Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:53 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-06-06 09:04 UTC · Community Announcements · PB Dev
Hello, i just disabled the current Demo for IPackThat. The demo itself is rather old and does not represent the current version of IPackThat anymore. Currently working hard time on IPackThat 2. This will be a large update for the current Version. IPackThat 2 is totaly rewritten in c++ and will use the power of gpu processing. The first test are very very promissing. Will keep you uptodate about the process
2018-01-03 10:23 UTC · Community Announcements · PB Dev
Hello all :) Got a new update ready and tested to avoid the problems with Windows 10. Still working on the major update with gpu and simd support. This takes longer than expected. Here a short overview of the current changelog Version 1.8.3.0 - 03.01.2018 fixing self overlap settings bug ( ignored no self overlaps on some meshes ) Version 1.8.2.0 - 19.12.2017 fixing Windows 10 crash ( don't alter files in current tool directory ) local files are now stored inside \CurrentUser\MyDocuments\IPackThat DefaultSettings.xml AutomaticSettings xml file batch xml file mesh loaded at startup changed vers
2016-04-28 15:08 UTC · Community Announcements · PB Dev
Hello folks, here a new update for IPackThat. I started to implement pack around or repack and scale aware uv island settings. The ui won't do anything yet. This will be enabled shortly. fixed broken checkbox related ui bindings ( like scale etc ) fixed context menu broken ui bindings fixed packing error ( reverted optimizations ) reverted to old packing metric ( better results ) adding ui elements for scale aware and no scale ( not live yet! ) minor fixed and optimizations
2016-01-11 14:48 UTC · Community Announcements · PB Dev
A new update has arrived. Fixed some thread errors and minor fixes. Here a detailed list of the changes fixed a crash due error with overlap detection ( reported by jStins ) fixed thread error when loading meshes ( Farfarers script plugin is working again :) ) fixed thread error with check updates fixed cluster settings with multi selection fixed packing code ( sometimes the results where weird ( reported by Dan Powell ) ) fixed y-flipped comparison image
2015-12-17 19:03 UTC · Community Announcements · PB Dev
Hello folks, here the promised update with the integrated steam api. No more username and password is needed for activating IPackThat :) It should be soon available again inside the store. Additionaly here the current changelog fixed a crash when pressing the goto previous layout when no file was loaded fixed various crashes fixed the annoying overlap bug some performance improvements fixed background rendering of comparison images fixed batch packing via command line XML file fixed auto load mesh via command line fixed bug with mouse selection fixed a binding error with nullable ui elements f
2015-12-11 12:19 UTC · Community Announcements · PB Dev
Hello folks, seems like the activation procedure wasn't so good after all. I currently implementing the direct steam api via steamworks.net. I will upload a new version and check with steam if its valid this way. After this change, you need to have the steam client installed so the tool can check if the app is valid. This will be done in the background at the first start and after a version update. No input is required now.
2015-10-06 20:58 UTC · Community Announcements · PB Dev
Hello folks, we are finally released :) Thanks to Tom Giardino from Valve ːsteamhappyː All buyers who got IPackThat during early access also received automatically the commercial upgrade as free gift. Short roadmap for upcoming updates Triangulate incoming uv shells just internal for better handling all the math triangles are far cheaper to operate with than ngons in undetermant sice (the area from ngons for examples is heavy math compared to triangle area) have to change every math inside the tool ( but helps a lot for upcoming stuff ) move scene stats to viewport as overlay can be toggled to
2015-08-18 08:54 UTC · Community Announcements · PB Dev
Hello folks, new small update with some bugfixes and features. added mirrored bake offsets to import options (only enabled if you turn on use bake-offsets) recompiled entire project to fix a crash bug due wrong compiled binaries overlap detection is now disabled as default (except indirect overlaps due shared vertices) find smallest bounds is now disabled as default inside cluster properties save file will automatically overwrite the last file (the file dialog is already filled with the last file path and file name) fixed a bug where create groups by material id was not working when clusters w
2015-07-06 10:41 UTC · Community Announcements · PB Dev
Quick hotfix for a small bug. Some noticed that the tool is not starting correctly. This is now fixed. Also added the group color visualisation to the group menu's sorry for the troubles :)
2015-07-03 15:13 UTC · Community Announcements · PB Dev
Hello all, a small drawback while try to leave early access. As giveaway for all who bought the tool during early access i give away the commercial upgrade version for free. Because of that i can't leave early access that easy. Have to get in contact with steam to make the transition. The tool itself is finished so far and ready to leave early access. There are still feature request that will be handled after leaving early access. in the meantime i uploaded a new update with some nice features people asked on Polycount added shortcuts for move, rotate and scale via keyboard input shift + arrow
2015-06-26 14:27 UTC · Community Announcements · PB Dev
Hello folks, small update again with some small features and a bugfix i got informed about the last days. When nothing is comin about bugs i will leave early access at monday. here are the fixed and added features optimized precision fixed obj file crash if no face normal's where found fixed obj file crash if more than 50 points per polygon where found fixed crash if entire UV-Area of all points is larger than 100 units entire point set will be scaled down automatically to fit the 100 unit size Import Options Dialog is shown always ( before only on some conditions ) “ContainsBakeOffsets” enabl
2015-06-15 11:26 UTC · Community Announcements · PB Dev
some fixes and requests from the weekend fixed crash with obj files fixed crash while packing ( resulted in dead lock without doing anything, thanks Kyle Bromley for submitting me a perfect mesh to debug :) ) added second status bar text to show intermediate packing updates removed start packing button from packing options and added as persistent ui element
2015-06-11 15:24 UTC · Community Announcements · PB Dev
small update that reduce the DirectX11 device feature level to DirectX 10.0 So the minimum supported Hardware should be DirectX 10.0 compatible
2015-06-10 13:07 UTC · Community Announcements · PB Dev
Hello together next uand hopefully last update before i leave early access. If within one week no more bad bugs are reported, the tool will go release :) All open feature requests are not gone then. They will be implemented afterwards. Bugs and feature requests can be reported to support@ipackthat.com If you are interested in a bulk license mail, to license@ipackthat.com here the update list properties and transformations enabled again on packed solution start packing now uses the current viewed UV-Layout (useful for iterative packing) fixes the rotation settings bug (reported by Malcolm on Po
2015-06-05 16:04 UTC · Community Announcements · PB Dev
Hello folks, the new DirectX11 beta branch is now official. Just uploaded the last internal version to public. This update contains plenty of bugfixes and improvements Native DirectX11 Viewport Renderer Improved import and load process (faster and more stable) Improved packing performance fixed various design flaws fixed memory leaks added norwegian translation manual transformations via mouse for a complete list of fixed and changes check the internal changelog if nothig bad is showing up, i will leave early access next week on friday. good weekend to everyone ^^
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/363020/raw.
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