2026-08-13 13:57 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and this time it's for the second, bigger patch. You've been diving for a couple of weeks now, and you've been sending us everything you've found down there: bugs, issues, and feedback. We've been reading all of it and we're dedicated to fixing what we can as soon as we can. We also want to apologize for the inconvenience these bugs may have caused to your experience of the game.So, here's the meaty second round of fixes for patch note 1.0.5.882.ImprovementsGameplayExtended the 4th Idol’s sound/visual effect area so you can guess its location from further away.F
2026-08-12 17:30 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and while you're here, we wanted to thank you. 💜50,000 of you have now dived into the Abyssal Pool. Fifty thousand people feeding their camps, losing their divers, and answering the Rainmaker's call alongside us.When three of us started building this drowned world, we never imagined this many of you would want to lose yourselves in it too.Every breath you take, every dive you make... we'll be watching you!🎵 And every dive, every review, every death down in the dark, it means the world to us. Thank you, from the bottom of the Abyss our hearts! 🫀The Flood is st
2026-07-29 15:15 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and this time the kind words aren't just ours.The critics have been diving into the Abyssal Pool, and they've had some lovely things to say. We gathered the highlights into one short trailer.Watch it here:Here's what critics have been saying 👀"A sublime diving experience." ~ VDGMS, 8/10 🌊"Captures the combination of wonder and terror of the deep better than almost any other game I've played." ~ Bloody Disgusting, 4/5 🌊"A tense, immersive, and intelligently constructed game. Exactly the kind of gem we were hoping for." ~ Insert Coins, 8/10 🌊"A progression tha
2026-07-25 15:30 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and we've found some neighbours in the deep.Turns out we're not the only ones who think the bottom of the ocean is where the interesting things live. DIVE or DIE now comes bundled with three other games that go down there, and you save on all of them.DIVE or DIE x SILTDIVE or DIE x We Need To Go DeeperDIVE or DIE x AbyssusThe base game is still 20% off until 4 August too, so if you've been circling the shore this is a good week to jump.Now take a deep breath. It's the weekend! Enjoy! 🫀- Théo, Achille & Julien
2026-07-24 15:32 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and this time we brought advice.You've been diving for a few days now, and we've watched a lot of you learn the hard way what the Abyssal Pool does to the unprepared. So whether you're on day one or you're still standing on the shore wondering if you're ready yet to dive, here are five things worth knowing before your next descent.Tip #1:Dare: the next loot is often one step beyond your limit... or hiding in the place you fear the most.Tip #2:You can Pin craft recipes to make your dive more efficient. That way, you'll always know which loot to grab while you're
2026-07-24 10:01 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and it's time for a first patch of the first patch.If your save is currently stuck in a soft-lock state, try reloading it with the new patch as it might be fixed depending on the exact cause.So, here's the only fix for the patch note 1.0.3.858.Fixed a bug introduced in the last patch that caused equipment stats to be calculated as if only the first upgrade had been applied, ignoring stats from any additional upgrades.Here's the link on 🤖 How to report a bug.We will continue working on bug fixes and some of your requests for the upcoming patches.You can also sha
2026-07-23 16:23 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and a reminder was due!It's been true since the demo days, but now that the full game is out, it's worth saying again.You can dive into the Abyss on Steam Deck too! ✅This means you can take the plunge anywhere, with a fully optimized experience.Buy it today 🛒 (no pressure up here... can't promise the same at 40m)and if you enjoyed the game, leave a review. ⭐ It really helps small teams like ours!👉 We just pushed our first patch! 🥳🎉 Thank you so much for all the bug reports. Keep them coming and we'll be there to fix them if we can! Feel free to leave constru
2026-07-23 14:29 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... and this time it's for the first patch.You've been diving for a couple days now, and you've been sending us everything you've found down there: bugs, oddities. We've been reading all of it and we're dedicated to fixing them as soon as we can. We also want to apologize for the few game-breaking bugs that have been plaguing the discovery of the game for some of you.If your save is currently stuck in a soft-lock state, try reloading it with the new patch as it might be fixed depending on the exact cause.So, here's the first round of fixes for the patch note 1.0.4.8
2026-07-21 15:28 UTC · Rock, Paper, Shotgun
A day will dawn when the premise "what if Darkest Dungeon but also XYZ" will lose its crablike stranglehold on my fancy, but that day is not this day, for today we Dive or Die. Not that the two activities are mutually exclusive. In this 2D roguelite scuba sim from Drop Rate Studio and publishers Dear Villagers, the world has succumbed to a "black rain" that inflicts mutations and nightmares. It's been chucking it down for five solid years, in fact, with human civilisation reduced to scraping a living on mountaintops that are now islands. There isn't much of a living to scrape on mountaintops,
2026-07-21 13:25 UTC · Community Announcements · VioletAmyy
Aye, I definitely figured you'd come by… and this time, it's for launch day!!!The Black Rain has cursed these dark waters for too long. Today, that ends. DIVE or DIE - Children of Rain is OUT NOW on PC! 🥳🎉For two years, three of us have been building a drowned world in the dark, and today we finally hand you the keys to it. The lighthouse is lit, the boat is at the dock, and the Abyssal Pool has never been hungrier.You know the shape of it by now. Dive for what you need and drag it back up before the dark takes you. Keep your people fed, keep them sane, and decide who's worth saving when the
2026-07-20 15:07 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by... but all 100,000 of you at once?! 👁️👄👁️We never expected this for our little Lovecraftian indie game. 🫀Thank you, to every single one of our hundred thousand Children of Rain. We can't quite believe it's almost time to DIVE or DIE!Launch is tomorrow. Be there on time, or the diving boat leaves without you.The Flood is coming.- Théo, Achille & JulienAnd if you're not one of these 100,000 survivors yet, welcome to the island of hope. It's not too late to join. 👉 Wishlist DIVE or DIE🤿 The demo is still aliveIf you haven't taken the plunge yet, the demo is stil
2026-07-16 15:00 UTC · Community Announcements · tjacquet
The Black rain is clearing, be ready to diveWe are only few days away from the full release of Dive or Die - Children of rain Can you feel it too? The pull of the Rainmaker, calling for you from deep within the abyss. The game has been in the works for over 2 years, and the idea for it had been lurking in the depths of our mind long before that. Now we can’t wait to share it with you next Tuesday. We sincerely hope you will enjoy playing it as much as we enjoyed building it! Before that though, here’s everything you need to know about release day.Release TimeThe game releases at 4PM CET. The m
2026-07-09 15:10 UTC · Community Announcements · tjacquet
Aye, figured you'd come by…😌As we are closing in on our release date it felt like the right moment to talk about what's actually waiting for you down there. Giving Thalassophobia a shape.The underwater world can be scary for many reasons. The pressure, the lack of oxygen and the environment's general hostility for us land dwellers. Some fear what they can't see. Some fear what can see them. We built every creature in the Abyssal Pool around that fear. Not jump scares or gore for its own sake. Just that primal feeling of not knowing what's sharing the water with you. Maybe it patrols around th
2026-06-19 16:34 UTC · Community Announcements · VioletAmyy
Aye, I figured you'd come by… Dev Diary #4 is here.We talked a lot about diving. But the truth is, almost half of DIVE or DIE happens above the dead waters, at the camp!When your divers climb back out of the Abyssal Pool, they come home to a handful of buildings huddled around a lighthouse, in the middle of a world that drowned a long time ago. That camp is your responsibility. And while the depths try to kill your people quickly, the surface does it slowly, in ways that are easier to ignore until it's too late.It really comes down to two things: keep your people fed and keep them sane.Food an
2026-06-01 15:07 UTC · Community Announcements · VioletAmyy
🌊 50,000 wishlists! A new deep stop has been reached.We didn't expect this.When we first showed DIVE or DIE to the world back in February, there were three of us, a lighthouse, and a lot of dark water. We didn't know if anyone would want to stand at the edge with us.But you did, 50,000 of you. Every wishlist is someone willing to dive or die! Someone who looked at the dead waters, into the depths as far as they could see, staring at the unknown abyss down below, and said:"I want to see what's down there."All this love, support, and community excitement mean everything to us.🤿 The demo is sti
Full appinfo as delivered by Steam PICS, changenumber 37999000. Also at /api/app/3590290/raw.
{
"appid": "3590290",
"common": {
"name": "DIVE or DIE - Children of Rain",
"type": "Game",
"oslist": "windows",
"osarch": "",
"osextended": "",
"clienticon": "74bb077996d07d240836b4f307728b44b382ae9c",
"icon": "74bb077996d07d240836b4f307728b44b382ae9c",
"languages": {
"english": "1",
"german": "1",
"french": "1",
"spanish": "1",
"schinese": "1",
"tchinese": "1",
"russian": "1",
"japanese": "1",
"polish": "1",
"brazilian": "1"
},
"name_localized": {
"schinese": "生死深潜:雨之子民",
"tchinese": "生死深潛:雨之子民"
},
"releasestate": "released",
"content_descriptors": {
"0": "5"
},
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1771977600",
"tested_build_id": "21954758",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "DIVE or DIE - Children of Rain",
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "bf04883a8481f6ddc7bde6ea86e1372e6b090292/capsule_231x87.jpg"
},
"header_image": {
"english": "e0279893a393cecd472e1475d16ddb648aad15a3/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "59.89522700814899",
"height_pct": "54.17952980289715"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "947f757e66635b24e046c812fa7fc36563fd11a9/library_capsule.jpg"
},
"image2x": {
"english": "947f757e66635b24e046c812fa7fc36563fd11a9/library_capsule_2x.jpg"
}
},
"library_hero": {
"image2x": {
"english": "973ef9ca745450b394f730317b7f06f0aa550db8/library_hero_2x.jpg"
},
"image": {
"english": "973ef9ca745450b394f730317b7f06f0aa550db8/library_hero.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "973ef9ca745450b394f730317b7f06f0aa550db8/library_hero_blur.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "59.89522700814899",
"height_pct": "54.17952980289715"
},
"image": {
"english": "27420b70a3a02d951d22bb828d9d1f9ec2035096/logo.png"
},
"image2x": {
"english": "27420b70a3a02d951d22bb828d9d1f9ec2035096/logo_2x.png"
}
},
"library_header": {
"image": {
"english": "d889eb115d8dcaa5f9db41814af92363def860c3/library_header.jpg"
},
"image2x": {
"english": "d889eb115d8dcaa5f9db41814af92363def860c3/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1784642472",
"associations": {
"0": {
"type": "developer",
"name": "Drop Rate Studio"
},
"1": {
"type": "publisher",
"name": "Dear Villagers"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "25",
"2": "23"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_57": "1",
"category_58": "1",
"category_22": "1",
"category_45": "1",
"category_46": "1",
"category_23": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"japanese": {
"supported": "true",
"subtitles": "true"
},
"polish": {
"supported": "true",
"subtitles": "true"
},
"brazilian": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
},
"tchinese": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1784639978",
"metacritic_score": "78",
"metacritic_fullurl": "https://www.metacritic.com/game/pc/dive-or-die---children-of-rain?ftag=MCD-06-10aaa1f",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "3590290",
"content_descriptors_including_dlc": {
"0": "5"
},
"store_tags": {
"0": "9157",
"1": "3834",
"2": "7432",
"3": "1667",
"4": "4106",
"5": "3978",
"6": "3959",
"7": "1702",
"8": "1662",
"9": "1721",
"10": "3835",
"11": "21",
"12": "4342",
"13": "12472",
"14": "3798",
"15": "4166",
"16": "3871",
"17": "220585",
"18": "19",
"19": "1643"
},
"review_score": "8",
"review_percentage": "91"
},
"extended": {
"developer": "Drop Rate Studio",
"publisher": "Dear Villagers",
"homepage": "https://diveordiegame.com"
},
"config": {
"installdir": "DIVE or DIE - Children of Rain",
"launch": {
"1": {
"executable": "Dive or Die.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
},
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65535",
"steamcontrollertemplateindex": "4"
},
"depots": {
"3590291": {
"manifests": {
"public": {
"gid": "7751208351650680273",
"size": "6337090209",
"download": "1588376128"
}
}
},
"branches": {
"public": {
"buildid": "24709799",
"timeupdated": "1786629308",
"timebuildupdated": "1786611361"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "100",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dead waters",
"pattern": "*.sav"
},
"1": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dead waters",
"pattern": "Unlocks"
},
"2": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dead waters",
"pattern": "*.data"
},
"3": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dead waters",
"pattern": "Version.json"
},
"4": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dead waters",
"pattern": "*.dm"
},
"5": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dive or Die",
"pattern": "*.sav"
},
"6": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dive or Die",
"pattern": "Unlocks"
},
"7": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dive or Die",
"pattern": "*.data"
},
"8": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dive or Die",
"pattern": "Version.json"
},
"9": {
"root": "WinAppDataLocalLow",
"path": "DropRateStudio/Dive or Die",
"pattern": "*.dm"
}
}
}
}