Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
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2025-11-24 18:02 UTC · Community Announcements · Final Fall
Hey everyone,I wanted to take a moment to share something a bit different. Final Fall can now be nominated for the Steam Awards in the Story-Rich category. I know my chances of winning are practically zero, but that’s not really the point.When I started making this game, I wasn’t trying to chase popularity or make something easy to love. I wanted to tell a story that felt real in its pain. A story about guilt, loss, and the way the mind can turn against you. It’s dark, uncomfortable, and sometimes heavy to get through, but that’s the world Ophelia lives in.The game has a small following, a few
2025-11-02 10:31 UTC · Community Announcements · Final Fall
I would like to apologize for the delay of this update, i recently had a child and things have been pretty hectic. After carefully going through all feedback, bug reports and reviews i tried my best to bring you what ever you asked for without compromising the game's vision and integrity.The zombie enemies from the initial version are back.The zombies have had their AI reworked.Dismemberment system has been added for the Zombie enemies. You can now shoot off all their limbsZombie behavior changes depending on what and how many limbs they have left. Finisher move has been added to Ophelia for z
2025-06-19 10:36 UTC · Community Announcements · Final Fall
The tormentor QTE volume has been decreased by default. An issue where the SFX slider would not adjust the Tormentor volume has been resolved. Thanks to RogerPlays for brining this issue to my attention. Audio volume adjustments have been made in many aspects of the game. It should be more balanced now with less volume spikes. Some minor bug fixes. Thank you for your feedback!
2025-06-09 21:51 UTC · Community Announcements · Final Fall
Fixes Fixed an issue with the Tormentor Quick Time Event not displaying on certain resolutions. Fixed an issue where the camera would lose focus when exiting interactions abruptly. Performance improvements Changes Tormentor's health is now dynamic, it adjusts based on Ophelia's insanity levels. The higher Ophelia's insanity, the larger their health pool. Manage your Olanzapine accordingly. New death animation for Ophelia when she "dies" from a Tormentor.
2025-05-26 01:21 UTC · Community Announcements · Final Fall
Some major changes made their way into the game with today's patch. The combat system has been completely revamped. Changes Zombie Enemies removed from the game entirely. Combat system has changed completely into a reactive & timing based type of combat that fits the narrative of the game much better. Ophelia's Tormentor has been introduced as the main enemy. Extremely hard to kill with regular means. Box cutter is now useless in combat, it remains as one of the "bad" items for it's alternative purpose. Additional Regenol (Health Item) have been added to the game. The amount of Health Regenol
2025-05-16 17:37 UTC · Community Announcements · Final Fall
I take your feedback very seriously, and you will see that reflected in patches/changes as the game progresses. Today we have quite a few things changing. Removed starting "Dazed" Animation. You can now walk normally and sprint from the beginning. Shower sequence removed entirely from the game. Clothes have been moved to a much closer and clear location. This should eliminate wandering around for those that didn't pay attention. Resistance Indicator has been added to the hallucinator resistance events. You can now see how fast you need to mash LMB during those events. Fixed a bug after yesterd
2025-05-15 18:49 UTC · Community Announcements · Final Fall
I've heard you, you are afraid of the dark. Brightness slider has been added in the options. Minor backend fixes. Thank you for your feedback!
2025-05-14 12:03 UTC · Community Announcements · Final Fall
A massive thank you to everyone that submitted their invaluable feedback. Adjusted walking speed animation on the starting sequence. Adjusted the "stun" duration and animation speed when hitting a wall with the box cutter. Decreased the amount of damage enemies deal during a grab. Fixed a bug with the wheelchair puzzle. Optimizations for lower end CPUs. Overall lighting intensity slightly increased. Flashlight radius and intensity increased. Some UI text corrections.
Full appinfo as delivered by Steam PICS, changenumber 38718089. Also at /api/app/3599470/raw.
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