Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2026-08-09 20:31 UTC · Community Announcements · CarbonJames
I decided to ask Claude to see if it could figure out what none of us were able to--why the multiplayer server pings stopped working. It suggested some fixes, we tried them...and it seems to work? Don't expect to find many players, but if you have a friend you want to play with (and you're on the same side of the world) then it probably will work now? Posting this as a minor update to see if there's any feedback. If it appears to work, we'll make a "regular update" post to bring it to more people's attention. Also I don't want to update the store page and say multiplayer is working before more
2018-01-16 08:39 UTC · Community Announcements · CarbonJames
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27921427/2b563194d337294ff260a7b549fe622fc11cb27c.jpg Hi everyone, it's been quiet in VR land lately as the team has been focusing on the other AirMech games, AirMech Strike and AirMech Wastelands. We are nearing the completion of AirMech Strike, and focus will shift to be AirMech Wastelands and continuing work on our next unannounced VR game. Why is this relevent at all? Because shifting focus back to VR means updates for AirMech Command are coming. We have the new Knuckles controllers and will be adding proper support for
2018-01-16 08:39 UTC · Community Announcements · CarbonJames
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27921427/2b563194d337294ff260a7b549fe622fc11cb27c.jpg Hi everyone, it's been quiet in VR land lately as the team has been focusing on the other AirMech games, AirMech Strike and AirMech Wastelands. We are nearing the completion of AirMech Strike, and focus will shift to be AirMech Wastelands and continuing work on our next unannounced VR game. Why is this relevent at all? Because shifting focus back to VR means updates for AirMech Command are coming. We have the new Knuckles controllers and will be adding proper support for
2017-11-27 06:10 UTC · PC Gamer
The original AirMech was a browser game we first wrote about all the way back in 2012 . Inspired by Herzog Zwei, it was a game about a giant robot that could transform into flying form, allowing levels to be split between ground and sky. The series has persisted over the intervening years, most recently with the VR version AirMech Command. Now AirMech Wastelands is out in Early Access, and this one isn't VR. Instead it's an online ARPG, what they're calling, "AirMech reimagined as an RPG where you explore a huge area of the world, gaining power and fame along the way."
2017-03-14 23:17 UTC · Community Announcements · CarbonJames
It's been less than a week since AMC was released so we wanted to get an update out to fix the most glaring issues we have seen come up. Laser Pointer Angles - if you were using Oculus Touch controllers in SteamVR, and using the Laser Pointers, for some reason the offsets were very wrong. This affected the driection the laser pointers would aim, so instead of straight ahead or down, they faced forward/up making them borderline useless. This was an oversight on our part--we mostly tested Vive on Steam, and Touch with Oculus, and the testing we did do with SteamVR and Touch was with the virtual
2017-03-14 23:17 UTC · Community Announcements · CarbonJames
It's been less than a week since AMC was released so we wanted to get an update out to fix the most glaring issues we have seen come up. Laser Pointer Angles - if you were using Oculus Touch controllers in SteamVR, and using the Laser Pointers, for some reason the offsets were very wrong. This affected the driection the laser pointers would aim, so instead of straight ahead or down, they faced forward/up making them borderline useless. This was an oversight on our part--we mostly tested Vive on Steam, and Touch with Oculus, and the testing we did do with SteamVR and Touch was with the virtual
2017-03-11 07:27 UTC · Community Announcements · CarbonJames
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27921427/297df6df0812f57ff68d6e5813ba686ff1c743f4.png Thank you for making the launch spectacular! We have been blown away by the positive feedback from everyone. Developing the RTS/Command mode in VR was a very challenging project, and many times along the way we found ourselves questioning the direction, wondering if when things come together if it would actually work, or even be fun. Hearing feedback and watching videos of people playing for the first time shows us that people really are experiencing something new and exci
2017-03-11 07:27 UTC · Community Announcements · CarbonJames
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27921427/297df6df0812f57ff68d6e5813ba686ff1c743f4.png Thank you for making the launch spectacular! We have been blown away by the positive feedback from everyone. Developing the RTS/Command mode in VR was a very challenging project, and many times along the way we found ourselves questioning the direction, wondering if when things come together if it would actually work, or even be fun. Hearing feedback and watching videos of people playing for the first time shows us that people really are experiencing something new and exci
2017-03-09 00:48 UTC · Community Announcements · CarbonJames
Commander, your Virtual War Room is ready. The whole team at Carbon Games is excited to share the first release of AirMech Command with full motion control support--a huge game changer for RTS games in VR. Version 57558 is live on Steam and we are standing by to make sure the launch goes smoothly. For any bugs, we'd absolutely like to hear from you in the forums--we are expecting to update the game as needed based on feedback from players in the wild. Suggestions for new features or expansion are also welcome, but during this launch window we do want to focus on critical bugs, usability issues
2017-03-09 00:48 UTC · Community Announcements · CarbonJames
Commander, your Virtual War Room is ready. The whole team at Carbon Games is excited to share the first release of AirMech Command with full motion control support--a huge game changer for RTS games in VR. Version 57558 is live on Steam and we are standing by to make sure the launch goes smoothly. For any bugs, we'd absolutely like to hear from you in the forums--we are expecting to update the game as needed based on feedback from players in the wild. Suggestions for new features or expansion are also welcome, but during this launch window we do want to focus on critical bugs, usability issues
2017-03-08 00:05 UTC · Community Announcements · CarbonJames
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27921427/9f06cc0527e1e96351a7e84ac76f5058b202bb09.jpg What is the release date? This is the main question we get, and the only reason we didn't put an exact date is that we want to release as soon as we feel good about it--not hold onto the build for an artificial release date. We expect to release this week, as early as tomorrow, March 8th. We absolutely want to have it in your hands before the weekend--we're incredibly excited to put our vision of the RTS in VR out there. Through extensive experimentation and testing, we
2017-03-08 00:05 UTC · Community Announcements · CarbonJames
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27921427/9f06cc0527e1e96351a7e84ac76f5058b202bb09.jpg What is the release date? This is the main question we get, and the only reason we didn't put an exact date is that we want to release as soon as we feel good about it--not hold onto the build for an artificial release date. We expect to release this week, as early as tomorrow, March 8th. We absolutely want to have it in your hands before the weekend--we're incredibly excited to put our vision of the RTS in VR out there. Through extensive experimentation and testing, we
Full appinfo as delivered by Steam PICS, changenumber 38271635. Also at /api/app/364630/raw.
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