Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-08-20 13:25 UTC · Community Announcements · undef
Hey everyone! After many years I ashamedly release quadrant version 1.4 on Steam. This update mainly fixes compatibility issues with operating systems that happened over the years. Since the release of quadrant, the operating systems that quadrant was released on changed a lot, which had the effect that the game was not properly playable on various systems. The new update should fix that, and the game is now also playable on MacOS with ARM chips. It took me way too long to release this update, but fortunately the Steam Rhythm Fest motivated me to finally get this done! I'd also like to share w
2017-01-29 18:27 UTC · Community Announcements · undef
Hey everyone and happy (Chinese) new year! Most of the changes have already been in the latest beta version. The changes include mainly: audio and visual latency calibration better main menu ♫ stability improvements on some systems many bugfixes Some things I've been working on but didn't make it into this version: a harder level touch controls translation to German, French and Japanese (even though there's not much to translate) So there's still more to come, but I don't know when. Huge thanks to everyone who reported bugs, and to those who have been patient with me fixing them! And I have to
2017-01-29 18:27 UTC · Community Announcements · undef
Hey everyone and happy (Chinese) new year! Most of the changes have already been in the latest beta version. The changes include mainly: audio and visual latency calibration better main menu ♫ stability improvements on some systems many bugfixes Some things I've been working on but didn't make it into this version: a harder level touch controls translation to German, French and Japanese (even though there's not much to translate) So there's still more to come, but I don't know when. Huge thanks to everyone who reported bugs, and to those who have been patient with me fixing them! And I have to
2016-12-14 12:21 UTC · Community Announcements · undef
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successfu
2016-12-14 12:21 UTC · Community Announcements · undef
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successfu
2016-05-23 08:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Joe Donnelly)
Last week, I visited Berlin for the first time and, although only there for seven nights, I struggled to justify returning home. The culture, the history, the nightlife, the fact that there is a burger restaurant that was once a public toilet and maintains the old facade – every quirk about the city seemed to capture my heart. Coincidentally, BerlinGameScene.com have revamped their Games Made In Berlin Collection over on Itch, bringing us a lovely gathering of neat games created in the German capital, the majority of which are free. Is this a sign for me to return? I think this might be
2015-08-07 19:51 UTC · Community Announcements · undef
Hey everyone! You can now finally share your own levels on Steam Workshop! I can't wait to see what crazy stuff people can come up with... I always wanted to play a quadrant level that hasn't been made by me, so I'm really excited. Unfortunately Mac and Linux users still have to wait to be able to upload content, because the uploading tool doesn't work yet on these operating systems - but they will be added soon! Thanks for all the feedback this far and thanks to all of you who enabled me to keep on working on this game! A special thanks to ThoseAwesomeGuys, creators of Move Or Die who helped
2015-08-07 19:51 UTC · Community Announcements · undef
Hey everyone! You can now finally share your own levels on Steam Workshop! I can't wait to see what crazy stuff people can come up with... I always wanted to play a quadrant level that hasn't been made by me, so I'm really excited. Unfortunately Mac and Linux users still have to wait to be able to upload content, because the uploading tool doesn't work yet on these operating systems - but they will be added soon! Thanks for all the feedback this far and thanks to all of you who enabled me to keep on working on this game! A special thanks to ThoseAwesomeGuys, creators of Move Or Die who helped
2015-07-08 23:08 UTC · Community Announcements · undef
Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15? Non-widescreen aspect ratios look far better now! (No black bars anymore) Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2
2015-07-08 23:08 UTC · Community Announcements · undef
Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15? Non-widescreen aspect ratios look far better now! (No black bars anymore) Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2
2015-06-04 23:26 UTC · Community Announcements · undef
Hi everyone! There's just been an important update for quadrant! Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels. So what's new? everything is set up for the workshop on the code side of things modding is now more convenient than before stats menu now shows stats for deleted mods rank S is now prettier in the stage menu people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically lots of small fixes and tweaks How is modding more convenient now? You can now make "level packages"
2015-06-04 23:26 UTC · Community Announcements · undef
Hi everyone! There's just been an important update for quadrant! Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels. So what's new? everything is set up for the workshop on the code side of things modding is now more convenient than before stats menu now shows stats for deleted mods rank S is now prettier in the stage menu people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically lots of small fixes and tweaks How is modding more convenient now? You can now make "level packages"
2015-05-15 16:21 UTC · Community Announcements · undef
Hey everyone, quadrant has been out for two weeks now! Some of you have even gotten rank S in all levels, which makes me quite happy. That being said, three levels are very few and I'd love to make more of them, especially more difficult ones. But as I'm working on this game on my own, I can't make a lot of levels very quickly, so I thought it would be a great idea to give modders the opportunity to make and share their own levels! I'd really love to play levels that have not been made by me :). So for the next update the biggest thing on my list is Steam Workshop support! Few of you know that
2015-05-15 16:21 UTC · Community Announcements · undef
Hey everyone, quadrant has been out for two weeks now! Some of you have even gotten rank S in all levels, which makes me quite happy. That being said, three levels are very few and I'd love to make more of them, especially more difficult ones. But as I'm working on this game on my own, I can't make a lot of levels very quickly, so I thought it would be a great idea to give modders the opportunity to make and share their own levels! I'd really love to play levels that have not been made by me :). So for the next update the biggest thing on my list is Steam Workshop support! Few of you know that
Full appinfo as delivered by Steam PICS, changenumber 34829783. Also at /api/app/365500/raw.
{
"appid": "365500",
"common": {
"name": "quadrant",
"type": "Game",
"releasestate": "released",
"oslist": "windows,macos,linux",
"clienticon": "ea4cfd22a6aebaebd14f9dd6fce93ebafcab896d",
"clienttga": "387f6e2340c919f333a396b20e4b709620b5a618",
"icon": "951cdac257e8034700451dee28e169587a46127b",
"linuxclienticon": "899c4bc234402acece283d6019a94ffa2e868d73",
"clienticns": "0712b0f10299d11ce8333d625e231f1575914007",
"logo": "de45a1e14dd7defe750bbc26562617fa7052a878",
"logo_small": "de45a1e14dd7defe750bbc26562617fa7052a878_thumb",
"osarch": "64",
"osextended": "macos64,macosapplesilicon",
"metacritic_name": "quadrant",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_c373795625c10c209e63d588a0f657e7cde5e6ca.jpg",
"store_asset_mtime": "1430078468",
"associations": {
"0": {
"type": "developer",
"name": "undef"
},
"1": {
"type": "publisher",
"name": "undef"
}
},
"primary_genre": "23",
"genres": {
"0": "23"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1430477911",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "365500",
"store_tags": {
"0": "492",
"1": "1752"
},
"review_score": "7",
"review_percentage": "87"
},
"extended": {
"developer": "undef",
"publisher": "undef",
"homepage": "http://quadrantgame.com/"
},
"config": {
"contenttype": "3",
"installdir": "quadrant",
"launch": {
"0": {
"executable": "quadrant.exe",
"description": "Launch",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "quadrant.app",
"description": "Launch",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "run.sh",
"description": "Launch",
"config": {
"oslist": "linux"
}
},
"3": {
"executable": "workshop\\uploadWorkshopItem.exe",
"description": "upload workshop item",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"365501": {
"config": {
"oslist": "windows",
"language": "english"
},
"manifests": {
"public": {
"gid": "7646085273256210958",
"size": "81179273",
"download": "67264512"
},
"testing": {
"gid": "7646085273256210958",
"size": "81179273",
"download": "67264512"
}
}
},
"365502": {
"config": {
"language": "english",
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "107802180283890099",
"size": "83376618",
"download": "67442928"
},
"testing": {
"gid": "107802180283890099",
"size": "83376618",
"download": "67442928"
}
}
},
"365503": {
"config": {
"language": "english",
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "1037202070926100471",
"size": "64361721",
"download": "64912080"
},
"testing": {
"gid": "1037202070926100471",
"size": "64361721",
"download": "64912080"
}
}
},
"workshopdepot": "365500",
"branches": {
"public": {
"buildid": "15407412",
"timeupdated": "1723930399",
"timebuildupdated": "1723930168"
},
"testing": {
"buildid": "15407412",
"timeupdated": "1723930233",
"timebuildupdated": "1723930168"
}
}
},
"ufs": {
"quota": "1000000",
"maxnumfiles": "1000",
"savefiles": {
"0": {
"root": "MacAppSupport",
"path": "quadrant/saves",
"pattern": "*",
"platforms": {
"1": "MacOS"
},
"recursive": "1"
},
"1": {
"root": "MacAppSupport",
"path": "quadrant/logs",
"pattern": "*",
"platforms": {
"1": "MacOS"
},
"recursive": "1"
},
"2": {
"root": "LinuxXdgDataHome",
"path": "love/quadrant/saves",
"pattern": "*",
"platforms": {
"1": "Linux"
},
"recursive": "1"
},
"3": {
"root": "LinuxXdgDataHome",
"path": "love/quadrant/logs",
"pattern": "*",
"platforms": {
"1": "Linux"
},
"recursive": "1"
},
"4": {
"root": "WinAppDataRoaming",
"path": "quadrant/saves",
"pattern": "*",
"platforms": {
"1": "Windows"
},
"recursive": "1"
},
"5": {
"root": "WinAppDataRoaming",
"path": "quadrant/logs",
"pattern": "*",
"platforms": {
"1": "Windows"
},
"recursive": "1"
},
"6": {
"root": "WinAppDataRoaming",
"path": "quadrant",
"pattern": "trainingRecord",
"platforms": {
"1": "Windows"
}
},
"7": {
"root": "MacAppSupport",
"path": "quadrant",
"pattern": "trainingRecord",
"platforms": {
"1": "MacOS"
}
},
"8": {
"root": "LinuxXdgDataHome",
"path": "love/quadrant",
"pattern": "trainingRecord",
"platforms": {
"1": "Linux"
}
}
}
}
}