Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-05-21 13:34 UTC · Community Announcements · Peltast
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8267393/b78666bfa1f8b453806ae93858c51630ae16404f.png Why Am I Dead At Sea has just been updated with a newer version aiming to solve some of the more prominent issues in the game, and smooth out some of the gameplay with quality of life changes! Full change-log: The game's language can now be changed in-game within the menu - just select English or Russian at any point in the new "Languages" tab! You may have to enter/leave a save file, or at worst restart the game, for these changes to take effect. Collision has been reworked,
2018-03-15 00:21 UTC · Community Announcements · Peltast
Hi everyone! I'm happy to say that the game now has a Russian version available through Steam for windows. It's been a little while since I've worked with Steamworks and this is my first time adding support for another language, so hopefully it goes smoothly! To access it, you should be able to change the selected language in the "Language" tab within the game properties. Unfortunately, this is exclusive to Windows for the time being. Ideally, in the future it would be possible to change languages in-game, which would also make it easier to bring this version to Mac. I can't take any credit fo
2018-03-15 00:21 UTC · Community Announcements · Peltast
Hi everyone! I'm happy to say that the game now has a Russian version available through Steam for windows. It's been a little while since I've worked with Steamworks and this is my first time adding support for another language, so hopefully it goes smoothly! To access it, you should be able to change the selected language in the "Language" tab within the game properties. Unfortunately, this is exclusive to Windows for the time being. Ideally, in the future it would be possible to change languages in-game, which would also make it easier to bring this version to Mac. I can't take any credit fo
2016-04-18 00:28 UTC · Community Announcements · Peltast
Why Am I Dead At Sea has just updated with another patch to deal with some smaller issues of the game. Admittedly this isn't a huge update, but I hope for it to be the first of several in the near future. Version 1.2 Changes Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall! With the aforementioned collision rework, the collision bugs introduced in 1.1 are gone. A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear. S
2016-04-18 00:28 UTC · Community Announcements · Peltast
Why Am I Dead At Sea has just updated with another patch to deal with some smaller issues of the game. Admittedly this isn't a huge update, but I hope for it to be the first of several in the near future. Version 1.2 Changes Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall! With the aforementioned collision rework, the collision bugs introduced in 1.1 are gone. A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear. S
2015-10-31 21:53 UTC · Community Announcements · Peltast
To celebrate the spooky and somewhat absurd holiday of Halloween, Why Am I Dead At Sea is being given a PC update with some visual features that will help guide you through its spooky and somewhat absurd mystery! The game will now remember which dialogue options you have visited, and will let you know that it has been visited by graying it out. This will update if any new dialogue is unlocked, so if you see an option that was previously gray become white again - it means there's something new! http://i.imgur.com/OsMdHo9.png On top of that, characters that still have dialogue which you haven't
2015-10-31 21:53 UTC · Community Announcements · Peltast
To celebrate the spooky and somewhat absurd holiday of Halloween, Why Am I Dead At Sea is being given a PC update with some visual features that will help guide you through its spooky and somewhat absurd mystery! The game will now remember which dialogue options you have visited, and will let you know that it has been visited by graying it out. This will update if any new dialogue is unlocked, so if you see an option that was previously gray become white again - it means there's something new! http://i.imgur.com/OsMdHo9.png On top of that, characters that still have dialogue which you haven't
2015-10-29 19:04 UTC · Community Announcements · Peltast
Why Am I Dead At Sea has received a patch adding a couple of small, but hopefully very useful features for the Windows version! Version 1.1 Changes Dialogue options that have already been visited, or that exit a conversation, will appear grey. This will help you keep track of which dialogue options you've already gone through. Characters with dialogue that hasn't been visited will have little speech-bubbles appear above their heads. Again, this will help keep track of who you still have available dialogue options for, and can potentially alert you if new dialogue has been unlocked. Ferdinand's
2015-10-29 19:04 UTC · Community Announcements · Peltast
Why Am I Dead At Sea has received a patch adding a couple of small, but hopefully very useful features for the Windows version! Version 1.1 Changes Dialogue options that have already been visited, or that exit a conversation, will appear grey. This will help you keep track of which dialogue options you've already gone through. Characters with dialogue that hasn't been visited will have little speech-bubbles appear above their heads. Again, this will help keep track of who you still have available dialogue options for, and can potentially alert you if new dialogue has been unlocked. Ferdinand's
2015-05-20 01:44 UTC · Community Announcements · Peltast
Why Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version: Version 1.04 changes When asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave. Several typos have been corrected. A visual bug with centering the text in the dialogue box has been fixed. Several visual bugs that occurred when playing the game in larger resolutions have been fixed: Darryl's ability now fills
2015-05-20 01:44 UTC · Community Announcements · Peltast
Why Am I Dead At Sea has just received a small update to deal with a few bugs and tweak the dialogue slightly. Below are the changes that are active with the newest version: Version 1.04 changes When asking Paulo for advice on what to do, an additional option is available, which gives a much more concrete hint - rather than just the vague objective he previously gave. Several typos have been corrected. A visual bug with centering the text in the dialogue box has been fixed. Several visual bugs that occurred when playing the game in larger resolutions have been fixed: Darryl's ability now fills
Full appinfo as delivered by Steam PICS, changenumber 34829623. Also at /api/app/359400/raw.
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