Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:36 UTC.
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2026-09-04 14:02 UTC · Community Announcements · Zenophobia
Hunger is now available and can be unlocked by beating the game on Knight.Neutral Item Pool AdjustmentsThe neutral items that every ship has access to have fallen behind the class-specific items. These changes aim to clean up undesirable items, either by removing them or buffing them. The removed items may make a return, but only if they can find a good niche to stand out in.Magnifier changed: The item on the opposite side of this gains +32% Range and Damage.Cannon (NEW): Long range with slow bullets. Add your Health and Turn Rate bonuses to this gun's fire rate.Mine Launcher now has an additi
2026-08-28 14:00 UTC · Community Announcements · Zenophobia
Not Dead YetHunger is our vampirism ship, which utilizes a lot of lifesteal and healing. Because of this, we've introduced a new mechanic to the game: Lifeline! Lifeline delays the damage you've taken, turning it into a damage over time and giving you the time you need to heal back up. Close and PersonalHunger wields a new type of Melee weapon which attacks continuously and has its own attack speed. If it ever gets close to an enemy, it will tear them to shreds.Your Worst NightmareHunger also has the ability to turn the battlefield into a horrifying landscape by creating Nightmares. Nightmares
2026-08-21 13:11 UTC · Community Announcements · Zenophobia
Arsenal is now available and can be unlocked by beating the game on Firestorm.BalanceSeveral enemies that were equipped with Plasma Cannons have their Plasma Cannons replaced with different weapons.Various enemies with hangars have their deploy limits reduced 3 -> 1Reduced the Jamming inflicted by the Police faction's missiles.Enemy Zap snipers have their Superconductors replaced with High Voltage instead.Repair Drones should now stay near the ship that spawned them.Blade Dance damage increased 50 -> 80Paper Storm now records damage taken before it is reduced by armor.Aura of Stone armor buffe
2026-08-14 14:57 UTC · Community Announcements · Zenophobia
With the release of the optimization update, we can now get back to our regular schedule of releasing new ships/content every two weeks. Our next upcoming ship is the Arsenal, a heavy ship that wields an enormous array of lead and steel weapons.Quality AmmunitionArsenal's weapons are stronger than average, but that comes with a cost. Its guns have limited ammo. You will have to plan fights accordingly and make sure you bring enough guns to each fight!Running out of ammo is not necessarily a bad thing, but this ship also comes with a variety of tools to replenish its ammo as well. Arsenal is ar
2026-08-07 14:00 UTC · Community Announcements · Zenophobia
We are proud to finally release our massive optimization update that includes much needed improvements to the game's performance as well as tons of new features.OptimizationsWith our plethora of changes including switching languages, object pooling, rendering improvements, collision detection improvements, and more, we've successfully optimized the game by leaps and bounds. Expect the game to run buttery smooth even as thousands of projectiles fill the screen.Quality of LifeWe have been going through our checklist of QoL changes throughout the past months. Below are the changes we've managed t
2026-06-20 12:00 UTC · Community Announcements · Zenophobia
Happy Birthday Neon Striker!One year ago today, Neon Striker released into Early Access on Steam, and it has come a long way from then, all thanks to the feedback and support of our players. While our next update isn't ready yet, here's a sneak peak at what's to come. Don't worry, we're still steadily working on the game!OptimizationsOver the last few months, we have been hard at work rewriting the game to improve its performance. We've migrated off of gdscript to the much faster C#, ditched Godot's Node system to optimize rendering, added parallel processing, wrote a much more customized coll
2026-02-13 14:22 UTC · Community Announcements · Zenophobia
New ShipPhantom is now available and can be unlocked by beating the game on SkypiercerOptimizationsOptimized piercing beam code to not check for collisions while the beam was off.Status Effect animations no longer play for ships off-screen.Optimized the Scramble Bullet animation.Reduced some unnecessary keyframe data calculation in multiplayer.In multiplayer, when one player wins, all players will win.Cleared out some unused items and resources.BugfixesSupernova now properly stacks with other equipped Supernovas.Fixed a bug with weapon arcs not displaying properly after dying in multiplayer.Fi
2026-02-06 15:00 UTC · Community Announcements · Zenophobia
From The ShadowsThe Phantom is our assassin ship, wielding the power of Dodge and Marks to hunt its prey. It has the lowest defenses in the game, but who needs defenses when you can sneak your way into the enemy fleet to wreak havoc from within?Critical StrikesPhantom also introduces our new Critical mechanic. Unlike in other games, Critical strikes in Neon Striker do not rely on chance. Each attack grants your weapon Crit Points, and it automatically spends 100 to perform a crit. In the end, the number of crits is still the same as a percentage based crit system, but there's no chance involve
2026-02-03 03:09 UTC · Community Announcements · Zenophobia
BugfixesMultiplayer netcode is now disabled while you play the game in singleplayer.Fixed a desync caused by pathfinding in long rollbacks.Fixed a desync caused by Swarm bubble carriers.Fixed a desync caused by dying ships and weapon targeting in long rollbacks.Fixed a desync caused by Marks.Fixed a bug where being slowed while you had Nitro would cause your turn rate to be abnormally reduced.Fixed a bug where a player could pick up an item while it was in its upgrade animation.BalanceWhen you apply Moonfire to a weapon that inflicts Sunspark (i.e. using Luminance on a Sunbow), that weapon wil
2026-01-30 14:02 UTC · Community Announcements · Zenophobia
Update 0.10 is finally here. This update overhauls a lot of underlying systems to make multiplayer synchronized. No more desync between bullets on your screen and your friend's, and no more ships dying for no reason out of the blue. However, this does make the game run slower. We appreciate your patience as we sort things out. We have plans to make the game run faster, but those plans would make it harder to debug, so we want to prioritize fixing bugs first.EclipseEclipse is now available and can be unlocked by beating the game on Firestorm. KeepKeep has received a sizable rework, with many it
2026-01-23 15:00 UTC · Community Announcements · Zenophobia
Multiplayer ImprovementsOver the past four months, we have been hard at work upgrading the multiplayer for our game, overhauling many systems to get to where we are today. With this new system, we aim to solve desync issues. No more bullets appearing for one player but not the other, and no more ships dying randomly because they were killed on your teammate's screen.However, these changes do decrease the performance of the game. We are still actively working to improve this, but we wanted to first prioritize functionality. Expect a performance upgrade after we resolve any remaining bugs with m
2025-10-12 15:08 UTC · Community Announcements · Zenophobia
BugfixesFixed a bug with the ready up button in the multiplayer causing a soft lock in the lobby.Potentially fixed a bug with the ready up button causing a soft lock in the multiplayer workshop.Fixed a bug where players in the same lobby would encounter different enemies if one of the players previously started a run in the same game session.Drones deployed by Divide and Conquer now remember their modifiers.Fixed a bug where Omni Hangars would remember their previous items if placed with no slot in front of them.
2025-10-10 14:00 UTC · Community Announcements · Zenophobia
FeaturesMany new Modifiers have now been added to the Modifier reward pool.You can now choose from 3 Modifiers instead of getting one randomly.Gift rewards now tell you in the text which ship you will be getting the items from.Modifiers will now reject items that cannot receive that modifier (no more multishot on your melee weapons)The Multiplayer lobby now displays the selected danger level.When playing in multiplayer, you can now un-ready in the workshop.If you play in windowed mode, the game should now remember your window size and placement.Balance ChangesBlade Dance changed: Duplicate adj
2025-10-03 14:00 UTC · Community Announcements · Zenophobia
We've been hard at work upgrading our multiplayer architecture, but it still isn't ready yet. So this week is a lighter update, which includes a lot of improvements for Modifiers! Many new modifiers have been added to the reward pool. In addition, you will be able to choose a modifier from 3 options instead of randomly receiving 1. There are additional improvements as well, such as modifiers no longer accepting items that aren't eligible to receive that modifier. You can see the list of tags that are eligible for a modifier by hovering it.
2025-09-26 14:00 UTC · Community Announcements · Zenophobia
FeaturesKnight has been added to the roster and can be unlocked by destroying the Celestial Angel.Rewards can now sometimes show up already upgraded. The chances of an upgraded reward increase with act number.BugfixesFixed some positive status effects counting as debuffs.The Workshop no longer incorrectly displays a Wanted Level > 10Fixed a bug where a Universe Seed equipped to something other than a player would contribute to the battle reward count.Fixed a bug where a Mirror's Edge clone that dies while equipped with Divide and Conquer would transfer the player's control over to the Divide a
Full appinfo as delivered by Steam PICS, changenumber 38808444. Also at /api/app/3592710/raw.
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