Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-07 13:42 UTC · Community Announcements · sjgreys
Hey everyone!If you've enjoyed optimizing your progression loops and clearing forests in Lumberjacked, we have some exciting news today.Our friends over at Rokaplay (the publisher behind A Game About Digging A Hole and Solarpunk) are launching a brand-new title: Chop Chop Inc.Chop Chop Inc. is an adventure game entirely focused on chopping trees, building up automated production lines, and scaling your operation.You can check out Chop Chop Inc here: Happy chopping!
2026-08-04 22:57 UTC · Community Announcements · Dumb Duck Games
You've escaped the forest.Now can you escape the neighborhood?We're excited to share our newest project: The Outskirts.You awaken in a dense fog, trapped in an endlessly looping neighborhood where every intersection forces a choice. Observe your surroundings carefully, trust your instincts, and find the one safe path... One wrong turn sends you back to the beginning.It's a very different experience from Lumberjacked, but it has the same focus on mystery, atmosphere, and discovering what's really going on.If that sounds like your kind of game, we'd love if you checked it out Stay Choppin'
2026-04-21 20:33 UTC · Community Announcements · sjgreys
Hey everyone!We’ve got the first look at our upcoming incremental clicker game, Confettied!The gnomes are at it again and now you can see where all of those trees you harvested have gone as you clean up 100,000 pieces of confetti with some…unconventional tools.This is an early look and we’re in the final polishing mode now! I’ll be sure to bring closer looks at the various gameplay aspects: Cleaning, recycling, and upgrading, as well as the various side-elements like popping balloons and the mini-games as we move forward.If you love torturing yourself with the satisfyingly mundane, I do believ
2026-04-05 18:34 UTC · Community Announcements · Dumb Duck Games
Lumberjacked and Timber Rush are together on discount to STAY chopping!! Available Now in the Lumber Legends Bundle!!
2026-03-01 21:02 UTC · Community Announcements · sjgreys
Rollbound has just rolled onto Steam! It's a short, tabletop-inspired clicker where a single D20 decides your fate. Journey through 5 atmospheric biomes, and upgrade your stats to prepare for the final battle against the Demon King.With 6 different endings to discover and a post-game Auto-Roll/2x Speed mode for idle farming, there are plenty of reasons to pull up a chair at the tavern.Check out the 'Logbound' bundle to grab it at a discount alongside Lumberjacked!
2025-12-04 17:53 UTC · Community Announcements · Dumb Duck Games
We're excited to share that Dumb Duck Games' next title, Tabletop Baseball, is now officially available on Steam!If you enjoy physics-driven arcade gameplay with a retro vibe, give it a swing and check it out HERE
2025-11-11 17:43 UTC · Community Announcements · sjgreys
Hey everyone! We’re still working on plenty of things Lumberjacked, and while we inch closer to the major 2.0 update, which will add some new gameplay and an ending, we’re still working to improve the overall base experience.This update brings a major performance boost and improves the Day/Night lighting, which was a part of the original performance issue. Looking forward to hearing how it works for everyone!There will be another update very soon that adds in a tree radar which works with the final tool when working to finish the gnome ending, giving you a large radius to see trees around you
2025-10-16 23:49 UTC · Community Announcements · sjgreys
Hey Lumberjacks,We’ve just rolled out a major update packed with new collectible bobbleheads, some Halloween skins and decorations, and more. Here’s what’s new in Lumberjacked!New FeaturesJumping You asked, we delivered. Your lumberjack can now jump! Explore the world with a new sense of mobility.Halloween Theme The Cabin and atmosphere just got a seasonal overhaul. Pumpkins, lighting, and decorations set the mood for a spooky harvest season.Skin Menu The skin menus have been relocated to separate interactables for a better sense of immersion.Wardrobe A brand-new Wardrobe lets you browse and e
2025-07-08 19:14 UTC · Community Announcements · Dumb Duck Games
We’re thrilled to announce that Lumberjacked now officially has Steam Trading Cards! That means you can start collecting cards, crafting badges, and unlocking exclusive profile backgrounds and custom emoticons pulled straight from the most chaotic corners of the forest.Hop in for another round, chop some trees and collect some cards! -The Lumberjacked Team
2025-05-03 19:08 UTC · Community Announcements · sjgreys
I'm back, apologies for not working this in sooner. For those of you afflicted by the missing tree bug, if you update the game, and restart it and load in, your felled tree count should update to reflect the missing trees allowing you to continue. Please, let me know if this fixes and or if you have more issues with it. Thank you!
2025-05-03 14:08 UTC · Community Announcements · sjgreys
We've addressed a bug that caused trees to be missing due to moving in/out of nodes while they were still loading in. Apologies for this, and it seems it's been patched up. I teleported the player positions all around the map very quickly before the trees could fully load to verify and all 10,000 trees seemed to remain in-tact. I will continue to test this, but it seems the immediate issue has be resolved. If you've had this happen to you and are missing many trees that can not be found, please hop into the discord, and report it and I will gladly help you get your tree count straightened out
2025-05-02 20:51 UTC · Community Announcements · sjgreys
Hi everyone! As we move close to the end of the 2nd week of Lumberjacked’s release (I was going to say a month, because it sure feels like it!), we’re wrapping it up with a huge update. With version 1.1 we address 2 major issues, one more common than the other, but both very important, as well some balancing and various bug fixes. Since this is such a large update, and even though we’ve done our best to test it thoroughly, any number of strange things or oversights can happen so please come let us know and we’ll get to it immediately! Saving & Loading First, is the saving bug that would occasi
2025-04-27 06:59 UTC · Community Announcements · sjgreys
Hi everyone! We're still working nonstop to bring you the best game we can! With this new update, we've started to finally add in more content, and we're starting with skins! This is only part 1, and we will be adding more soon as well as music to the Skin Shop. Tomorrow, however, will have the main focus be on the optimization and graphics settings. This is one of the last big areas to cover, and we appreciate everyone's patience. Please, let us know if you have any issues! I had one thing I had to patch up tonight, and it's got me a little nervous but I haven't had any reported issues. Drop
2025-04-26 03:52 UTC · Community Announcements · sjgreys
Hi everyone! What incredible first week. We honestly never predicted you all would enjoy our silly little tree cutting incremental game like you have...we're just absolutely blown away by the support. We've been listening intently on all of the things you wish to see in the game, and doing our best to bring them in one way or another, and this update is the first of these improvements. We're working on a major optimization update as well, and that will be coming hopefully by the end of the weekend. Like with all big updates, no matter how much we test, it's always possible something weird snea
2025-04-22 21:39 UTC · Community Announcements · sjgreys
This is a small patch that addresses a couple issues that came up from the recent update. If you weren't able to continue on the credits, and you've finished both endings but didn't get the final achievement the next time you load in it should be granted to you. Apologies for this oversight. There was a way to exploit pausing time while playing by doing an Unstick action, but no longer! Hope you all got some free work days with that one haha. And another error was tidied up. Thanks again for the crazy amount of support and patience while I get to adding new requested features and helping work
Full appinfo as delivered by Steam PICS, changenumber 38592733. Also at /api/app/3593780/raw.
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