Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2025-03-20 23:07 UTC · Community Announcements · nornware
Update Sextiofem (65) build id: 67DC79A1 nornware AB is happy to announce a new update to Space Beast Terror Fright. MAINTENANCE UPDATE This is a general maintenance and compatibility update and intended to keep the deployed game in line with nornware's evolving codebase in the interest of finding and adressing potential bugs. FLASHLIGHT / LAMP TOGGLE The player flashlight / lamp may now be toggled with F (default but remappable) or controller bumper buttons (either). As always, thank you for your support and patience. /nornware AB c/o johno nornware Dev Feed nornware on Facebook nornware on T
2024-06-13 14:33 UTC · Community Announcements · nornware
Update Sextiofyra (64) build id: 666A0693 nornware AB is happy to announce a new update to Space Beast Terror Fright. MISSION OF THE DAY CALENDAR Along the lines of Grind Mode I have been thinking a lot about the ways in which SBTF has generally lacked any sense of high level progression that is found in most games these days. As has been noted by some players "numbers in SBTF go down", while it is my experience that in modern games "numbers go up." There are certainly strong human emotions attached to all of this, and I feel it is important for the player to feel like the game is acknowledgin
2023-11-05 16:28 UTC · Community Announcements · nornware
Update Sextiotre (63) build id: 6547A592 nornware AB is happy to announce a new update to Space Beast Terror Fright. MAINTENANCE UPDATE This is a general maintenance and compatibility update, seeing as my general codebase has been mutating for over a year since Update 62, and it's always a good idea to have the deployed version be as close as possible to what I'm working with in the interest of finding and adressing potential bugs. EXPANDED USER OPTIONS In those modes with fine-grained control over various plan generation and rules settings certain settings have been expanded to include a new
2022-09-18 14:57 UTC · Community Announcements · nornware
fixed replay playback crashing the game fixed position of reinforcements numbers in network party list (off by one) update 62 announcement is now part of the databank fixed MotD completion / caching updated tracker to show things as powered down during a power failure new options for HUD color include random by mission (legacy) and random by character
2022-09-09 20:31 UTC · Community Announcements · nornware
Update Sextiotvå (62) build id: 631B9588 nornware AB is happy to announce a new update to Space Beast Terror Fright. INTRODUCING GRIND MODE As you might imagine the release of SBTF out of Early Access after 7+ years brought quite a bit of clarity as I was able to take a step back from constant iteration and maintenance of the game. The prior update (61) was very satisfying to deploy as it let me fix a lot of quality of life issues and in general address some rough edges that remained. In observing the feedback that started coming in via various video reviews I began to realize that the practic
2022-07-15 20:10 UTC · Community Announcements · nornware
Update 61 hotfix 1 build id: 62D1C516 fixed a breaker-related crash in networked games
2022-07-15 15:46 UTC · Community Announcements · nornware
Update Sextioett (61) build id: 62D1761D nornware AB is happy to announce a new update to Space Beast Terror Fright. POST-RELEASE BUG-FIX / QUALITY OF LIFE UPDATE This update includes miscellaneous bug-fixes and quality of life improvements for the game. CHANGELOG The user interface will now prompt you if you have unpublished user plans. User plans that don't pass playability tests are not selectable for play. User plans can now be filtered by completion status: unattempted, attempted, failed, succeeded. You can now use text search to filter user plans. The user plan list can now be navigated
2022-06-05 23:06 UTC · PC Gamer · Jonathan Bolding
Eccentrically named cooperative shooter Space Beast Terror Fright has launched on Steam following a long sojourn through Early Access, bringing its cooperative horde shooter and roguelike horror energy to the masses. In it, you and a team of marines (read: your friends) must board a disabled spacecraft, recover the data stored on its drives, and disable to reactor coolant system so that it self-destructs as you escape. By the way, the disabled spacecraft is filled with a horde of toothy, clawed murder insects... Read more.
2022-06-04 09:06 UTC · Community Announcements · nornware
After many years I've finally decided it is time to release this little thing I built called Space Beast Terror Fright. I can't say I really know how I feel about this; maybe this is what a 7 year pregnancy feels like. If course I never intended nor imagined that I would be working on this for so long, but as they say life does tend to get in the way. From the original Greenlight submission to getting amazing press right off the bat, getting Greenlit in 2 weeks, realizing that I needed to quit my day job, finding an office, growing the team, shrinking the team, switching to working from home,
2022-06-04 02:17 UTC · Community Announcements · nornware
Databank updated with latest Early Access Update announcements. Operating system mouse cursor is hidden at all times.
2022-02-07 11:06 UTC · Community Announcements · nornware
Legacy 2018 network code (CLSV1) has been disabled - the game now runs exclusively on 2022 network code (SHI6). Fixed issue where some clients were stuck outside the map upon connecting to a multiplayer game. Fixed issue where low ammo warning sound was being played during connection to a multiplayer game. SYSTEM messages in the multiplayer pub no longer have ranks. Infravision intensity has been toned down.
2022-02-05 20:38 UTC · Community Announcements · nornware
Early Access Update Femtionio (59) build id: 61FED270 nornware AB is happy to announce a new update to Space Beast Terror Fright. NEW EXPERIMENTAL NETWORK PROTOCOL (SHI6) In an effort to improve the overall network experience, this update includes new and experimental netcode from 2022 (SHI6) along with the legacy 2018 netcode (CLSV1). In the interest of being able to honestly compare the old and the new in this build it is possible to play both Local Area Network and Steam games using both protocols. Please note that the front-end menu colors will be different (green rather than blue) on purp
2021-04-30 08:27 UTC · Community Announcements · nornware
Early Access Update Femtioåtta (58) build id: 608BB9BA nornware AB is happy to announce a new update to Space Beast Terror Fright. (PROBABLY) PENULTIMATE EARLY ACCESS UPDATE Much to my chagrin SBTF is now in its sixth year of development. That's way too long. The past year or so hasn't really seen a huge number of updates, and much of my time has been spent on researching yet another potential re-write of the network code (I've talked about it as a "hybrid" system). Progress has been made in that direction, but ultimately I've come to realize that even though that system has the potential to i
2020-11-17 16:13 UTC · Community Announcements · nornware
Early Access Update Femtiosju (57) build id: 5FB3DC2A nornware AB is happy to announce a new update to Space Beast Terror Fright. NETWORKED MODE CHANGES With the help of the gracious players over at the Space Beast Terror Fright Discord Server I have managed to reproduce and find the cause of what we believe to be the main recurring crash in networked mode. It was being caused by a number of collaborating factors (and bugs) that resulted in the game literally "running out of bullets". I have plugged that hole by simply not allowing that many bullets to exist, which practically means that no se
2020-11-08 21:36 UTC · Community Announcements · nornware
Early Access Update Femtiosex (56) build id: 5FA850B0 nornware AB is happy to announce a new update to Space Beast Terror Fright. MAINTENANCE / COMPATIBILITY RELEASE This update is mainly to align the deployed version of the game with the current nornware codebase / toolset, which has progressed quite significantly since Early Access Update 55. This will allow me to find and fix any errors in a more expedient manner. Although I've done extensive internal testing, it has always been the case that deploying a build to the general public is implicitly superior in terms of test coverage. A it's be
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/357330/raw.
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