Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2020-08-09 17:07 UTC · Community Announcements · Codebread
Cool news today! Super Daryl Deluxe was chosen by the team over at Yogscast Games to be a part of their Tiny Teams Festival, which runs from August 9th - 15th! Tiny Teams is a festival to celebrate games made by small teams and we've very excited to be a part of it. Call your parents, grandparents, and childhood friends and let them know a bunch of awesome games are on sale and being streamed! You can check out the stream here (Starting at 8pm BST): http://twitch.tv/yogscast Support the teams by viewing the games being showcased here: https://bit.ly/TinyTeams20
2019-01-22 15:35 UTC · Community Announcements · Codebread
Hey guys, exciting news today in what it likely to be the final major update for Super Daryl Deluxe. We're pulling Local Co-Op Mode out of beta and into the main game so you can now team up with your friend and experience the whole totally normal high school life of greasy mulleted teenager. In addition to the new game mode (which can be selected when you start a new game), we've added something that many of you were asking for: the ability to see Jarods and Photographs on your Map. You can purchase Jarod and Photograph Map Upgrades from a certain Trenchcoat Employee late in the game. He's pre
2018-07-19 18:43 UTC · Community Announcements · Codebread
Hey Daryl fans! Big surprise news coming at 'cha: we added a whole new Daryl to the game! That's right, Super Daryl Deluxe now supports Local Co-Op Mode for the entire 20+ hour adventure. It's still in Beta, but we plan to roll it out permanently in the coming months. Trailer here: https://www.youtube.com/watch?v=e-SKrXVCjmA We decided to release this mode as a separate beta because we want your feedback on what works and what doesn't before the full launch. Although the game is fully playable in co-op mode, we feel like there is more potential here. So grab a friend, play the game, and give u
2018-06-09 17:47 UTC · Community Announcements · Codebread
Heyo Daryl fans! It's been two months since release and a lot has been happening. For about a month after launch I was pretty busy constantly fixing bugs and pushing updates live to all of our supported platforms, and I have to say thank you to everyone for reporting bugs and sending in your error logs. I think most of the major bugs have been caught and fixed, but there are still a few out there I need to get to. The game has been incredibly well received and I couldn't be happier about that. We're stil struggling with visibility unfortunately, but we hope that word of mouth will help us cont
2018-03-12 23:38 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Not enough games have the confidence to open with a rousing yet tongue-in-cheek rock-opera piece introducing their protagonist. Fewer still are those daft enough to launch straight into that level of absurdity in their trailers. Super Daryl Deluxe, debut title and ‘RPGvania’ platformer (blame the devs for that one) from Dan & Gary Games goes all-in with its release date trailer within, and it doesn’t look half bad as a game, either, if you don’t mind cringing a little at its world of exaggerated American high-school awkwardness. (more…)
2017-01-24 05:24 UTC · Community Announcements · Codebread
Hey everyone! I wanted to post and share a few updates on the development of Super Daryl Deluxe with you. In the future I will most likely be linking to our own blog, as I'll be writing dev updates there, but until I make that blog we'll do the updates right here instead! Our development process has had its ups and downs, but as of last October we've really gotten into the swing of things... because that's when we finally went full-time! Yay! Last week we ended development on Chapter One of the game-- which is actually the second chapter (there are six total, Prologue - CH5) -- and we're reall
2017-01-24 05:24 UTC · Community Announcements · Codebread
Hey everyone! I wanted to post and share a few updates on the development of Super Daryl Deluxe with you. In the future I will most likely be linking to our own blog, as I'll be writing dev updates there, but until I make that blog we'll do the updates right here instead! Our development process has had its ups and downs, but as of last October we've really gotten into the swing of things... because that's when we finally went full-time! Yay! Last week we ended development on Chapter One of the game-- which is actually the second chapter (there are six total, Prologue - CH5) -- and we're reall
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/361230/raw.
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