Shadow Hunter is a casual deductive puzzle game with RPG elements. Explore areas filled with turn-based random encounters and events, veiled under horror filled darkness. With your food supply running low, and wit and a little luck your only tools... tread carefully as every step can be your last.
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Price
Regular
Discount
2026-09-11 21:31 UTC
Free
Free
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Branches
Branch
Build ID
Description
Updated
Password
public
1198947
2016-06-25 18:24 UTC
beta
657867
Pre-release test
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
365271
windows · english
365272
macos · english
365277
windows · english
122.12 MB
56.47 MB
4150561220059711901
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
657867
beta
2026-09-11 21:27 UTC
5 hours ago
1198947
public
2016-06-25 18:24 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-06-26 00:16 UTC · Community Announcements · Braxt
::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would remove a torch from your inventory. Updated a few graphics. Fixed a few type-o's. Fixed a bug where the last level would generate invalid bookshelves. Fixed some combos that weren't firing off when they were supposed to. Updated title and some HUD graphics. -Jeff
2016-06-26 00:16 UTC · Community Announcements · Braxt
::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would remove a torch from your inventory. Updated a few graphics. Fixed a few type-o's. Fixed a bug where the last level would generate invalid bookshelves. Fixed some combos that weren't firing off when they were supposed to. Updated title and some HUD graphics. -Jeff
2015-06-13 13:52 UTC · Community Announcements · Braxt
Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I think some of it is over the top. But at least they are pretty to look at. Let me know if they are too distracting or need to be toned down. As always, thanks for the feedback! -Jeff ::Version:: 1.2015.06.13 - Particles turned on
2015-06-13 13:52 UTC · Community Announcements · Braxt
Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I think some of it is over the top. But at least they are pretty to look at. Let me know if they are too distracting or need to be toned down. As always, thanks for the feedback! -Jeff ::Version:: 1.2015.06.13 - Particles turned on
2015-06-12 15:15 UTC · Community Announcements · Braxt
Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead me into adding "Room Conversion Bonuses" and other fun stuff like that. Perhaps in the future, good things will spawn if a room is converted in one swoop. So many possibilities! Let me know what you think... Enjoy! -Jeff ::Version:: 1.2015.06.12 - Tile Conversion. You can now remove Fear Tiles (tiles that cost Courage)
2015-06-12 15:15 UTC · Community Announcements · Braxt
Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead me into adding "Room Conversion Bonuses" and other fun stuff like that. Perhaps in the future, good things will spawn if a room is converted in one swoop. So many possibilities! Let me know what you think... Enjoy! -Jeff ::Version:: 1.2015.06.12 - Tile Conversion. You can now remove Fear Tiles (tiles that cost Courage)
2015-06-04 05:34 UTC · Community Announcements · Braxt
::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don't cost Courage to move on... Stair and Information tiles are among them. - Increased the amount of searchable walls - Replaced Info Font with something easier to read - Replaced Menu Font with something easier to read - Increased chance for a searchable wall to appear - Decreased chance for random Shadow Scroll quests
2015-06-04 05:34 UTC · Community Announcements · Braxt
::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don't cost Courage to move on... Stair and Information tiles are among them. - Increased the amount of searchable walls - Replaced Info Font with something easier to read - Replaced Menu Font with something easier to read - Increased chance for a searchable wall to appear - Decreased chance for random Shadow Scroll quests
2015-05-31 03:30 UTC · Community Announcements · Braxt
Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming change log... ::UPCOMING CHANGES AND ADDITIONS:: Added Beacons. For 1000 gold, you can toss a Beacon into an area to receive extra hints. This will help set up combos, and level the playing field. Food has been Removed! No more Starvation or Soup for joo! You now have Courage... and all actions require it! You no longer run
2015-05-31 03:30 UTC · Community Announcements · Braxt
Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming change log... ::UPCOMING CHANGES AND ADDITIONS:: Added Beacons. For 1000 gold, you can toss a Beacon into an area to receive extra hints. This will help set up combos, and level the playing field. Food has been Removed! No more Starvation or Soup for joo! You now have Courage... and all actions require it! You no longer run
2015-05-27 12:34 UTC · Community Announcements · Braxt
Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff
2015-05-27 12:34 UTC · Community Announcements · Braxt
Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff
2015-05-25 16:36 UTC · Community Announcements · Braxt
I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually. ... As always, bug reports are encouraged! Jeff
2015-05-25 16:36 UTC · Community Announcements · Braxt
I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually. ... As always, bug reports are encouraged! Jeff
2015-05-24 18:13 UTC · Community Announcements · Braxt
::Version:: 1.2015.05.24 ::Additions:: - Event Card Intuition Sound - New Quest Event Type (NPC's, Locations) - Quest Chains (there are only a couple now, but more are being worked on) - Context sensitive instructions. There are still some bugs with it. - More story elements ::Changes:: - Reworked Combat UI - Quest Mechanics (Taking Damage ends the quest) - Acedemy InfoPanel changes. - Tons of verbage. - All pages from an Info-Message will be entered into your journal when found... not just the pages you've read. ::FIXED:: - You no can longer lose your last health point, or last inventory item
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/365270/raw.