0.32 Hotfix Live
Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks!
The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.
| App ID | 357320 |
|---|---|
| App type | Game |
| Developer | Fireball Games |
| Publisher | Fireball Games |
| Homepage | http://www.breakingame.com |
| Release date | 2015-04-29 18:50 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/357320 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | game.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:38 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2454261 | 2018-01-20 12:34 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 357321 | 2.03 GB | 715.56 MB | 2284729049449989919 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2454261 | public | 2018-01-20 12:34 UTC | 7 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks!
Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks!
Hi guys, quick update tonight. CHANGELOG - Removed hackable computers and replaced with both a pile of money and a safe. The safe can be cracked if there is no alarm and the money pile can be taken at any time. - Added more spots for the AI backup to spawn at - Changed vault timers to 60 seconds down from 120 seconds Enjoy!
Hi guys, quick update tonight. CHANGELOG - Removed hackable computers and replaced with both a pile of money and a safe. The safe can be cracked if there is no alarm and the money pile can be taken at any time. - Added more spots for the AI backup to spawn at - Changed vault timers to 60 seconds down from 120 seconds Enjoy!
Hi all! Here are the results of both the original Season 2 time period as well as the extended Season 2 time period. Apologies again for this, it ran way longer than intended, but nobody will lose out this way. Original Season 2 Awards (15-05-2017 to 15-06-2017) Biggest single take: SammyWest ($801,320) Amount stolen in total: DomoArigato ($10,626,731) Biggest single failure: DomoArigato ($211,120) Best safehouse design (most money made from others failing): Dall ($263,491) Total stolen: 1st place: DomoArigato 2nd place: Dall 3rd place: Velth Congrats guys. Thanks for your patience :) Extended
Hi all! Here are the results of both the original Season 2 time period as well as the extended Season 2 time period. Apologies again for this, it ran way longer than intended, but nobody will lose out this way. Original Season 2 Awards (15-05-2017 to 15-06-2017) Biggest single take: SammyWest ($801,320) Amount stolen in total: DomoArigato ($10,626,731) Biggest single failure: DomoArigato ($211,120) Best safehouse design (most money made from others failing): Dall ($263,491) Total stolen: 1st place: DomoArigato 2nd place: Dall 3rd place: Velth Congrats guys. Thanks for your patience :) Extended
Hi guys, happy new year! Apologies for the long long wait for this one. Three things! 1. Season 2 will be ending tomorrow evening (15/01/2018) at 7PM GMT. I know it's dragged on for a long time (far longer than intended), so there will be more in the way of rewards to make up for it, with more than just skins this time. 2. This patch is the first big overhaul of the visuals and should (I hope) be immediately noticeable. There is more in the way of optimisation as well as a full rework of the lighting and rendering. There are a bunch of small fixes also included in this update, too many to ment
Hi guys, happy new year! Apologies for the long long wait for this one. Three things! 1. Season 2 will be ending tomorrow evening (15/01/2018) at 7PM GMT. I know it's dragged on for a long time (far longer than intended), so there will be more in the way of rewards to make up for it, with more than just skins this time. 2. This patch is the first big overhaul of the visuals and should (I hope) be immediately noticeable. There is more in the way of optimisation as well as a full rework of the lighting and rendering. There are a bunch of small fixes also included in this update, too many to ment
Hi all, Quick update today that brings a much more aggressive, fluid AI to play against. FIXED: AI shooting through certain walls. (Note, there still might be an issue with weapons coming through walls - work in progress.) FIXED: Backup AI moving slowly towards you without ever really reacting or taking cover. FIXED: AI now raise the alarm after a set amount of seconds in combat. NEW: A more aggressive AI that will work together to take you down. This AI will communicate amongst themselves in an effort to take you down. NEW: Added text overlays for timelock buttons and the vault computers to b
Hi all, Quick update today that brings a much more aggressive, fluid AI to play against. FIXED: AI shooting through certain walls. (Note, there still might be an issue with weapons coming through walls - work in progress.) FIXED: Backup AI moving slowly towards you without ever really reacting or taking cover. FIXED: AI now raise the alarm after a set amount of seconds in combat. NEW: A more aggressive AI that will work together to take you down. This AI will communicate amongst themselves in an effort to take you down. NEW: Added text overlays for timelock buttons and the vault computers to b
Hi guys! Three things. Break_In is in the weeklong sale this week so it's a great time to drag friends and enemies in and have them try to take you down! Season Two is now live! It'll run for a month with prizes going to those who excel! Lastly, Break_In now drops trading cards, backgrounds, emoticons and so on. Get collecting :D Thanks! CK
Hi guys! Three things. Break_In is in the weeklong sale this week so it's a great time to drag friends and enemies in and have them try to take you down! Season Two is now live! It'll run for a month with prizes going to those who excel! Lastly, Break_In now drops trading cards, backgrounds, emoticons and so on. Get collecting :D Thanks! CK
Hey! Long time no see. This one has been a while in the making. Here with update 0.25 today ahead of Season 2 on Monday (15/05). Few changes as always - some new stuff, some old stuff, geometry changes on single trees etc. Firstly, there's a new safehouse/base. A moving safehouse/base. Go check that out! Secondly, I've tried to improve performance by changing a few things here and there, so feedback on how it runs in this update versus previous updates would be much appreciated. Thirdly, Season 2 will begin on Monday (15/05) with bigger and better rewards. To confirm, as was suggested by you g
Hey! Long time no see. This one has been a while in the making. Here with update 0.25 today ahead of Season 2 on Monday (15/05). Few changes as always - some new stuff, some old stuff, geometry changes on single trees etc. Firstly, there's a new safehouse/base. A moving safehouse/base. Go check that out! Secondly, I've tried to improve performance by changing a few things here and there, so feedback on how it runs in this update versus previous updates would be much appreciated. Thirdly, Season 2 will begin on Monday (15/05) with bigger and better rewards. To confirm, as was suggested by you g
Hi everyone! So we're at the end of the first season and I thought I'd do a little run-through of the outcome, highs and lows and all that. A note beforehand though, this is the first season of Break_In and as such, it was never going to be the smoothest ride! The time was pushed back on the final day due to unforeseen circumstances, and I hope this didn't inconvenience anyone too much. So, here is how we're going to do this! The top prize - some shiny new golden weapon skins (what else? :D) is going to be shared amongst the three players with the most money in the bank as of this moment and t
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/357320/raw.
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