2026-09-11 14:04 UTC · Community Announcements · Two Nomads Studio
Hey everyone,We had a few bugs yesterday in v1.0.34 so we fixed couple of thingsBug FixesFPS Capping is temporarly shut down because it was interfiring with VSync settings and that was causing the Screen Tearing mainly.In the Castle and In the Doctor's clinic, there was a collider problem, is now fixed.In gulcemal when talking with ulas character, in some dialogue options there was options that looks like bugged, is now fixedAfter the story is over, the post process was bugged a little bit, should be solved now.Fixed blury texture issueThank you for your patience!If you run into any more issue
2026-09-10 18:45 UTC · Community Announcements · Two Nomads Studio
Hey everyone,We've officially reached full release, but that doesn't mean we're leaving the game for itself. Based on the bug reports and discussions you shared with us on Steam and Discord, we've fixed couple of bugs. Here's what's fixed in this hotfix:Bug FixesFixed an issue where the Big Ship's engine was not interactable.Fixed an issue where the Carnival minigame UIs could not be interacted with using the mouse.Fixed an issue that could cause players to become locked/stuck after the game finished loading. (Note: this fix is still being monitored and needs further confirmation.)Improved sta
2026-09-10 12:49 UTC · Community Announcements · Two Nomads Studio
Greetings to everyone from the shores of Blackreef, After more than a year of development, Sunken Engine is finally releasing in its full version. Dozens of content updates, hundreds of bug fixes, hundreds of comments and feedback… When we first came up with the idea for Sunken Engine, we never imagined that the game would reach such a large audience. But when we saw the interest people showed in the game on the very first day we opened the Steam store page, we realized just how much work we had ahead of us. With the demo, we reached nearly 30,000 wishlists, and by the time we launched into Ea
2026-08-10 12:22 UTC · Community Announcements · Two Nomads Studio
Greetings to you all from the shores of Blackreef;Thank you so much for the support you have shown us over the past year and a half. We are now approaching the full release of Sunken Engine, and our excitement is steadily growing. The story we have been developing for over a year will be completed, and we will now start planning for the future.In our upcoming titles, we want to build upon what we've learned here to create even higher-quality games. Thank you for making this possible.With the full release, the game's story will conclude. During this process, we will fix all existing bugs and ma
2026-08-04 19:15 UTC · Community Announcements · Two Nomads Studio
Greetings to everyone from the shores of Blackreef!We are here to talk about our final content update before the full release. With this update, we have finally brought a mechanic to the game that we've been wanting to add for a long time: SPELLCASTING! This update includes a series of new features that will make playing the game much more convenient for you. Here is what we've added to the game with this update.SpellcastingWe have added spells that you can activate using the Necronomicon to aid you in the game. You will be able to cast these via the Necronomicon.Call of the Storm: With this s
2026-07-20 16:10 UTC · Community Announcements · Two Nomads Studio
Greetings to everyone from the shores of Blackreef!The full release is just around the corner, and we are currently working on the final updates we'll be rolling out during this period. With the full release, we plan to complete the story and add much more content to the game. Until then, we have focused on increasing the variety of "cursed ships" something we felt was missing from the experience.Here is what is new with this update:New Cursed ShipsCursed ships have different dynamics compared to other ships; you cannot fix the issues on these vessels with just a hammer and a bucket. Their dam
2026-06-25 16:26 UTC · Community Announcements · Two Nomads Studio
Version 0.7 Overall UpdateGreetings from the coasts of Blackreef!We have been working on version 0.7 for a couple of weeks and we think it is complete now. What we worked on so far:Deep Optimization: We tried to be sure that game is working on 60 FPS for most of the devices. We also tried to make the stuttering go away, we know it is a very persistent problem even from the day 1.Bug Fixes Bug related to the cursed fishes not added to the Fish Encyclopedia is now fixed. It occured because of a save system bug, should be now saved correctly. Couple of bugs related to the colliders across ships h
2026-06-17 12:27 UTC · Community Announcements · Two Nomads Studio
Greetings from the shores of Blackreef, Eight months ago, we launched Sunken Engine into Early Access.Today, we’ve reached 35,000+ copies sold and 72,000+ wishlists. 👏🏻What we’ve achieved in just 8 months fills us with both pride and motivation.We will be releasing an update in the coming weeks to fix all bugs and improve optimization. Afterward, we will continue working towards the full release. To reach us, you can use the Steam Discussions and our Discord server.In the meantime, if you would like to support our new game as well, you can find it below;Thanks for All.Two Nomads Studio
2026-06-13 13:52 UTC · Community Announcements · Two Nomads Studio
Hello everyone!In this update, we focused on two main areas: bug fixes and new features.Bug FixesThanks to your help, we managed to fix several bugs. We know there may still be a few issues out there, but we believe we have resolved most of the major ones. If you are still experiencing any problems, please reach out to us. Your bug reports help us a lot.New FeaturesShip Wheel RepairGearbox RepairPropeller RepairOnce again, thank you for all the interest and support you have shown us throughout this process. We are here to fix and improve any issues you may encounter. You can reach us through S
2026-05-20 20:33 UTC · Community Announcements · Two Nomads Studio
Greetings from the shores of Blackreef,We have fixed several issues and missing parts that appeared after the Underwater Update, along with some older problems that were still present. We will release a few more bugfix updates during this period. Once the game becomes stable, we will begin working on the full release.With this update, we have made the following changes;Fixed the Stretch issue in the tutorial sectionFixed boats overlapping during training when a new boat arrives while one is already presentFixed a large collider appearing and not being removed when a boat arrives at a level 0 d
2026-05-12 19:30 UTC · Community Announcements · Two Nomads Studio
Greetings from Blackreef,Following your feedback and bug reports after the latest update, we’ve prepared a new patch.Fixed an issue where the emergency coded fax notification would not disappear when selecting another fax.Adjusted the frequency of incoming emergency-coded faxes.Fixed an issue where wind sounds could be heard inside the shop but not outside.Fixed the issue where the rich customer notification would disappear.Fixed an issue during fuse box repairs where cable ends would remain stuck in place.Fixed the collider issue on the bed in the large ship captain’s cabin.Fixed the characte
2026-05-10 18:01 UTC · Community Announcements · Two Nomads Studio
Greetings from the shores of Blackreef,Our new update is now live! One of the biggest additions to the game, the underwater system, has arrived with this update. Alongside underwater exploration, many new pieces of content, new jobs, new areas, and the continuation of the story have also been added to Sunken Engine.Here are the details:UnderwaterAs we step into the summer season, we thought you might want to cool off a little. You can now jump directly from the harbor into the cold waters of Blackreef Island.There are new places to discover underwater, along with new jobs to complete. New muss
2026-04-10 23:53 UTC · Community Announcements · Two Nomads Studio
Hello Blackreef,We had couple of bugs in the game related to the previous update v0.5. Some of the bugs are related to the new ships and some of them are actually coming from previous versions. Here is what is fixed:A bug where trash appeared floating in the air in one of the skiffs has been fixedA bug related to scraping job pricing calculating per mussel instead of total has been fixedFax signal sound volume and range have been increasedLevel up sound effect has been updatedA bug where iron railings highlighted and showed an exclamation mark without an active task has been fixedA purchase co
2026-04-07 17:29 UTC · Community Announcements · Two Nomads Studio
Greetings to everyone from the shores of Blackreef!We’d like to let you know that we’ve fixed a number of issues that appeared after the latest update. With the help of your feedback and bug reports, here are the changes we’ve made:Fixed the water issue appearing in the middle section of one of the 3-star shipsFixed the issue where items on the Gülcemal ship could not be picked upFixed the issue where Carnival items could not be picked up, and added outlines to them (An outline now appears when the item is interactable.)Fixed the issue where ship job messages did not match the actual tasks rec
2026-03-30 11:11 UTC · Community Announcements · Two Nomads Studio
Greetings from the docks of Blackreef,We've been quiet since the Gulcemal Update and for good reason. This update focuses on rebuilding the game's foundations: visuals, mechanics, optimization, and the sea itself. Everything here is groundwork for what comes next.Visual OverhaulMost of the game's assets dated back to the demo and early access period. We've reworked them from scratch: better optimized, more consistent with the game's tone, and significantly more polished. All ship entry points have been redesigned, which also eliminates most of the old movement restrictions around boarding. Two
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