2022-01-14 13:28 UTC · Community Announcements · Sentir
This is a rerelease of 1.1.0.20 due to a deployment error, sorry for the inconvenience! BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES Servers need to be updated {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png If you haven't already, make sure to check
2022-01-13 13:35 UTC · Community Announcements · Sentir
BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not to update when someone attempted to rift to them, leading to failed rift attempts NOTES Servers need to be updated {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
2022-01-12 14:24 UTC · Community Announcements · Sentir
BUG FIXES Fixed client crashes caused by queued entities not being validated Fixed desyncs and server crashes that could result from the server running duplicate update threads for a single system NOTES Servers need to be updated {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
2022-01-11 14:08 UTC · Community Announcements · Conquintor
Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year. You can read up on the details about why this is a big change in our first post here. Servers and clients are now 64bit. During the experimental version we found some incompatibilities between the 32 and 64bit versions, but luckily we have been able to resolve them, which means that old saves should be able to load without iss
2022-01-11 14:07 UTC · Community Announcements · Sentir
CHANGES Interstellar Rift is now 64-bit Added a listAdmins command that shows all users with admin rights on the server BUG FIXES Fixed various bugs related to super admin rights (See notes for server owners) Fixed a bug that could possibly lead to desyncs when a player logged into the server. Fixed a system update thread crash and subsequent desync that could occur if a rift was opened at the same time that an entity spawned in the target system Fixed a crash that could occur when a drone was launched from a ship that was just destroyed Fixed editor crash that could occur when shift- or ctrl-
2021-12-22 13:33 UTC · Community Announcements · Sentir
CHANGES Jingle Bells! BUG FIXES Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97) Fixed a very rare crash of the network thread Fixed a possible crash in the GRIP diplomacy menu NOTES Servers need to be updated The experimental 64-bit version has also received a patch, patch notes can be found here {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
2021-12-14 16:36 UTC · Community Announcements · Conquintor
The second part of our 64 bits update is ready for the experimental branch! You can read up on the details about why this is a big change in our previous post here. What are we changing? We're not changing much in this update compared the previous one. We had to make sure that all engine code would be compatible with 64bit. We never really intended the game to be limited to 32bit, which meant that it took less time than anticipated to get everything up and running again. So the game is 64bit now? Yes, servers and clients are now 64bit, although we won't be pushing this to our main branch for a
2021-12-14 16:36 UTC · Community Announcements · Sentir
BUG FIXES Fixed a client crash that could occur when temperature / smoke effects were visible Fixed a client crash when opening an invalid directory in the editor file browser Fixed a crash that could occur when a ship with a laser turret was destroyed Fixed a crash that could occur when a ship was destroyed for an invalid reason and the game attempted to put it in the player's Store-o-Tron NOTES Servers need to be updated {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png If you haven't already, make sure to check out our Discord channel for the latest updates, server no
2021-11-24 15:12 UTC · Community Announcements · Sentir
EXPERIMENTAL NOTES This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes out to everyone that has already tested the experimental branch. BUG FIXES Fixed physics mesh orientation of the turbine doors on the nuclear reactor Stop bullets from colliding with the player that shot them Fixed an editor crash that could occur when rotating a prop with the mouse EXPERIMENTAL CHANGELOG CHANGES Implem
2021-11-17 14:29 UTC · Community Announcements · Sentir
RESTORING OLD SHIPS Sadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the game automatically but it is possible to restore old ships from a backup. There are a few options: WORKSHOP If the old versions of the ships have not been uploaded to the workshop using 1.0.4.50 the old versions can be restored in two ways: By first unsubscribing from the ships, relaunching the game, and then resubscribing to the ships. Or, By removing the %APPDATA%\InterstellarRift\workshop fold
2021-11-09 16:32 UTC · Community Announcements · Conquintor
It’s been some time since the last Interstellar Rift update, and in the meantime we’ve been working on updating underlying systems to retool the game for 64bit. Why is this important? Interstellar Rift servers need to simulate the galaxy and solar systems need to be loaded into memory to do so. Being a 32bit application limits the amount of data we can load into memory, and puts a limit on how many things the game can handle at the same time. This means that we had to put a lot of effort into optimizing servers so they could efficiently swap resources around to make sure that we had plenty of
2021-11-09 16:32 UTC · Community Announcements · Sentir
BUG FIXES Fixed drones not auto docking if a ship was stored using the storeShip command Fixed storing ships when removal was incorrect or unusual Fixed mails to offline players not getting saved on the next auto-save Fixed U-Nits lost when an offline player buys a ship not getting saved at the next autosave Fixed U-Nits gained when a ship from an offline player is sold not getting saved at the next autosave Fixed stored ship validation not getting saved at the next autosave Fixed personal vault changes after a crew disband not getting saved at the next autosave Fixed insurance removal and ref
2021-10-18 17:17 UTC · Community Announcements · [ICE] Daemsco
Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. {STEAM_CLAN_IMAGE}/41241215/716e7990339faeb270f5a9e487a4f9c8fc4b89cc.png Tell your friends/family/cat/lizard -- you can pick up Interstellar Rift at 50% OFF for a full week! https://store.steampowered.com/app/363360/Interstellar_Rift/
2021-10-05 09:12 UTC · Community Announcements · Sentir
BUG FIXES Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg) Fixed various screens not working anymore after being deactivated once (reported by Ferlione) NOTES Servers don't need to be updated {STEAM_CLAN_IMAGE}/33747657/9119f9723f0fc27715ad69be3a3dbd2c57eb6f99.png If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
2021-09-30 09:39 UTC · Community Announcements · Sentir342
BUG FIXES Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB) Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5) Fixed ACTR teleporting crates into the thermal extractor output (reported by mrpookz) Allow using either the left or the right modifier key in most instances where a keybind contained a modifier key Fixed reputation achievements when multiple tiers were triggered at the same time Fixed various memory and resource leaks, including large hydrogen generators leaking their idle sounds, and bridges leaking
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/363360/raw.
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