Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-07-19 17:30 UTC · Community Announcements · critterdust
Oops! It seems the latest build had a numbers of bugs in it.. (and not this kind :etbeetle:) (no that joke will never be old) - Fossils were accidentally set to debug values and spawning laughably easy. Expect fossils, especially major and grand ones, to actually require maintaining a species for a long time to acheive - Research Journals for modules were broken, but should be fixed now - Redundant Modules should no longer be getting loaded multiple times in the module select window - You cannot break fossils multiple times - Mushroom roots should not longer prevent the player from cracking fo
2019-07-04 17:27 UTC · Community Announcements · critterdust
1.4 "Extinction" Patch Notes :etmantis: --------------- Hey! Looks like it's time for a new update! The theme on this update is Extinction. To this end, some encouraging journal entries concerning death and extinction have been added, as well as a new Fossils mechanic that can create permanent beneficial marks on your work when a long-lived species goes extinct. Additionally, there have been quite a number of polish updates and a few balance adjustments. NEW MAJOR FEATURE: Fossils Fossils are a new type of structure that appears underground when long-lived (7000/14000/28000 age respectively) s
2018-08-09 18:55 UTC · Community Announcements · critterdust
:etmold: Patch 1.3.2 Nutricycle :etmold: Hey! Some new genes for use in Modules were requested, so I've added them, and also implemented most of them in existing earthtongue species. You can view said species if you want an example for how to use the gene in your own modules. New Genes: - allow module support for unique deadfungus sprites (under the Sprites/Map folder) - created fungus gene: deadfungus_multi (a decimal value and multiplies the amount of dead fungus generated by that fungus by that amount.) - created herbivore gene: Picky (a bool, if true this bug only eats living fungus.) - cr
2018-08-04 16:31 UTC · Community Announcements · critterdust
:etmoth: Patch 1.3 Nutricycle :etmoth: Hello! Oh wow, that was quick! I went into fix a few bugs but instead ended up spending the past week working fervently, and I have this.. honestly rather significant patch to bring you. This patch involves a very thorough rebalancing of the game, as well as increased visibility on some of the more esoteric features. The main focus of this patch is in fleshing out the Nutrient Cycle in the world. ===================== New Features: - When a fungus takes damage from starvation or thirst, it drops "Dead Fungus" on the ground. Dead Fungus rots into nutrient
2018-07-27 23:06 UTC · Community Announcements · critterdust
:etbeetle: Patch 1.2.2 :etbeetle: Hey! It's certainly been a while, hasn't it? I came back to earthtongue in order to fix a bug and add in some QOL hotkeys, but ended up doing a few other things as well. Here they are: QOL/Visuals: - Upgraded to newer version of Unity - Improved performance - The game automatically autosaves every 500 time units. - Hotkeys are now connected to the speed and pause menu in a way standard to most games like this. Spacebar will pause, and 1/2/3 number keys affect the speed. - When nutrient exceeds the Nutrient Cap of the world (ie: too much of it locked in the soi
2016-03-29 00:16 UTC · Community Announcements · eric_hermit
Hi! It was recently discovered that there was a bug causing very little nutrient to fall in the base game mode, thus rendering the ordinary game mode significantly more difficult than intended. This has since been fixed! The main game mode should be far less impossible now.
2016-03-29 00:16 UTC · Community Announcements · critterdust
Hi! It was recently discovered that there was a bug causing very little nutrient to fall in the base game mode, thus rendering the ordinary game mode significantly more difficult than intended. This has since been fixed! The main game mode should be far less impossible now.
2016-03-27 17:26 UTC · Community Announcements · eric_hermit
Hello! The Earthtongue Modules Update is live! Now using Steam Workshop, it is possible to create and share your own worlds filled with species and settings defined by you! To showcase the sort of new options available from this, I've also included two new world types in the base game, which now also serve as additional game modes. One is the laid back, Halloween-themed "Pumpkin Knolls", and the other is the mystical and dreamlike "Celestial Hills." Whether you're simply interested in playing the new worlds, or creating your own, this update should have something to offer for all of you. Enjoy
2016-03-27 17:26 UTC · Community Announcements · critterdust
Hello! The Earthtongue Modules Update is live! Now using Steam Workshop, it is possible to create and share your own worlds filled with species and settings defined by you! To showcase the sort of new options available from this, I've also included two new world types in the base game, which now also serve as additional game modes. One is the laid back, Halloween-themed "Pumpkin Knolls", and the other is the mystical and dreamlike "Celestial Hills." Whether you're simply interested in playing the new worlds, or creating your own, this update should have something to offer for all of you. Enjoy
2016-03-22 16:59 UTC · Community Announcements · eric_hermit
https://www.youtube.com/watch?v=DSunMtDK70g The Earthtongue Modules Update will launch this Sunday (March 27th)!
2016-03-22 16:59 UTC · Community Announcements · critterdust
https://www.youtube.com/watch?v=DSunMtDK70g The Earthtongue Modules Update will launch this Sunday (March 27th)!
2015-05-04 17:40 UTC · Community Announcements · eric_hermit
Good Morning! I just a few small changes Version 2.4.1 BUGS FIXED: - Corpses should no longer become invisible upon game reloading CHANGES: - the Red Mantis egg should take longer to hatch now, which ideally should prevent a child from always consuming their parent. - both Spores and Meteors can be picked up and moved by the player much like bugs can. Use this to direct fungus to your desired location, save life from destruction, or perhaps even intentionally burn down patches of fungus! - added a new resolution option: 1920 x 1080 In other exciting news: I'm going to start working to enable u
2015-05-04 17:40 UTC · Community Announcements · critterdust
Good Morning! I just a few small changes Version 2.4.1 BUGS FIXED: - Corpses should no longer become invisible upon game reloading CHANGES: - the Red Mantis egg should take longer to hatch now, which ideally should prevent a child from always consuming their parent. - both Spores and Meteors can be picked up and moved by the player much like bugs can. Use this to direct fungus to your desired location, save life from destruction, or perhaps even intentionally burn down patches of fungus! - added a new resolution option: 1920 x 1080 In other exciting news: I'm going to start working to enable u
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/358070/raw.
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