Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:02 UTC.
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2017-09-19 21:56 UTC · Community Announcements · zenorf
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10571795/ea358c6b7fd0600eb0dad5e184f36aaaafb46237.png Hi everyone. We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax. To celebrate this we're putting The Living Dungeon on sale at half price, and also doing a special promotion on Dead Exit to buy one and get one free. You can probably expect some more updates coming to The Living Dungeon over the next couple of months too. Enjoy!
2017-09-19 21:56 UTC · Community Announcements · zenorf
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10571795/ea358c6b7fd0600eb0dad5e184f36aaaafb46237.png Hi everyone. We're going to be at EGX this year with The Living Dunge, Dead Exit, and The Krucer Parallax. To celebrate this we're putting The Living Dungeon on sale at half price, and also doing a special promotion on Dead Exit to buy one and get one free. You can probably expect some more updates coming to The Living Dungeon over the next couple of months too. Enjoy!
2017-07-04 09:32 UTC · Community Announcements · zenorf
Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon. For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer as it moves onto PBR rather than the old Skyshop rendering. There will also be some gameplay tweaks in places too. Basically what I'm saying is, if there are any tweaks you'd like to see, let us know and we might be able to do them. Posting here is fine, but it's probably best to contact us at our support e-mail support@radiationburn.net T
2017-07-04 09:32 UTC · Community Announcements · zenorf
Now that Dead Exit is out we are coming back to do some more work on The Living Dungeon. For a couple of reasons I can't really go into, one of which rhymes with "Tea, Yes, More" the game is getting a little bit of a touch up so visually it'll be a bit nicer as it moves onto PBR rather than the old Skyshop rendering. There will also be some gameplay tweaks in places too. Basically what I'm saying is, if there are any tweaks you'd like to see, let us know and we might be able to do them. Posting here is fine, but it's probably best to contact us at our support e-mail support@radiationburn.net T
2017-03-27 23:55 UTC · Community Announcements · zenorf
Just another tiny update to add a counter for the "song of Death and death" achievement.
2017-03-27 23:55 UTC · Community Announcements · zenorf
Just another tiny update to add a counter for the "song of Death and death" achievement.
2017-03-23 23:25 UTC · Community Announcements · zenorf
Hi Guys. Nothing Fancy this time. Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week. Specifically "Wretchedly Violent" , and " A song of Death and Death". These now track properly.
2017-03-23 23:25 UTC · Community Announcements · zenorf
Hi Guys. Nothing Fancy this time. Just a small update to fix 2 of the achievements that someone noticed were not working properly at the start of the week. Specifically "Wretchedly Violent" , and " A song of Death and Death". These now track properly.
2017-03-14 16:49 UTC · Community Announcements · zenorf
Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode. + Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested. +Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manag
2017-03-14 16:49 UTC · Community Announcements · zenorf
Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode. + Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested. +Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manag
2017-02-14 00:04 UTC · Community Announcements · zenorf
Hello everybody. Sorry for the time between the last update and this one but hopefully it's worth it. Multiplayer:First off. The multiplayer has been updated to work with most routers. so please give it a try and invite some friends to their deaths. There are probably some routers or security systems that the multiplayer can't get through so let us know if you have one and what it is. Matchmaking: This now works. there are about 10K people with this game so finding other people looking at the same time may be tricky but we wanted to get it working on PC out of principle since the code will be
2017-02-14 00:04 UTC · Community Announcements · zenorf
Hello everybody. Sorry for the time between the last update and this one but hopefully it's worth it. Multiplayer:First off. The multiplayer has been updated to work with most routers. so please give it a try and invite some friends to their deaths. There are probably some routers or security systems that the multiplayer can't get through so let us know if you have one and what it is. Matchmaking: This now works. there are about 10K people with this game so finding other people looking at the same time may be tricky but we wanted to get it working on PC out of principle since the code will be
2017-02-02 11:44 UTC · Community Announcements · zenorf
Hi Everybody, Thanks for paying attention at all to what we are up to. Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build ready next week. That also leads on to getting the Matchmaking sorted too. Don't know how many people on PC care about that but it was important on PC and we still want it working out of principle. We're going to add a few little tweak keyboard shortcuts that people have requested similar to the K key toggling the DOF. The first of these is
2017-02-02 11:44 UTC · Community Announcements · zenorf
Hi Everybody, Thanks for paying attention at all to what we are up to. Most importantly, we think we've finally figured out the problem that affects many people in online multiplayer. It's basically about NAT punching. fingers crossed we'll have a new build ready next week. That also leads on to getting the Matchmaking sorted too. Don't know how many people on PC care about that but it was important on PC and we still want it working out of principle. We're going to add a few little tweak keyboard shortcuts that people have requested similar to the K key toggling the DOF. The first of these is
2016-11-25 11:56 UTC · Community Announcements · zenorf
Hi Everyone, and by everyone I really just mean the Linux community. We have now officially released the Linux version of The Living Dungeon. We'd like to thank the Linux community for their patience and being the driving force behind making this happen at all. When we started looking into this we knew nothing about Linux. I'm still not a fan of command line tools I admit, but the Linux community have been there to hold my hand through the entire process from installing Linux through to Beta Testing the game for us. One small disappointment is that we are still dealing with the online multipla
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/362290/raw.
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