Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2016-09-06 15:16 UTC · Community Announcements · sailorbear510
Dear Robot Arena III Fans, I wanted to take this time to thank the Steam Community for your support and trust in our Robot Arena III game. I realize it has been a while since an announcement was posted and would like to apologize for the impression it’s made on our community regarding the future of Robot Arena III. Please know things are getting done, just not as fast as we would like them to be. Keeping our community informed is my number one priority! So, as soon as I get any information about the release date for the next update, I’ll make sure to notify you. I expect plenty of questions fr
2016-09-06 15:16 UTC · Community Announcements · ImALittleBear
Dear Robot Arena III Fans, I wanted to take this time to thank the Steam Community for your support and trust in our Robot Arena III game. I realize it has been a while since an announcement was posted and would like to apologize for the impression it’s made on our community regarding the future of Robot Arena III. Please know things are getting done, just not as fast as we would like them to be. Keeping our community informed is my number one priority! So, as soon as I get any information about the release date for the next update, I’ll make sure to notify you. I expect plenty of questions fr
2016-06-20 19:03 UTC · Community Announcements · JZossMPLS
Hello, Robot Area III players. We have another big update for you that further improves multiplayer network stability, adds new components, and addresses some of the bugs you’ve reported to us. We are still experiencing some network desynch issues when multiple rounds are played consecutively or when massive amounts of damage is dealt all at once, but we will continue to work on this and make improvements. A full list of items in this update is below, but first a word about something else key with this release. With this update, we’ve decided to move the game from Early Access to final release
2016-06-20 19:03 UTC · Community Announcements · JZossMPLS
Hello, Robot Area III players. We have another big update for you that further improves multiplayer network stability, adds new components, and addresses some of the bugs you’ve reported to us. We are still experiencing some network desynch issues when multiple rounds are played consecutively or when massive amounts of damage is dealt all at once, but we will continue to work on this and make improvements. A full list of items in this update is below, but first a word about something else key with this release. With this update, we’ve decided to move the game from Early Access to final release
2016-06-16 20:07 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena players. We have another big update for Robot Arena III today, largely focused on faster motors, micro bot parts and changes to the physics system. There are still some networking issues present in this build, but we’re continuing to focus on this area and make improvements. In the meantime, this update includes a lot of tweaks and new content to address a lot of feedback we’ve received from the community. Important note regarding wedge bots: Due to physics changes, bots that drag part of the chassis, such as wedge bots, now need to have a surface to slide on. You can use th
2016-06-16 20:07 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena players. We have another big update for Robot Arena III today, largely focused on faster motors, micro bot parts and changes to the physics system. There are still some networking issues present in this build, but we’re continuing to focus on this area and make improvements. In the meantime, this update includes a lot of tweaks and new content to address a lot of feedback we’ve received from the community. Important note regarding wedge bots: Due to physics changes, bots that drag part of the chassis, such as wedge bots, now need to have a surface to slide on. You can use th
2016-06-09 20:02 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena III players. We’re happy to announce that another new update is available now. As with the last update, this does not fix every issue with the game, but several major and many minor changes have been implemented. This update includes the following fixes: • You can now build Wedge Bots and other classic bot shapes! Arbitrary collision volumes have been implemented. • Weight classes in the multiplayer lobby have been implemented. • Starting a multiplayer match with no arena selected will no longer crash the game. • Multiplayer matches now end correctly based on the combination
2016-06-09 20:02 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena III players. We’re happy to announce that another new update is available now. As with the last update, this does not fix every issue with the game, but several major and many minor changes have been implemented. This update includes the following fixes: • You can now build Wedge Bots and other classic bot shapes! Arbitrary collision volumes have been implemented. • Weight classes in the multiplayer lobby have been implemented. • Starting a multiplayer match with no arena selected will no longer crash the game. • Multiplayer matches now end correctly based on the combination
2016-06-03 21:50 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena community. Today we are launching our first update for Robot Arena III. This patch includes both fixes that were already planned, as well as fixes suggested by the community. Obviously we couldn’t address every single issue mentioned by the community in the span of one week, and a number of issues still remain. But, we do think you’ll view this new build as an improvement and, of course, we will continue to make improvements to the game. This update includes the following changes: 1. Four-player multiplayer is now available but is still a work in progress. We are aware of ra
2016-06-03 21:50 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena community. Today we are launching our first update for Robot Arena III. This patch includes both fixes that were already planned, as well as fixes suggested by the community. Obviously we couldn’t address every single issue mentioned by the community in the span of one week, and a number of issues still remain. But, we do think you’ll view this new build as an improvement and, of course, we will continue to make improvements to the game. This update includes the following changes: 1. Four-player multiplayer is now available but is still a work in progress. We are aware of ra
2016-05-25 14:31 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena fans, We have an important update to share with you this morning. Robot Arena III will be releasing tomorrow as scheduled, but it will be releasing as an Early Access title. We see this as ultimately good news for the game and for you the players, but we wanted to explain why we decided to take this path. We committed to releasing Robot Arena III on May 26 and because of the huge amount of excitement we've seen about the game, we didn't want to disappoint the community by missing that date. However, some recent changes by third-party plugins used by the game caused last-minu
2016-05-25 14:31 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena fans, We have an important update to share with you this morning. Robot Arena III will be releasing tomorrow as scheduled, but it will be releasing as an Early Access title. We see this as ultimately good news for the game and for you the players, but we wanted to explain why we decided to take this path. We committed to releasing Robot Arena III on May 26 and because of the huge amount of excitement we've seen about the game, we didn't want to disappoint the community by missing that date. However, some recent changes by third-party plugins used by the game caused last-minu
2016-05-17 19:46 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena III fans! Sorry it has been so long since our last Q&A post. We’ve been extremely busy getting the game finished and exhibiting at shows like PAX East, Vex Worlds, Wizard World and MSP ComiCon. There’s still a lot to do before release, but we’ve managed to find some time to answer another round of questions. We hope to continue to put out another post like this weekly up to and beyond release. With that, on with the questions! >Can you tell me more about judges scoring? Will it be like the TV show, or will it be like RA2? I feel like the RA2 scoring is unfair to flip bots an
2016-05-17 19:46 UTC · Community Announcements · JZossMPLS
Hello, Robot Arena III fans! Sorry it has been so long since our last Q&A post. We’ve been extremely busy getting the game finished and exhibiting at shows like PAX East, Vex Worlds, Wizard World and MSP ComiCon. There’s still a lot to do before release, but we’ve managed to find some time to answer another round of questions. We hope to continue to put out another post like this weekly up to and beyond release. With that, on with the questions! >Can you tell me more about judges scoring? Will it be like the TV show, or will it be like RA2? I feel like the RA2 scoring is unfair to flip bots an
2016-05-04 13:40 UTC · Community Announcements · JZossMPLS
Sorry for the delay, everyone! We fully intended to have another Q&A up this week, but it looks like it won't happen. We've been busy finishing up the game and attending shows like PAX East and VEX Worlds and preparing for Wizard World Minneapolis and SpringCon. We fully intend to have another Q&A up for you next week, so stay tuned!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/363530/raw.
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