2026-08-20 10:31 UTC · Community Announcements · Coredumping
My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter... Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul: {STEAM_CLAN_IMAGE}/8600182/984a895aff76329036ccb4455a623c4748b1fa47.png
2026-08-05 11:43 UTC · Community Announcements · Coredumping
Work on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last. Servers You can now develop your own server products and use them for hosting your software, or use servers already on the market. A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will lower the impact of DDoS attacks. {STEAM_CLAN_IMAGE}/8600182/b335f6518fdce5d190dc89c67b13d95f4bc924a0.png DDoS attacks will happen more frequently the bigger your company gets, but can also be carried out b
2026-06-08 17:30 UTC · Community Announcements · Coredumping
The background If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the campaign is playable at this point. We've spent downtime polishing the game and adding a couple of small auxiliary mechanics, as seen in the recent trash update. I've paid particular attention to the fact
2026-05-05 14:50 UTC · Community Announcements · Coredumping
Changes Cooks can now use trays outside of their assigned rooms Sort icon on columns is now separate from header, to avoid it being cut off "Night owl", "super focus", "born leader" and "just the flu" above employees heads will now change color depending on whether the effect is currently negative or positive Changed the wording of the team compatibility filter error when looking for new employees Fixes Changed room aura calculation to avoid inconsistencies based on furniture placement order Fixed bug when new product is released using framework with no owner, mostly occuring in multiplayer Fi
2026-04-20 09:44 UTC · Community Announcements · Coredumping
It's trash time, baby! Summarized patch notes Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load Some furniture can now be auto-placed by holding J (default binding) during placeme
2026-04-08 15:01 UTC · Community Announcements · Coredumping
Click here to see how to join the Unstable branch. Remember to back up your important saves and leave plenty of feedback for the new features! Patch notes for Beta 1.8.36 Changes Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints) Employees and cooks now generate food spills to encourage office/canteen separation Pallets now auto-connect to conveyor belts, pickup and
2026-02-24 11:28 UTC · Community Announcements · Coredumping
This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting. This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it. Patch notes for Beta 1.8.34 Changes You can now place hardware designs you've developed, in your offices (from the product detail window actions) Added reception room limit which only allows receptionis
2026-01-16 12:07 UTC · Community Announcements · Coredumping
Localizor is shutting down, and I've decided to roll out my own website for translations. You can now help translate the game at translate.coredumping.com. The plan moving forward is to keep all languages up to date using machine translations, if they are at least 90% translated already, but human translations will always supersede machine translations. Changes Translations have moved from Localizor to Translate.Coredumping.com Translations downloaded from Translate.Coredumping.com will optionally auto-update when new keys are translated Missing translations will now default to english unless
2025-11-20 15:21 UTC · Community Announcements · Coredumping
Patch notes for Beta 1.8.32 Fixes Fixed review score filtering being bugged Fixed possible bug when checking review history for an add-on Fixed bug when there are employees not assigned to any teams Patch notes for Beta 1.8.31 Changes Replaced product quality/creativity labels in UI with a dynamic customer review system, which takes more variables into account Added a global search panel (Default bound to ctrl+T) Teams can now share a room if more than 50% of their tasks involve the same project Changed buttons in product detail window to dropdown, to fit more actions Fixes Fixed build grid on
2025-11-06 10:26 UTC · Community Announcements · Coredumping
Patch notes for Beta 1.8.30 Changes You can now re-order columns by dragging (remembered per save) Added leader column to team window, hidden by default (right click to show) Made floor grills colorable Fixes Fixed some lists not loading hide status properly Fixed multiplayer saves not working due to receiving corrupted building data from clients Fixed game reloading all custom images when there is a change, instead of just the changed image Patch notes for Beta 1.8.29 Changes Rebalanced long commute complaints Some complaints now disappear once the complaint has been handled (so you get a cha
2025-10-07 10:44 UTC · Community Announcements · Coredumping
Changes Ceiling fans can now also be repaired from some distance Temporary staff salaries have been adjusted up Loan interest has been adjusted up AI companies will now take tech level dating into account when picking frameworks AI companies will now rush to update a product on release, if it has very outdated tech levels Improved currency short form mode to show decimals if number is short Steam profanity filter has been integrated for Steam version in multiplayer games Fixes Fixed not getting reputation from development deals and notification about IP purchase cancelling deal Fixed people ge
2025-09-02 10:18 UTC · Community Announcements · Coredumping
Beta 1.8.26 fixes instances of employees not sitting in chairs correctly Beta 1.8.25 fixes instances of game bugging out when trying to save a multiplayer game with multiple buildings and players Changes Wall mounted furniture can now be placed across wall intersections Ceiling mounted lamps can now be repaired from some distance, allowing it to be placed over tables Made employees prefer going through elevator shafts, to reduce traversal time Elevator shafts can now be snapped together, adding ability to place them in atriums without balconies for support Past day/month income is back to net
2025-08-10 10:59 UTC · Community Announcements · Coredumping
Beta 1.8.23 fixes instances of game bugging out when building free angle rooms Patch notes for Beta 1.8.22 Changes Added elevator shafts Added speed boost info for product updates supported by frameworks Added computer count to room info panel Clarified marketing options in project mangement window Added ability to save and load project management setups globally Past month income column now changes to past day when there are more days per month and shows gross rather than profit Added column to show how many physical copies were sold last day/month to manufacturing window Shift clicking tech
2025-07-22 13:19 UTC · Community Announcements · Coredumping
Beta 1.8.21 fixes more deadlock issues during construction Patch notes for Beta 1.8.20 Fixes Fixed possible deadlocks that could freeze game when deleting or undoing furniture construction Force recompile code mods, to fix broken function references Patch notes for Beta 1.8.19 Changes You can now manually update frameworks, each update takes longer than the last Frameworks now still boost development speed for features using newer tech, but at a reduced rate Framework speed boosts now also apply to product updates You can now iterate on the last peer review if it has not already been done and
2025-05-25 10:13 UTC · Community Announcements · Coredumping
This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently. Beta 1.8.18 has a workaround for the new grass system failing on certain Linux and very few Windows systems Patch notes for Beta 1.8.17 Changes The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names) HR now differentiates between education and hiring when picking specializations Precious metals are now sold automatically when moving company Staff sc
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