2025-09-30 15:11 UTC · Community Announcements · Julius Borisov
The Steam Autumn Sale is blasting through your screen like a turbo-charged pixel storm!And hold onto your laser swords—MythForce is slashing prices by a whopping 66%!That’s right, heroes—more dungeon crawling, less coin fumbling!Snag all Beamdog titles up to 70% off!👑MythForce now just $6.79 (66% off its new base price).🗺️Axis & Allies 1942 Online hits an all-time low—just $5.99 (70% off)!Your fall gaming lineup awaits.🎮https://store.steampowered.com/publisher/Beamdog
2025-07-31 18:33 UTC · Community Announcements · Julius Borisov
POW! HEY THERE, MYTHFORCE HEROES!This is our FINAL POWER PATCH, and it's unleashed straight from the secret chamber of Castle of Evil! Since pounding its way out of Early Access back in April ’22, our dungeon-delving adventure has leveled up in ways we only dreamed of. Sure, we hit a few “uh-oh!” walls along the way, but look at us now: MythForce is battle-ready and brimming with heroic flair!Your feedback and enthusiasm could have us tweaking MythForce ’til the end of time, but then we’d never hatch fresh legends! We’re locking this in so we can crank up work on brand-new adventures.EPIC PRIC
2025-07-28 16:00 UTC · Community Announcements · Julius Borisov
Today on MythForce… evil prices have been vanquished by the mighty Power of Deals!💥The legendary heroes of Eldryth have SLASHED the price of MythForce to just $19.99 USD/EUR—forever and always!🎮New price battle-ready on:Steam, EGS, and Xbox - LIVE NOW!PS4 & PS5 - launching August 4!Nintendo Switch - storming in August 8!So rally your squad, sharpen your blades, and dive into Saturday-morning mayhem—for less!💰
2025-07-03 11:22 UTC · Community Announcements · Julius Borisov
This is a hotfix for a small issue we felt was important to address quickly. Fixed an issue with Soul Gem-based encounter objectives where some gems could not be damaged by the beam, preventing players from completing the objective Thanks a lot for all the feedback on the 1.2 Update! Play on!
2025-06-26 17:00 UTC · Community Announcements · Julius Borisov
Our most ambitious and content-rich update reimagines the core experience, bringing a version of MythForce that is maxed out, full power, bigger, bolder, and better than ever before!Greetings, friends! Project Director Luke here.Welcome to the absolutely massive overhaul of MythForce that is version 1.2. It’s a huge departure in many ways from the MythForce we launched back in 2023, almost a total re-imagining of the broader game.We’ve gone over all of the feedback we’ve gotten from our launch into Early Access, then since launch, looking at what we’ve done right, and wrong, with each of our p
2025-06-25 17:47 UTC · Community Announcements · Julius Borisov
Unleash your inner Saturday morning cartoon hero—MythForce Episode 1 is playable NOW in the Steam demo! ⚔️Choose your class🏰Enter the Castle of Evil🎒Craft your perfect loadout as you level to 5Play solo or co-op with friends—progress carries over to the full game!
2025-06-03 16:01 UTC · Community Announcements · Julius Borisov
MythForce 1.2, the game’s most ambitious and content-rich update yet, will launch as a free update on June 26 across all platforms. Packed with player-requested features and gameplay enhancements, this update reimagines the core experience, bringing fans a version of MythForce that is maxed out, full power, bigger, bolder, and better than ever before! “MythForce 1.2 is a true labor of love,” said Trent Oster, Beamdog CEO. “We took everything we’ve learned from players, went back to the drawing board, and turned it up to eleven. This is MythForce in its final form, bold, magical, and wildly fun
2025-05-12 19:01 UTC · Community Announcements · Julius Borisov
Greetings Adventurers! As we mentioned last week on Discord, the time for our final beta update is upon us. We’ve implemented the results voted on in the community poll, and have included a number of other small and miscellaneous fixes and improvements. We plan to keep the playtest live for one more week before taking it down, but we will continue to polish up where we can as we begin the console certification process with the goal of officially releasing the MythForce 1.2 Update on all platforms. From the bottom of our hearts, thank you for sticking with us and providing excellent feedback ov
2025-05-01 19:32 UTC · Community Announcements · Julius Borisov
Greetings Adventurers! We have another round of changes ready for the beta, this time we’ve focused primarily on addressing feedback relating to Trinkets, the Merchant, and the utility of gold. Trinkets, Gold, and the Merchant As mentioned last week, the general consensus from the feedback was that the recent meta game changes to the in-dungeon Trinket drops, the Merchant, and the utility of gold were not quite there. To address this, we’ve done the following: Amulets, Bracers, and Boots have been removed entirely as drops and as options from the Merchant. However, to increase early engagement
2025-04-24 18:16 UTC · Community Announcements · Julius Borisov
Greetings Adventurers! Since the beta started on April 8th, we have received hundreds of comments sharing your feedback, concerns, requests, and general thoughts about the upcoming update! More than 50 MythForce players completed our Playtest survey (so far), and we’re thankful to each and every one of you! {STEAM_CLAN_IMAGE}/44010308/a22e4ef282d5d6c666fe6ebf53060932c1a9c601.gif We’ve implemented some changes based on the feedback and are looking forward to hearing from you. We still have more work planned, the Playtest will continue for a few more weeks, so stay tuned! The largest areas of fe
2025-04-15 15:52 UTC · Community Announcements · BeamdogOlex
First order of business, Thank You, Adventurers! The MythForce 1.2 Playtest has been an incredible success and the whole team has been thrilled by the amazing feedback and enthusiasm for the changes that we have seen so far from the community. As we approach the final stages of development, we'd love to hear more from you. We've put together a quick survey to gather your thoughts on the playtest experience and 1.2 changes. SURVEY LINK -> CLICK HERE Your feedback will directly shape the final tweaks and balance changes before 1.2 goes live to everyone, so don't miss your chance to have your voi
2025-04-08 18:07 UTC · Community Announcements · BeamdogOlex
BIG NEWS, ADVENTURERS! The first official playtest for the MythForce 1.2 update has OFFICIALLY BEGUN! It’s time to jump in and experience the most RADICAL version of MythForce yet, featuring: New skill trees for each hero New encounter objectives that keep you guessing on every dungeon run A reworked armory system that lets you customize your weapons the way you want Numerous metagame and progression reworks to enhance your adventure Hundreds of bug fixes, gameplay tweaks, and so much more! Didn’t register for the playtest via the MythForce Discord? No worries! We’ve decided to open up the 1.2
2025-02-27 17:03 UTC · Community Announcements · BeamdogOlex
Hey Adventurers! We've arrived at the final hero dev blog for the 1.2 update, and this week, we’re shining the spotlight on the heart & shield of MythForce—Victoria the Knight. As a steadfast defender, battlefield commander, and relentless warrior, Victoria brings a trio of unique playstyles that let you take control of combat in a variety of new ways. Whether you prefer standing strong as an unbreakable tank, rallying your allies as an inspiring leader, or diving headfirst into battle as a fierce warrior, Victoria’s rework ensures there’s a build for every kind of front line hero. Let’s bring
2025-01-27 21:00 UTC · Community Announcements · BeamdogOlex
Hey Adventurers! We hope you enjoyed our last dev blog on Encounter Objectives and are ready to dive into another exciting character rework for MythForce’s upcoming 1.2 update. This week, we’re taking a closer look at Hawkins, the team’s monster-hunting marksman. Previously known for his role as a ranged DPS specialist, Hawkins is getting a major overhaul with unique changes and versatile playstyles that elevate his role. Hawkins’ rework offers a trio of specialized playstyles to match your preferred strategy. Whether you favor stealthy high-damage long ranged precision, mid-range skirmishes,
2024-11-26 20:15 UTC · Community Announcements · BeamdogOlex
Hey Adventurers! Over the past few weeks, we’ve taken a look at some of the changes coming to some of your favorite heroes and even introduced some new mechanics like elemental combos. Today, we’re diving into what might be the most significant change coming to MythForce in the 1.2 update - new encounter objectives! But before we explore these new objectives, let’s define what an encounter objective is and why we’re implementing them. What was the problem One of the biggest pieces of feedback we received after launching version 1.0 was about run variety. While there were ways to customize your
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