky's Doll House is a new DLC for this version of Spooky's Jump Scare Mansion, and it's also coming to the HD release of SJSM as a free content update. It will continue where Karamari Hospital left off, finish the story line, and introduce new monsters. The DLC version is made on the original engine that SJSM used, and the HD release is made to follow it as closely as possible. I tried my hardest to make the DLC version as good as I could and push the
Files not being downloaded after buying the OST has been fixed. As Steam went to the new OST system I thought I had converted everything accordingly and even though the files were uploaded, Steam did not think there was a build that contained the files. I just learned of this today and everything should be fixed now.
Hey everyone! Spooky's HD is out on Steam! Check it out here. We're really excited about this release! Please go check it out!
Hey everyone! Spooky's HD is out on Steam! Check it out here. We're really excited about this release! Please go check it out!
Hey everyone! Just giving you all another quick update before launch! We've finished all major development of the game - all scripted rooms, endings, etc. WHAOO!! All that's left to do is CAT-DOS which will be ready by launch, and minigames will also be in very soon - there's "Out of Order" signs on them, it looks cute. We've been really pushing it hard this week trying to finish and test everything, it's quite exciting. We've also sent out keys to some Youtube LPers! So be on the lookout starting tomorrow! Other than that, I hope you're ready, we are! Have a gif of specimen 1s being chopped d
Hey everyone! Just giving you all another quick update before launch! We've finished all major development of the game - all scripted rooms, endings, etc. WHAOO!! All that's left to do is CAT-DOS which will be ready by launch, and minigames will also be in very soon - there's "Out of Order" signs on them, it looks cute. We've been really pushing it hard this week trying to finish and test everything, it's quite exciting. We've also sent out keys to some Youtube LPers! So be on the lookout starting tomorrow! Other than that, I hope you're ready, we are! Have a gif of specimen 1s being chopped d
Hey everyone! I'd like to start this post off by saying THANK YOU. Thank you so everyone who put the game on their wishlists and THANK YOU to everyone who has been patient with us as we finish up this project. We've had to push release a few times and we know it can be a bit frustrating because you all want the game now but trust us, it'll be worth it. Onto some explinations and updates We finished off all the scripted rooms and specimen for each set of rooms. Why this took so much time is because each specimen now has a way they "spawn" into the room. They don't just... poof into existance li
Hey everyone! I'd like to start this post off by saying THANK YOU. Thank you so everyone who put the game on their wishlists and THANK YOU to everyone who has been patient with us as we finish up this project. We've had to push release a few times and we know it can be a bit frustrating because you all want the game now but trust us, it'll be worth it. Onto some explinations and updates We finished off all the scripted rooms and specimen for each set of rooms. Why this took so much time is because each specimen now has a way they "spawn" into the room. They don't just... poof into existance li
Dangit we didn't launch! I assure you we tried really hard but it just wasn't in the cards, there was too much left to do, but here's what did happen - Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I
Dangit we didn't launch! I assure you we tried really hard but it just wasn't in the cards, there was too much left to do, but here's what did happen - Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I
Hey everyone! I'm sure you noticed the release date has changed to one week later. Releasing Feb 24th. I'm here to give you a quck explination as to why. With this new remake, we were excited to add more to Spooky's, with a new, stronger game engine (Unity), we could do so much. Well, we decided to do just that. When we decided on Feb 17th as the release date, that was more or less us throwing a dart at a board and trying to finish then. Clearly that didn't go so well. There's still some fun unfinished things like new minigames, a better CAT-DOS, 3D models and animations, more special variatio
Hey everyone! I'm sure you noticed the release date has changed to one week later. Releasing Feb 24th. I'm here to give you a quck explination as to why. With this new remake, we were excited to add more to Spooky's, with a new, stronger game engine (Unity), we could do so much. Well, we decided to do just that. When we decided on Feb 17th as the release date, that was more or less us throwing a dart at a board and trying to finish then. Clearly that didn't go so well. There's still some fun unfinished things like new minigames, a better CAT-DOS, 3D models and animations, more special variatio
Hey everyone! Psychobilly here with exciting news! Spooky's HD is launching on Feb 17th, 2017! You can check out the store page here. Please check out our forums for updates and post your questions about the new game! The Albino Moose Games team has been working hard the past few months for this product and we are happy to finally launch! Don't worry, Spooky's isn't over just yet! We have one final planned DLC for this game so keep your eyes open for that. I hope you're ready.
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/356670/raw.
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