Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:21 UTC.
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2026-02-12 11:48 UTC · Community Announcements · Made With Monster Love
Well folks! We finally did it! Cadence is now available for you to download - even after Steam bugs tried their best to derail us yesterday! The original plan was to release on Early Access way back in 2016! I spent a bit of time playing that build a few days ago, and it's crazy to reflect on. It had a lot of charm, but it also had so many glaring issues. {STEAM_CLAN_IMAGE}/11730967/5fd9b03c3f589a5613c74ba089a0b9bd2ab0e8e0.jpg The Cadence of today is almost entirely different, and yet still reflects the same spirit as the original version. I also never once imagined it would take another ten y
2026-02-11 21:07 UTC · Community Announcements · Made With Monster Love
Update: Due to unforeseen circumstances entirely beyond my control Cadence launch is delayed by 24 hours. Apologies! Cadence will release at 9am GMT on the 12 of February, 2026 I woke up this morning excited to finally send Cadence out into the world, only to find out that release button was missing from the Steam backend. For reference I've had every check box and pre flight measure ticked for several weeks now, and everything was ready to go. Or so I thought! Even though Steam is mature software, Valve still sometimes makes changes. And those changes can introduce bugs. And today I was the p
2026-02-05 07:48 UTC · Community Announcements · Made With Monster Love
🚨 It. Is. Finally. Here! 🚨 Cadence drops on the 11th of February 2026! Damn, it feels good to say those words. That's just 6 days away! Please enjoy the brand new Release Trailer: The road has taken 13 years! Sometimes the view has been brilliant, and at other times the climb has been very steep. For long stretches, it felt like we were simply broken down on the side of the road going nowhere. In the darkest moments, I wondered if we'd ever make it here, and you could be forgiven for thinking the same. But if you've kept the faith I want to say thank you so much for believing in the project!
2025-11-27 14:11 UTC · Community Announcements · Made With Monster Love
Hey Folks! We're nearly there! This is the penultimate update before the big "Release" update, coming in the next few days (or weeks). {STEAM_CLAN_IMAGE}/11730967/1c90c290879279bb514ea1a24de7eacfd1ed636f.gif Apologies for the silence, but tons has been happening behind the scenes. How much do you love Ren? {STEAM_CLAN_IMAGE}/11730967/85da86520d72003ad477065d393e91dd973dbbd9.gif You couldn't pet the cat before - a glaring oversight that absolutely needed fixing! I've been polishing Ren with small touches: cursor reactions and idle animations. Historically, I've felt conflicted about this work.
2025-08-07 11:58 UTC · Community Announcements · Made With Monster Love
Cadence always had a smattering of levels, vaguely gesturing at how the final game might eventually play. But today, for the first time, that is no longer true: Cadence has a complete level campaign! I've been locked away adding late game content, and the now the total count is close to 60 levels. {STEAM_CLAN_IMAGE}/11730967/4acbe6bb76705f89608cccae61b0bb8be7fb67f6.gif This is a huge milestone! It means the build currently on Steam, give or take some change, represents what people will play when it's released. It's really happening folks! So is the game done? Well, not quite. I still have a lo
2025-06-23 16:43 UTC · Community Announcements · TheFuntastic
Hey everyone!Last month we participated in the Cerebral Puzzle Showcase on Steam, organised by my friends at Draknek & Friends. I was hopeful this would be a good fit for Cadence—getting in front of players who enjoy thoughtful puzzle games felt like a perfect fit for our niche.The Numbers GameWhat caught me off guard was the sheer scale: over 470 games participated in this festival. For context, that's more than Steam's entire 2013 catalog—the year I started working on Cadence.The indie game landscape has changed dramatically. There are so many quality games competing for attention now. While
2025-05-29 16:59 UTC · Community Announcements · TheFuntastic
To celebrate inclusion in the Cerebral Puzzle Showcasem, I'm dropping a brand new Cadence demo! Development Update Development of Cadence began in 2013. Since then, both the game and my life have evolved significantly, but I've never abandoned this project—Cadence deserves to exist, and the world should get to experience it. As a solo developer without funding, I've often had to prioritise paid work over Cadence development. While I have great respect for developers who can create indie games during moonlight hours, I've found that I need dedicated time blocks to make meaningful progress. My l
2021-03-03 10:09 UTC · Community Announcements · Made With Monster Love
{STEAM_CLAN_IMAGE}/11730967/93ecfccddc7a6da43a2095385fc17affb3cf7278.jpg v0.39 is now up and live on Steam. The main attraction here is the new overworld and levels. However, this is an incremental release - still a work in progress. Better to get something out rather than wait until it was perfect New Levels Gameplay: Next iteration of the overworld. Settings: Added audio volume sliders Settings: Ability to reset progress Visuals: Iterating Switch Graphic UI: Tooltips now added for all tiles in play mode UI: Seen tooltips are remembered between play sessions UI: Interface sounds are much less
2021-01-26 17:47 UTC · Community Announcements · Made With Monster Love
At first blush, Cadence just looks like a simple puzzle game mixed with a dash of zen music. But don't be deceived, the systems that make the game tick are anything but minimal. Join us to find out about the depth and power of the sandbox. After covering the basics of making your own levels and musical compositions - we'll be exploring the concept of Turing Completeness, and how in theory, Cadence could run any known computer program (albeit slowly). This was the foundation of modern computing as pioneered by the incomparable Alan Turing. I'm joined by Alan Zucconi, another Alan and educator e
2021-01-26 13:36 UTC · Community Announcements · Made With Monster Love
Cadence is something different: a hybrid of game and music sandbox. Understanding how to bring these two worlds together has been a quest 8 years in the making. Join the developer as he answers: "What is Cadence?". Taking a deep dive look at: How solving puzzles creates the game's unique zen music A behind-the-scenes look at the history of the game, and why it's taken so long How the powerful sandbox lets you create your own music and much more
2021-01-02 13:17 UTC · Community Announcements · Made With Monster Love
{STEAM_CLAN_IMAGE}/11730967/370db51b18a705593d4cf13ee40bdea03eb8d852.gif Everyone's least favourite year is now in the bin! Huzzah! Since April Cadence has been on an unintentional hiatus. I'm lucky no one close to me suffered from Covid - but it's still been one tumultuous year! In August, I quit my job, and then September saw the bittersweet end of a three-year relationship. In time these will be good things, but talk about spicy changes! Life stuff doesn't leave room for Cadence, but finally, a month ago, I'd sorted out enough to return to the project. And what a productive month it's been!
2019-11-05 08:25 UTC · Community Announcements · Made With Monster Love
This is probably the 3rd time I've attempted to write this post. So, lest we hit number 4, I’ll get to the point: Cadence isn't dead, nor is it coming at any great speed. Previously I've struggled with this contradiction, because long stretches without anything to show is a terrible way to build an audience, especially in 2019 with so many outstanding games to choose from. And let's be honest, I've been bad at posting updates. Like laughably, hilariously bad. Apologies! At times it’s been hard to find the right words, because no matter how I dressed them it felt like making excuses. But of cou
2018-04-02 13:45 UTC · Community Announcements · Made With Monster Love
Hello Everyone, The last while has been a crazy whirlwind, time for an update: A week ago I was at GDC, the Game Developers Conference, showing a brand new build of Cadence. The exciting news is it's the first time we play tested the new level content and the game has definitely taken a leap forward. The countless conversations with other developers was great inspiration and generated a ton of feedback. We have a lot to think about! One of things I wanted to get out of GDC was to figure out how we can accelerate development on Cadence, so you can get your hands on it sooner! I can't report on
2018-04-02 13:45 UTC · Community Announcements · Made With Monster Love
Hello Everyone, The last while has been a crazy whirlwind, time for an update: A week ago I was at GDC, the Game Developers Conference, showing a brand new build of Cadence. The exciting news is it's the first time we play tested the new level content and the game has definitely taken a leap forward. The countless conversations with other developers was great inspiration and generated a ton of feedback. We have a lot to think about! One of things I wanted to get out of GDC was to figure out how we can accelerate development on Cadence, so you can get your hands on it sooner! I can't report on
2018-01-23 09:25 UTC · Community Announcements · TheFuntastic
Get hype! There's a completely new Cadence about to pop out the oven - a new interface, a new art style, and a whole host of elements to blow sandbox play wide open. Check out the video to see it in action: https://youtu.be/QXPuy4cTVLA This means that finally we're getting in shape for a alpha test (thank you everyone that said they were keen). This took way longer than I wanted, but as mentioned in other posts we're going at the pace that is sustainable for us. I will strive to be better about communication in future though. There's still a bit more work that needs to be done before we can re
Full appinfo as delivered by Steam PICS, changenumber 34829720. Also at /api/app/362800/raw.
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